About what exactly? What do you wanna know.ok catch me up speed (cause mine will be delivered on tuesday
Cheat engine allows you to edit the values in any given program.Holy crap I missed a lot. From what I read there's this Cheat Engine thing that I don't understand.
I missed a Garchomp code too @[email protected]
Anyone elaborate what's going on for me? and what is that cheat engine thingy
Cheat engine allows you to edit the values in any given program.
The exploits people were using is pointless at this time now that Datel has completely removed it from their servers.
I would like to think one day that will be possible but in the mean time there are reasons for Datel taking control like they are now. If they just allowed users to make their own cheats then it would be open to any 3rd party company copying their work and selling it as their own.In time there will be a company that just lets us do whatever client sided, add our own codes, etc; no send to server BS.
They said in an email that it was due to customer complaints but I cant imagine that being the true reason, I mean why would any customer ask for codes to be removed. If the codes bothered someone they could simply choose not to use them.If they would tell us why they removed them I wouldn't be so disappointed with Datel, just doesn't seem like a very good reason to remove other than "we want to".
Kaphotics;182496 said:4.1-4.5 -> emulated NAND doesn't give you the repeating ctr fail method for X/Y.
Since the XORpad is also applied over the hashes, there's no way to get the original hash value without decrypting the entire savegame first.
windbg > cheat engine
windbg is harder to use though, but reading dump files yeilds better results if you dump the process at the right time (eg while decrypting)
Why are people actually doing so difficult? It should be damn easy to change things. You make a backup and look afterwards what has changed with a HEX editor and voila?
Why are people actually doing so difficult? It should be damn easy to change things. You make a backup and look afterwards what has changed with a HEX editor and voila?
Said by someone who has absolutely no idea what they are saying.
There are hashes of the savefile; if left uncorrected you will have a 'corrupt savefile'.
What if we send bullshit to their server; eg send a save file that has the same header as the pokemon save and save file size but rest of the information is filles with NOP (00 00 00 00)
Different between:
First file: "C:\Users\Falo\Powersaves3DS\pokemon backup\languages\EKJA????????_2014-03-20_01-25-47_(Backup German).bin"
Second file: "C:\Users\Falo\Powersaves3DS\pokemon backup\languages\EKJA????????_2014-03-20_01-25-57_(Backup France).bin"
Shift: 0
------------------------------------------------------------------------
00000018 | 68 9A 19 63 | 00000018 | D9 81 1B 9C | <-- powersave checksum
------------------------------------------------------------------------
00000028 | 47 65 72 | 00000028 | 46 72 61 | <-- save name
00000030 | 6D 61 6E | 00000030 | 6E 63 65 |
------------------------------------------------------------------------
00000098 | 49 C5 2B 79 | 00000098 | A2 C6 7C 0C | <-- AES-MAC hash
000000A0 | F7 0F 02 ED 3B 09 F6 8B | 000000A0 | 6E 69 C1 B2 6B 46 9C 67 |
000000A8 | 62 9D 42 F2 | 000000A8 | 3C F1 91 E5 |
------------------------------------------------------------------------
00000208 | E4 45 8B 85 77 2F 2E F5 | 00000208 | 99 10 38 9E E6 29 72 56 | <-- DISA hash
00000210 | B1 BE 5F C4 21 42 34 6A | 00000210 | 06 5E 96 FB 67 7E B8 8E |
00000218 | 4C 3F 8A 82 11 17 07 16 | 00000218 | 72 87 26 6D D8 19 61 A1 |
00000220 | D9 1A 6B B5 2B 26 6D 8D | 00000220 | 4A 52 1A EA 8A 15 A3 5A |
------------------------------------------------------------------------
000004D8 | 47 E3 57 80 72 DE D9 B5 | 000004D8 | 9A B9 B9 22 7D 13 95 12 | <-- DIFI hash
000004E0 | B2 DA B1 8C BF E5 CB AC | 000004E0 | FB A2 F3 4A 74 17 2C 7D |
000004E8 | 73 B9 D4 04 0F AF 20 54 | 000004E8 | BD D0 C6 25 C0 A6 1F 20 |
000004F0 | 3B D5 32 AE 2B 95 A0 D1 | 000004F0 | 26 6A 93 ED 88 33 20 33 |
------------------------------------------------------------------------
00002098 | 8D 16 AA 70 | 00002098 | 8A 19 F8 3D | <-- ??? hash
000020A0 | C1 A1 AB 72 CE 6A B9 A4 | 000020A0 | 0D 6E B3 CC B9 D8 3A B8 |
000020A8 | FD 36 93 D6 49 68 6F 4E | 000020A8 | B9 39 DB 9E 3D CB 7C B8 |
000020B0 | CD FE 81 85 0A 1B 9C 8D | 000020B0 | 65 F9 14 29 B4 8E B0 56 |
000020B8 | 52 DA 5F F2 EB D5 65 E9 | 000020B8 | 33 FA D8 C0 5B 62 61 73 |
000020C0 | 43 71 6A 09 33 83 71 65 | 000020C0 | A2 44 A4 E8 8F 98 B1 60 |
000020C8 | FA 31 AD 54 3D 4D 88 AF | 000020C8 | F5 D5 D9 12 1C 73 47 F9 |
000020D0 | 10 4F 72 88 5C EB 3D 90 | 000020D0 | A5 FB 90 01 83 22 64 10 |
000020D8 | 17 74 38 A3 | 000020D8 | 2E 84 F1 D1 |
------------------------------------------------------------------------
00002398 | 49 33 52 34 | 00002398 | 2A 1A 46 9B | <-- DISA hash
000023A0 | 67 8B F6 DE 84 57 3D 94 | 000023A0 | 72 E1 64 7E 61 56 BA 12 |
000023A8 | FF 79 06 86 01 14 A2 23 | 000023A8 | 6D 30 60 AD 8B F6 95 12 |
000023B0 | 10 9A 1F 97 7F 15 D9 14 | 000023B0 | 90 BC 38 2C 50 DF 89 07 |
000023B8 | 4D 72 73 E9 | 000023B8 | 42 50 50 60 |
------------------------------------------------------------------------
00002DB8 | A3 9A E5 89 | 00002DB8 | CF 72 C7 AB | <-- DIFI hash
00002DC0 | 34 FC 45 47 71 05 95 4A | 00002DC0 | 7D EF 8A EC BA 2D 13 68 |
00002DC8 | E9 9D 84 DB FD 9A D0 2D | 00002DC8 | FB 0C DE 1C 5F AF 0E 28 |
00002DD0 | DF 93 27 AD F2 03 B5 A4 | 00002DD0 | 07 70 DE 38 2D 2E 10 F0 |
00002DD8 | 48 F0 7E EF | 00002DD8 | 4B 2F 45 BF |
------------------------------------------------------------------------
000194C8 | 2E | 000194C8 | 28 | <-- decrypted value changed from 05 to 03 (german to france)
------------------------------------------------------------------------
0006A938 | 85 CE | 0006A938 | 67 D3 | <-- decrypted value changed from 6F 44 to 8D 59 (checksum?)
------------------------------------------------------------------------