http://strmnnrmn.blogspot.com/ Here is the list of changes: * [!] Fixed issue preventing Goldeneye from being loaded. * [!] Fixed dynarec for Goldeneye. * [!] Fixed dynarec for Super Smash Bros. * [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures. * [!] Fix TexRect instructions with negative s/t components. * [!] Fixed the HUD in Mario 64 (broken in R11.) * [!] Fixed lights in F3DEX2 microcodes. * [+] Correctly implement instruction fetch exceptions, improving compatibility. * [+] Improved floating point compatibility. * [+] Correctly handle mask_s/mask_t tile values. * [+] Implemented a few custom blend modes. * [+] Screenshots just cover visible viewport.