Hacking Datel Powersaves now supports Pokemon X/Y

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luney

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I have Diancie and the megastones if anyone in Vegas has the AZ Floette and wants to trade.
 

ShinyJellicent12

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So carts can be bricked if the Gamechomp code is used? Are there any other reports of bricking from using other codes? I guess this should be expected with Action Replay. I'm supposed to receive my Powersaves Pro in the mail today, so I'll probably use it for save backup.

I'm guessing they can, people have gotten their games bricked according to lordofthereef with the Garchomp code. They removed it, anyway. Besides, you could easily Pokegen a Garchomp 10x better than this one, send it to your BW/B2W2 game with pokegts and transport it (unless you don't have Pokebank, of course).
 

aos10

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I'm guessing they can, people have gotten their games bricked according to lordofthereef with the Garchomp code. They removed it, anyway. Besides, you could easily Pokegen a Garchomp 10x better than this one, send it to your BW/B2W2 game with pokegts and transport it (unless you don't have Pokebank, of course).
better yet, if you have the GOD Ditto with 6IVs , you get the 6IVs Gible in less then 1 hour , and it will have the kalos sign
 

Falo

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I'm guessing they can, people have gotten their games bricked according to lordofthereef with the Garchomp code. They removed it, anyway. Besides, you could easily Pokegen a Garchomp 10x better than this one, send it to your BW/B2W2 game with pokegts and transport it (unless you don't have Pokebank, of course).
I used the garchomp code and my game didn't brick, also it's impossible that a savegame mod can brick a card, only if the hardware is damaged.
Also some people want to collect all event pokemon, no matter how crap they are...
 

ShadowMario3

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I used the garchomp code and my game didn't brick, also it's impossible that a savegame mod can brick a card, only if the hardware is damaged.
Also some people want to collect all event pokemon, no matter how crap they are...

Pretty much the case for me, though it's been a while. Anyone know if the Corocoro X and Y Charizards were released yet? I know they won't make it to Powersaves since those are Japanese only events, but I'm looking to get those through trading.
 

RemixDeluxe

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better yet, if you have the GOD Ditto with 6IVs , you get the 6IVs Gible in less then 1 hour , and it will have the kalos sign
You understand the destiny knot method passes 5 IVs from both parents so you can't determine luck when obtaining a 6IV Pokemon. The odds are still 1/31.
 

aos10

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You understand the destiny knot method passes 5 IVs from both parents so you can't determine luck when obtaining a 6IV Pokemon. The odds are still 1/31.
thats way i said less then 1 hour , first you will have the 5 IV sun in about 5-6 eggs , then put him as a parent with the 6 IV Ditto
in about hour , you must get one 6 IVs pokemon
 

RemixDeluxe

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thats way i said less then 1 hour , first you will have the 5 IV sun in about 5-6 eggs , then put him as a parent with the 6 IV Ditto
in about hour , you must get one 6 IVs pokemon
No that is not how RNG works. You aren't "guaranteed" anything.

The only thing guaranteed is 5 IVs between both parents so assuming you have a 6 IV ditto and a 6 IV gible, only 5 perfect IVs are guaranteed to transfer. Each and every time you breed an egg it's still 1/31 on the undetermined IV.

There should be no confusion and getting a 6 IV Pokemon isn't as easy as you exaggerate, luck is still a factor.
 

naruto5293

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No that is not how RNG works. You aren't "guaranteed" anything.

The only thing guaranteed is 5 IVs between both parents so assuming you have a 6 IV ditto and a 6 IV gible, only 5 perfect IVs are guaranteed to transfer. Each and every time you breed an egg it's still 1/31 on the undetermined IV.

There should be no confusion and getting a 6 IV Pokemon isn't as easy as you exaggerate, luck is still a factor.

the chance of breeding a 6 iv ditto with a 5 iv parent to get 6 iv offspring is 1/54, and the chance of breeding a 6 iv ditto with a 6 iv parent to get 6iv offspring is 1/32
 

ZOOT

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Not sure if anyone is aware but apparently the winter gar chomp has been bricking some cartridges. I know one person with a completely unreadable (as in his 3DS does;t even read it) Pokemon X cart. Wonder if Datel will help these people out? For now they've pulled the gar chomp.
didnt he make a back aup of it because mine was unreadable bbut i did back up andnothing was wrong after
 

RemixDeluxe

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i didnt say to breed a ditto, i meant breeding for any pokemon with a 6iv ditto... hence why i put 6 iv ditto with a 5 or 6 iv parent...
Of course and after rereading your post you are correct that the odds between two 6 IV parents is 1/32 cause 0 is still a value which can be obtained.

Getting a 6 IV Pokemon isn't as simple still as it would still require luck.
 
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Deleted User

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So would flashing the firmware on the wire do us any good? We can dump it, and instead of making it interact with powersave.gay.exe it can interact with a custom application we build together. damn i wish i had a 3ds and all this stuff :/
 

Falo

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So would flashing the firmware on the wire do us any good? We can dump it, and instead of making it interact with powersave.gay.exe it can interact with a custom application we build together. damn i wish i had a 3ds and all this stuff :/
The Powersaves device is a generic hid device, like any mouse or keyboard, any generic hid driver works, it's extremly simple to communicate with it, all you need is some usb hid docs, the vendor id, the product id and you can start programming, but the problem is, there are no docs how the device itself works.

