1. Deleted User

    OP Deleted User Newbie

    After hm7 cancelled his project to port the translation of Danganronpa 2 from the vita version to
    the psp version, I decided that i would try to finish the port and after 7 months I finally have a
    version thats its playable from start to finish. There are still bugs in the game and I trying to
    find a fix (if you know how to fix the bugs, please leve a comment or pm me) but its possible to
    complete the game if you do the right steps. The posts bellow explain some of the bugs, things
    that I have fixed, show what is translated and things that I plan to do.

    Donload links:
    - v0.5a: https://drive.google.com/file/d/1CyNsv8YLRXbQiHELeI2WSkJX3bwb2S3y/view?usp=sharing

    Changelog:
    -v0.5a:
    - Fixed black screen in the first class trial.
    - Fixed transparency in icons when loading the game in real hardware

    - v0.5:
    - Initial Release.

    Credits:
    - hm7 (system font used to show the character names)
    - Project Zetsubou (The Super Duper Editor 2)
    - Liquid-S(Danganronpa Another Tools / DRAT)

    Please note that this is a beta so a lot of bugs might happen.
    I dont speak english very well, so sorry if I mistake something or write something wrong.
     
    Last edited Aug 1, 2020
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  2. Deleted User

    OP Deleted User Newbie

    How much of the game is translated:
    - General Texts (100%)(Almost all the texts where adapted to better suit the PSP version)
    - Story Texts (100%)(Only the Prologue and Chapter 1 have been entirely revised)
    - Itens (100%)(Description included)
    - Habilitys (100%)(Description included)
    - Map Name Locations (100%)
    - Characters Description (100%)
    - Descriptions (100%)
    - Minigames (99%)(Bullet truths, PTA's and others)
    - CGs (99%)
    - Openings and Execution (100%)
    - General Map Graphics(0%)
    - Graphics and Effects (99%)
    - Savefile icon
    - Save file text
    - Name of the game(PARAM.SFO)
    - Background image (PIC1.PNG)
    - Added SND0.at3 (The original game didn't have and I think it would be fun add this)
     
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  3. Stealphie

    Stealphie GBAtemp's Favorite Hat Kid
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    I'm sorry man. Your homepage includes a pirated iso. And sharing pirated content is against the rules.

    — Posts automatically merged - Please don't double post! —

    I'll also be testing it on real hardware. (not really real hardware, but the Vita has a perfect PSP emulator built-in that even runs PSP firmware, so yeah.)
     
  4. Wuigi

    Wuigi GBAtemp Advanced Fan
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    Maybe only offer an xdelta patch to apply to a clean iso, otherwise you currently link to copyrighted material which is despite your work on it still piracy.
     
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  5. Deleted User

    OP Deleted User Newbie

    Bugs:
    - Sometimes the UI will disapear, to fix this, just save the game, go to main menu and load the game again.

    - Avoid saving inside places (like Hajime's cottage) or use more than one save file. Sometimes the game will softlock, and if you do this, you won't be able to continue the story. By using another save files you might be able to go back a little in the story and skip this bug.

    - The transcript doesn't work or text is broken. This is because the game doesn't have a patch to
    bypass the 28 character limit in this function of the game.


    - Text is displayed weird in the bonus "Danganronpa IF", this is because the gmae doesn't have a
    patch to bypass the 26 character limitation. But if you don't mind mind this, the text still almost
    readble.


    - There's a bug when the game ask you to select an dialogue option, sometimes the text will be
    displayed weird, I think this is because the game whatsn't made to support a lot of characters
    when displaying an option and because of that the game is not clearing the memory properly so it
    reads chunk data from previous dialogue or options and mixes it with the actual text. This bug
    happened in the first game too, but Project Zetsubou fixed it by modifying the quantity of memory
    that the game clean.


    - There's a "bug" when you begin a class trial. When you init a class trial, the game show a text
    saying "TRIAL", int the translated versions (PC, VITA, and PS4) the text is show in horizontally but
    in the PSP version this text is showed vertically, I think this is because the japanese text has to be
    showed that way to it make sense (I don't speak japanese, so correct me if I'm wrong). A solution to
    this problem would be change the text to other thing, but I can't find a better suitable text to this
    (if you have a sugestion, please comment or pm me).


