Daedalus PSP R12 Released

Discussion in 'PSP - Hacking & Homebrew' started by Nenyana, Jun 27, 2007.

Jun 27, 2007

Daedalus PSP R12 Released by Nenyana at 3:01 AM (789 Views / 0 Likes) 2 replies

  1. Nenyana
    OP

    Newcomer Nenyana Advanced Member

    Joined:
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    http://strmnnrmn.blogspot.com/

    Here is the list of changes:


    * [!] Fixed issue preventing Goldeneye from being loaded.
    * [!] Fixed dynarec for Goldeneye.
    * [!] Fixed dynarec for Super Smash Bros.
    * [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
    * [!] Fix TexRect instructions with negative s/t components.
    * [!] Fixed the HUD in Mario 64 (broken in R11.)
    * [!] Fixed lights in F3DEX2 microcodes.
    * [+] Correctly implement instruction fetch exceptions, improving compatibility.
    * [+] Improved floating point compatibility.
    * [+] Correctly handle mask_s/mask_t tile values.
    * [+] Implemented a few custom blend modes.
    * [+] Screenshots just cover visible viewport.
     
  2. MC DUI

    Member MC DUI GBAtemp Advanced Maniac

    Joined:
    Nov 30, 2003
    Messages:
    1,916
    Location:
    Newcastle, Australia
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    Australia
    What does that all mean for the speed of the games?
    Playable yet?
    I've steered clear of trying this emulator so far given most games haven't run that well in past releases.

    EDIT -

    From pspupdates posts -

    Super Smash Bros - Runs well with no sound and frameskip of 2
    Super Mario 64 - Runs well with sound and frameskip of 2
    Goldeneye007 - Boots but takes forever to load the dam level and has a tonne of graphical glitches
    Ocarina of Time & Majoras Mask - games full of graphical errors, sound doesnt work and lags the game, and the inventory/mask screen are filled with ocarinas
    Paper Mario - does not work, freezes after making a name
     
  3. Mewgia

    Member Mewgia drifter

    Joined:
    Dec 16, 2006
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    Location:
    Boston, MA
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    United States
    Super smash bros runs well?!?!
    omgnowai
     

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