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Discussion in 'User Submitted News' started by CamulaHikari, Jul 15, 2011.
That's kind of interesting... But couldn't that break the game?
"Oh, I can cast Agni. Oh hey, extra turn! Agni again. More extra turns! Agni AGAIN. Dead."
Okay, maybe not game breaking, but kind of overpowered.
I highly doubt it. Not every demon has a weakness, and I doubt they'll let you stack double extra turns.
But the game looks good! I can't wait till it hits U.S shores.
If they make it so enemies can get extra turns by hitting your weak points too it'll be fair.
I think they do, don't they?
I haven't played the first in quite a while, so I can't be certain. And it let enemies get double extras...
Meh, I didn't like the 1st game. I hope this one has better features other than the double extra turn.
I didn't enjoyed the first game. I hope this game satisfy me.
the only reason i can think of as to why people didn't enjoy the game is probably because they're not into strategy games in general.
i for one think the first title was awesome, and i enjoyed it very much.
i didn't like the first one...... it bored me in the start ( but i liked the story )
so i am not sure if i'll like this one ......
So it's "news" when a new game in a pre-existing series has a new feature?
Early next year? Awww
That's what happens in Persona 3 and 4. Hit the enemy, knocked down. then dazed, if it's still alive. I have gotten up to 4 attacks in a row.
I am looking forward to this. I agree with Windaga; it'll probably stay balanced (Atlus knows how to make difficult games, after all >_>).
And with the Press Turn system in Nocturne. As long as you kept hitting weak points, you kept getting extra turns. Of course, what's good for the goose is good for the gander, so it worked for the enemies as well. However, the enemy AI is markedly worse at hitting weak points, so it does come with a slight advantage to the player, especially if he's willing to nova to get these extra turns, or if the enemy has a handy weakness, like Physical.