    - During the chapter 2 there's a minigame called twilight syndrome, in the original version you have
    to play this in order to understand a part of the story so however when trying to port the script
    from the vita version I found that the Project Zetsubou didn't patched this minigame, so the texts
    was still limited to only 21 characters per line with limit of two lines that the game can show. If you
    ignore this limit the minigame will freeze and will be impossible to complete. In order to pass this
    part I rewrite the dialogue so it would still be understandable and respecting the game limits. I don't
    speak english very well so sometimes the text may sound a lot stranger (it's hard to compress 100
    character frases in only 42 character, a lot has to be cut to this be possible), but I think the text
    still understandble and this minigame doesn't influence so much in the class trial.


    - During chapter 4 there's a escape room minigame, in this part sometime a notebook will prompt you to
    put a password, however even if you put the correct password the game will tell you that it's wrong
    so to pass this part you have to have 100 monocoins, then you just need to interact with the door
    close to this notebook and the game will ask if you want to bypass this part by paying, select yes
    and the story will continue.

    - At the end of a PTA the game will ask you to press the button in the correct order to create
    win this minigame, however, the X and O buttons are showed inverted, to pass this part simply press the
    X button when the game shows O and vice versa. See the post with "things to be done" to understand more
    about this bug.

    - Sometimes the text dialogue will be showed glitched, this bug only happens in PPSSPP using frameskip
    with values more than 1, this is due to the game loading more text that originally can and with the
    frame skip the game doesn't have enough time to process correctly.

    - Sometimes the screen will start to flick, this happens only in PPSSPP usin frameskip with values more
    than one. To fix this doesn't use high frameskip values.

    - The light will be super bright when the game changes nightime and when you are inside grape house. This
    only happens in PPSSPP, to fix this simply change the render API to DirectX 11, OpenGL or Vulkan.
     

    Attached Files:

    Last edited Aug 1, 2020
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  6. Stealphie

    Stealphie GBAtemp's Favorite Hat Kid
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    Works on real hardware. Also the play coin thing might be because of PPSSPP. I dunno.
     
  7. Deleted User

    OP Deleted User Newbie

    I posted the pre patched .iso in my blog but this is considered piracy and I want to do the things in the right way so i removed that link and posted a .xdelta patch file wich is the way you have to do to post patchs, I'm sorry about that and I promisse it won't happen again.
     
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  8. Malckyor

    Malckyor The One and Only!
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    Rest assured my friend, the game is working on a real PSP, I did the testing and it is working well, although I have come up with an issue but since it may be related to my old savedata then I'll test more when I have the proper time.
     
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  9. Morricorne

    Morricorne Advanced Member
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    WTF? Where i can download this? I not finished danganronpa 2 on PS Vita. I buyed this game a year ago. But my PS Vita is broken. I have cfw working psp. Where i can find this translation patch?
     
  10. Stealphie

    Stealphie GBAtemp's Favorite Hat Kid
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  11. kizunakun

    kizunakun Newbie
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    Exuse me, but can you please explain me how to use an xdelta file? Should I just put it on my psp like other iso files?
     
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  12. Stealphie

    Stealphie GBAtemp's Favorite Hat Kid
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    No. you need to get the original iso and the xdelta file. Then you patch the iso using xdelta.
     
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  13. kizunakun

    kizunakun Newbie
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    What exactly is xdelta? Is it kind of program or something? And by the "original iso" you mean the japanese version of the game?
     
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  14. Stealphie

    Stealphie GBAtemp's Favorite Hat Kid
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    xdelta is a program. and yes, the original iso is the japanese version.
     
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  15. kizunakun

    kizunakun Newbie
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    Is it this one?
     

    Attached Files:

  16. Stealphie

    Stealphie GBAtemp's Favorite Hat Kid
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    Yes. I would personally use xdelta ui, but it's up to you.
     
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  17. kizunakun

    kizunakun Newbie
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    OK, thanks, then I'll try to download it! If I'll have any questions I'll ask you, is it ok?
     
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  18. Stealphie

    Stealphie GBAtemp's Favorite Hat Kid
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    Yeah. You can ask whatever you want.
     
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  19. kizunakun

    kizunakun Newbie
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    Okay, thanks again!
     
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  20. MatthF

    MatthF Newbie
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    Guys , if you can help me. My phone have a really low memory to use, also if delete all I have downloaded. I don't know if you can, but if can you send me the patched ROM I will thx so much
     
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