Dark Souls 1 mod "Daughters of Ash" adds new events, story, and gameplay mechanics

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Though Dark Souls Remastered released last year and was called the "definitive" way to play, a team of modders had been loyally working on the original release of Dark Souls: Prepare to Die edition all throughout 2017 and 2018 to create their ideal version of the first game. Over 1000 hours of development was put into Dark Souls: Daughter of Ash, an expansive modpack that overhauls the game to add a multitude of new features, weapons, items, lore, and secrets. According to Grimrukh, one of the creators of the mod, this is what they imagine what Dark Souls 1 would have been, if FromSoftware had more time to develop the game. You can grab the modpack, which is currently at version 1.8, below at NexusMods. For those that prefer Dark Souls: Remastered, there are plans to release a version of the modpack for that version as well, later this year.

  • New game progression
    • Forget what you know about exploring Lordran. New world-changing events, key items, and unexpected pathways await you.
  • New bosses and enemies
    • Triumph in new boss battles, most of which are designed to promote novel gameplay rather than sheer increased difficulty. Encounter new enemies on your journey – including enemies restored from cut content – and watch many old bosses and enemies behave in new ways.
  • New NPCs and storylines
    • Meet new characters with brand new questlines, which will intersect in numerous unpredictable ways as your journey continues. Even the stories of familiar characters may take unexpected turns.
  • New weapons, items, and mechanics
    • Discover new weapons with brand new abilities, many of which will require keen insights and careful consideration to master. Most existing equipment will not be exactly the way you remember.
  • Expanded lore
    • Learn more about Lordran's past from new item descriptions and gameplay events. (All new content is written to build upon the lore of the original game, rather than directly conflict with it.)
  • New secrets
    • Don't expect to come anywhere close to unveiling all of the game's hidden content in one or two play-throughs.

:arrow: Source
 

Hells Malice

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Interesting. Seems neat but i'll have to wait for them to release it for the remastered version rather than the janky original.

Game mods are news now?

It always baffles me that people are ignorant enough to question staff that have been posting news for a very long time and know what they're doing. Basically anything can be news, the bigger question is if it's worthy of being news. Which is something our staff are perfectly capable of discerning.
 

Ev1l0rd

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No idea for this mod because I haven't gotten that far at all, but PTDA did update the Bed of Chaos boss battle and it's SO much better than stock. No shitty platforming required at all. I really strongly suggest giving it a try.
Hmm I might give it a go then :D

Fuck the Bed of Chaos... it's the single reason I don't like DkS1 as much as I want to like it. It's not the first 2 stages, those are easy (and cheesable by reloading the game after destroying them). It's that final fucking leap of faith. Who at FromSoft thought it was a good idea to make the player jump on a tiny branch with rounding physics (meaning you slide off) and then have them wail through wooden sticks while at least getting hit by one of the pyromancy attacks.

Anyway, back to this one. I hope this restores some of the cooler removed content in the game too.

The original dark souls had a number of cut sidequests, most notably for Oscar of Astora, who was intended to follow the player along on their journey before becoming a boss sometime after you place the lordvessel (siding with the other serpent). There were also invasions for Shiva and his bodyguard in the Painted world (the only reason I can fathom for this being removed is because the surrounding lines for this invasion mention the Chaos Blade, which is something you can choose to craft with Quelaags Soul and the other is much better PvE-wise) that were cut for some reason.

Same for some sadly hidden flavor text like Hawkeye Ghough warning the player about not telling Ciaran you killed Artorias (would've been cool to have an option to tell her you killed Artorias without having his soul in your inventory and that automatically making her hostile a la telling Patches you're a cleric) or Chaos Witch Quelaag and Artorias having voice lines before their fights, indicating both their reasoning and in Artorias case showing his sanity loss or Lautrec likely being blind.

This is all cut content that is really cool and adds a lot more details and flavor to a lot of these characters so I don't know why they cut it. The sidequests I can kinda get, I know the game suffered from monetary setbacks, but the last paragraph is fully implemented in the game (except for the stuff in brackets) and just isn't used anywhere.
 
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