Definite ending planned for Fallout: New Vegas

Discussion in 'User Submitted News' started by Guild McCommunist, Aug 23, 2010.

  1. Guild McCommunist
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    Member Guild McCommunist (not on boat)

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    While Fallout: New Vegas is pretty much done (at the moment, the development team at Obsidian is focused purely on bugfixing, since all the content is complete), some recent news has come out about its definitive ending. Much like the original version of Fallout 3 (pre-Broken Steel DLC), New Vegas simply ends -- the player won't be able to go on to play the game some more after the ending. Destructoid has heard one reason from New Vegas senior producer Jason Bergman, and we got an additional explanation from project director Josh Sawyer reproduced below:

    "We put a lot of effort into the ending slides -- we know those slides are really popular with people so we want to make sure there's a huge amount of variety and reactivity with that stuff. We weren't really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make."

    We want to make it a definitive ending. Initially, we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful. And we feel it's better to say, 'you know what, we're just going to end the game, and the changes you made can be minor or really really big, but because we can't script all the changes to the Wasteland to let you keep playing, we're just going to stop it there.' But we do let the player know when that's about to happen-- a sort of, 'the end of the game is coming, so we're saving your game right now, so if you want to keep your game going, you can, otherwise, it's about to be over.'"

    Whether you decide to try to finish every quest in the game before the end, or simply end the game and go look for additional quest in new playthroughs, you're probably going to be busy. Sawyer noted, "We have a huge number of quests in this game. We've often said this is the same physical size as Fallout 3, which is true, but the amount of quest content is crazy."[/p]

    [​IMG] Source

    Dammit, I wanted an indefinite ending from the get-go, being able to finish up all the sidequests + other stuff is a really good feature for these types of games. Hopefully they'll have a Broken Steel-style expansion.
     
  2. purplesludge

    Member purplesludge anyone have any ideas for this space

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    Well probably not buying this now.
     
  3. Joe88

    Member Joe88 [λ]

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    most likely there will be dlc
     
  4. jalaneme

    Member jalaneme Female Gamer

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    that is silly, fallout 3 NEVER ends, you can play the side quests even after you have completed the main quest, why did they do it like this?
     
  5. Joe88

    Member Joe88 [λ]

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    fallout 3 does end
    with the broken steel dlc however it allows you to send someone else in your place at the end and allows you to keep playing after the final mission of the main story
     
  6. jalaneme

    Member jalaneme Female Gamer

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    i am talking about the game overall, new vegas makes the game end like normal games do if you complete the final level, but in fallout 3 you can complete the main quest and still do sidequests after, it doesn't make you start over from the beginning again like new vegas seems to be doing.
     
  7. Celice

    Member Celice GBAtemp Advanced Maniac

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    mods alter where fans please. Consoles left with bones and scraps handed to them [​IMG]




    (though no real point to bitch about--game ends, restart, load a save, whatever, it's the same game don't be a putz [​IMG] )
     
  8. dinofan01

    Member dinofan01 Misses the old days...

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    you mean everyone just didnt do what i did: create a save point, play the ending, load up save point and proceed with the game as if you beat it?
     
  9. moose3

    Member moose3 GBAtemp Regular

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    Exactly. If this follows along with every other fallout game and most non save point games (even then some of those allow you to save in different slots), you can have multiple saves. I normally have 10 or so saves, and just over write them sequentially during the course of the game so I don't end up with 1000 save games, but there is enough of a buffer if you really screwed something up with a bad decision and you just load an earlier save.

    This shouldn't be like Borderlands where you have 1 char file, and saves are more or less out of your control.
     
  10. Dionysus

    Member Dionysus GBAtemp Regular

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    Thats what you call EPIC
     

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