I think I had to use Ultimate GBA injector for Drill Dozer.
No need to SRAM patch Drill Dozer with the older Ultimate GBA Injector v1.6b. You can choose SRAM, FRAM (128 Kbit) for the Save Type.Did it worked? Did you had to SRAM patch the ROM? What save type option you chose?
While I got it to run with Wine in principle (required some work with winetricks – if you're interested in this: have fun.) I have no knowledge about Android whatsoever (and really made a fool of myself when having to deal with an Android phone.) As far as I know most Android devices have ARM CPUs which makes executing x86 and x86_64 impossible without some kind of emulator. For x86 compatible Android devices this looks better.Is it possible to run this program on the android version of wine?
Failed to install from URL...
Result Code:0xD820A069
Level: Permanent (27)
Summary: Nop (1)
Module: HTTP (40)
Desc: Request timed out (105)
Hi guys,
great software, so glad you made it @Asdolo.
I've seen this question being asked every now and then in this thread, but it's never been answered:
Is there anything special I have to do, to create custom border images for the GB/GBC? With transpareny? With or without compression? Cut out the center part?
I too get a distorted image (smaller and on the left). Is there a template or anything like that?
View attachment 194813
Cheers,
Gem
PS: Here is a list of all special GameBoy color palettes for Non-GameBoyColor games (sometimes slots have to be swapped to get the correct result).
PPS: Here are palette files for NSUI (Farbpaletten.zip).
Save files for the games are stored on the SD card at "SDCARD/nsui_forwarder_data/*game name*"
I'm confused. There is no such folder, nor save games anywhere, or anything related to NSUI. Trying to find a GBA Firered .sav file.
For virtual console games, the save files are kept within the title’s save data (that you can see and retrieve with utilities such as Checkpoint) except for GBA, which keeps it’s save data somewhere that only Godmode9 can access.
@Asdolo is it possible to add color saturation options when playing GBA games through AGB_FIRM? Some games are very oversaturated and a shader (like retroarch's excellent gba-color.cg) can fix it
http://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Oversaturation