All right, after using Dipstar successfully for the first time tonight, I figured something out that may be completely obvious to other users, but it was frustrating news to me. I kept trying to use Dipstar to give myself max gold on a game, and I couldn't figure out one nagging problem: Dipstar requires that you preload the dipstar GBA file before each patched NDS play, and that gets tedious. My aim was to use the Dipstar max gold code, then save my game. After that, I could reload a clean copy of my game without the Dipstar patch, and use my new shiny save with nigh-infinite cash. The only problem being that after getting the money, and saving the game, I could never seem to get the save file to copy. I would load the patched game, enable the code, save the game, erase the patched game, and reload my save on a fresh game, only to discover that none of my changes had been saved. This same effect repeated itself predictably but I couldn't figure out why. I started to wonder if Dipstar saved the file under its own name, trimmed it and stuck it in GBA, or what...it confused me for some time until after the fourth or fifth time through this procedure I noticed something: After doing a soft reset, the system never copied the sram to a numerical save file. I loaded my game with dipstar enabled, saved my zillion gold game, and soft reset back to the menu. Then I pressed select on it and told it to copy the Sram -> Default. Then I reloaded a clean copy of my game to test this theory. That did the trick. It appears Dipstar just leaves the save in Sram, rather than write it to the card on reset. So the lesson I learned is this: After applying a code and exiting the game, if you do not intend to keep playing with Dipstar enabled, copy the Sram for that title to Default, 1, or 2. Then it will be available for backup and regular use.