Just an easy C# example, use this usb library: https://github.com/djpnewton/beaverbot/tree/master/diagnostic/cs_usb_hid/usb hid/UsbLibrary

Code:
    this.usb.ProductId = 0x03D5;
    this.usb.VendorId = 0x1C1A;
 
    public enum SEND_COMMAND : byte
    {
        SEND_0x02_TEST = 0x02,
        SEND_0x10 = 0x10,
        SEND_0x11 = 0x11,
        SEND_0x12 = 0x12,
        SEND_0x13 = 0x13,
        SEND_READ_ROM = 0x14,
    }

The command id's are mostly unknown, and i need some help with this from a expert usb dev, but i have a basic "Opensource Powersave" program already written in C# thanks to this usb lib.
 
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Deleted User

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The Powersaves device is a generic hid device, like any mouse or keyboard, any generic hid driver works, it's extremly simple to communicate with it, all you need is some usb hid docs, the vendor id, the product id and you can start programming, but the problem is, there are no docs how the device itself works.

Just an easy C# example, use this usb library: https://github.com/djpnewton/beaverbot/tree/master/diagnostic/cs_usb_hid/usb hid/UsbLibrary

Code:
    this.usb.ProductId = 0x03D5;
    this.usb.VendorId = 0x1C1A;
 
    public enum SEND_COMMAND : byte
    {
        SEND_0x02_TEST = 0x02,
        SEND_0x10 = 0x10,
        SEND_0x11 = 0x11,
        SEND_0x12 = 0x12,
        SEND_0x13 = 0x13,
        SEND_READ_ROM = 0x14,
    }

The command id's are mostly unknown, and i need some help with this from a expert usb dev, but i have a basic "Opensource Powersave" program already written in C# thanks to this usb lib.

Generic HID is easy, and again i'd be able to probably work this out if i had a fucking 3ds, powersave, and compatible game. I spent enough money on cigarettes in the paste month and coulda had all this stuff. If somebody donates me all the requirements can get to work asap.


I'd suggest dumping the driver and analyzing the dump with windbg.

edit: if you can upload the dump file, i'll try to see if i can find anything of intrest
 
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Deleted User

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The Powersaves device is a generic hid device, like any mouse or keyboard, any generic hid driver works, it's extremly simple to communicate with it, all you need is some usb hid docs, the vendor id, the product id and you can start programming, but the problem is, there are no docs how the device itself works.

Just an easy C# example, use this usb library: https://github.com/djpnewton/beaverbot/tree/master/diagnostic/cs_usb_hid/usb hid/UsbLibrary

Code:
    this.usb.ProductId = 0x03D5;
    this.usb.VendorId = 0x1C1A;
 
    public enum SEND_COMMAND : byte
    {
        SEND_0x02_TEST = 0x02,
        SEND_0x10 = 0x10,
        SEND_0x11 = 0x11,
        SEND_0x12 = 0x12,
        SEND_0x13 = 0x13,
        SEND_READ_ROM = 0x14,
    }

The command id's are mostly unknown, and i need some help with this from a expert usb dev, but i have a basic "Opensource Powersave" program already written in C# thanks to this usb lib.


My bad for the double post, but in device manager, send me also all the files associated with the driver; unless it's a native driver it should have a list of library's/programs/where it's stored in device manager

Open device manager -> Right click the Device -> Driver details, and there will be a list of files that it associates with; please send me of those in a zip too :)

This is just an example of a random HID device I have on my computer
8QB0qPG.png
 

Falo

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Open device manager -> Right click the Device -> Driver details, and there will be a list of files that it associates with; please send me of those in a zip too :)

There are no files in the list, it's the default microsoft usb driver, when you install powersaves no extra drivers will be installed.

I don't get why you want a windbg dump, just use ida pro on the powersaves.exe and you get more information then from a ram dump. The Powersave Buffer is always 0x41 byte, it gets constantly overwritten, so there is no data left in memory to look at.
 
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Deleted User

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There are no files in the list, it's the default microsoft usb driver, when you install powersaves no extra drivers will be installed.

I don't get why you want a windbg dump, just use ida pro on the powersaves.exe and you get more information then from a ram dump. The Powersave Buffer is always 0x41 byte, it gets constantly overwritten, so there is no data left in memory to look at.


When you connect that USB wire with a game in it (witch i don't have) something happens in device manager (probably have to view -> hidden devices) . If you let me connect via teamviewer, with the game connect to your USB and etc and let me take a peak that'd be awesome
 

Falo

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When you connect that USB wire with a game in it (witch i don't have) something happens in device manager (probably have to view -> hidden devices) . If you let me connect via teamviewer, with the game connect to your USB and etc and let me take a peak that'd be awesome
There is no hidden device, it's just a generic hid device with default usb drivers, it shows up with and without a game inserted.

 
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