This is from the main Nintendont thread.....Nintendont is designed to be integrated in existing USBLoaders interface as gamecube and triforce game launcher.
That could be fixed in USBLGX, but that program's pushing memory limits and would need refactoring to allow for loading stuff whilst running.Exfat is supported if using Nintendont directly without gx, but it's a stretch calling that a disadvantage when ppl generally use fat32 anyway