Custom Nintendont System Menu Channels for Wii/vWii

Discussion in 'Wii U - Hacking & Backup Loaders' started by AbdallahTerro, Jan 28, 2015.

  1. julienbdes

    julienbdes GBAtemp Regular

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    Sep 3, 2015
    Canada
    unzip.c
    linking ... loader.elf
    c:/devkitPro/libogc/lib/wii\libogc.a(ipc.o): In function `__ios_ioctlvformat_par
    se':
    C:/Users/davem_000/projects/devkitPro/libogc/libogc/ipc.c:487: undefined referen
    ce to `__locale_ctype_ptr'
    C:/Users/davem_000/projects/devkitPro/libogc/libogc/ipc.c:589: undefined referen
    ce to `__locale_ctype_ptr'
    collect2.exe: error: ld returned 1 exit status
    make[1]: *** [/c/Nintendont.git/trunk/loader/loader.elf] Error 1
    make: *** [build] Error 2

    What i did : Get the installer PPC. Took the Rev27. rename the DevkitPPC in the Devpro on :C to a different name. Renamed The rev27 to Dev..PPC. Took the 4. github Nintendont with support. Since the main.c was already set to Animal crossing, i've gone back and compile with the Build.bat. Errors incoming!

    Edit : Tried the @Cyan command line to switch dev to Rev27 but without succeed. Why i renamed that bunch of stuff. I did try through Shift+rightclick in the :C directory. The command make is going on a second line with :C/make.
    Try through Run on Startmenu
    I am on W7
     
    Last edited by julienbdes, Jan 18, 2017
  2. AbdallahTerro
    OP

    AbdallahTerro da KiNG

    Member
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    Jan 14, 2012
    Ideas factory :)
    you should not rename anything just install to get devkitPPC folder and move this folder to /devkitpro replacing the old one
     
  3. Xemma

    Xemma Member

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    Jan 30, 2015
    Brazil
    Greetings AbdallahTerro!!!
    It's been a long time pass by here to see what's new!
    I'm here again because I decided to update an old Canal to 3387 version that you made available in tutorial!
    I'm using the channel with the dol on 3387 version in Vwii of my WiiU, however my custom image which is shown on the loading of the game appears with two black borders!

    I've tried everything to stretch the image on the loading screen, but the result is the same, she never stretches!
    I want her already appears filling the entire screen without black border!
    Ahh, I've tried to use some settings provided by You in the tutorial, but they affect the game FZero GX!!!

    I've tried to use -
    ncfg->VideoScale = 120;
    NIN_CFG_FORCE_WIDE |
    NIN_CFG_FORCE_PROG |

    All those options affect the game and I just want that affects the loading screen with the custom image that I made!
    Funny that when I test the channel on wii normal the image fills the entire screen, while in VWii of the WiiU that doesn't happen!

    A big hug AbdallahTerro, I count on your wisdom to solve this little problem ... Sorry for my bad English (^__~)!!!
     
    Last edited by Xemma, Jan 20, 2017
  4. AbdallahTerro
    OP

    AbdallahTerro da KiNG

    Member
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    Jan 14, 2012
    Ideas factory :)
    adding
    ncfg->VideoScale = 120;
    to main.c should be enough don't force anything
     
  5. Xemma

    Xemma Member

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    Jan 30, 2015
    Brazil
    I tried that and it didn't work. In Vwii the image continues without straining in nintendont loading screen.

    If I use that it affects the videos of the game's characters FZERO GX.
    Because only in the wii the nintendont loading image appears stretched in the 16:9 mode and 4:3, while the Vwii of the wiiu she gets with vertical edges in black?

    What settings should I use to make the size 640 x 480 image fill the entire tv screen without black vertical edges?

    In current versions of nintendont the image fills the entire tv screen on nintendo wii and vwii of the wiiu!!! I wish this would work also for 3387 version!!! Ahhh, 284 version of your tutorial the image stretches on vwii, but it takes a few seconds for that to happen. First she appears with black edges and then stretched!

    I want the image on the nintendont channel loading screen already appear stretched on 3387 version because in this version the wiiremote if turns itself off when there is another wii or wiiu controller connected and this it does not occur in 284 version ancient!

    Please friend AbdallahTerro, help me!:cry::cry:

    — Posts automatically merged - Please don't double post! —

    I've read many times all topics of your tutorial and tried the suggested settings and nothing worked. The image always appears with black edges vertically at the WiiU VWii! This does not occur in a normal nintendo wii like i said!

    There must be some setting in the current versions of nintendont to make the image appear stretched of first in VWii. Maybe this setting already exists on 3387 version and even on 284, but as I'm noob codes don't even know where to start. :unsure:

    — Posts automatically merged - Please don't double post! —

    Something that seems so simple has become a tremendous headache for me! There must be something that resolves that situation on Vwii, not is AbdallahTerro?
     
  6. julienbdes

    julienbdes GBAtemp Regular

    Member
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    Sep 3, 2015
    Canada
    devkitARM r46, devkitPPC r29 et libOGC 1.8.16.

    Nintendont source v 4.435

    Error string
    What i did: Downloaded the DevPPC installer. Same library as the Nintendont compiled. I use the Super mario sunshine exemple on first page and copy where it have to be in main.c. Than Build.bat....
    Help again Lol Wish i could achieve it one time or you could send me an edited main.c so i could check what wrong
    I switch the extension to main.txt only for uploading purpose
     

    Attached Files:

  7. fatherjack

    fatherjack GBAtemp Fan

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    @julienbdes

    your uploaded 'main' file looks like it has not been altered (see pic)
    It still points to GAFE - Animal Crossing!
    you'll need to enter and save to Mario Sunshine settings (dont forget to alter the hex value as well)

    also, you havent enabled MEMCARDEMU - so will be looking to save on actual NGC memory card.
    enabled NIN_CFG_HID - expecting a USB input controller, and
    enabled NIN_CFG_USB - will be looking on usb for your ninconfig.bin (your stored settings)
     

    Attached Files:

    Last edited by fatherjack, Jan 23, 2017 - Reason: more info
  8. AbdallahTerro
    OP

    AbdallahTerro da KiNG

    Member
    11
    Jan 14, 2012
    Ideas factory :)
    I wish I had a vWii to test
     
  9. Xemma

    Xemma Member

    Newcomer
    2
    Jan 30, 2015
    Brazil
    So you have no way of testing? All right, I decided to leave it at that, with the loading image without stretching!!! I think this has to do with the resolution of my wiiu because is configured to show 1080 p in wii mode too! This should affect the image only in vwii nintendont loading screen!

    I'm not going to use more ncfg->VideoScale = 120 or 40; because it affects the character animations of the game F-Zero GX! In many games this option does not affect at all the videos of animations, but there are some that affects such as F-Zero GX!

    Funny that in the version customized 284 image at nintendont loading screen is stretched after a few seconds and in version 3387 customized she gets with black bars on the sides that don't disappear! Detail that it only occurs in vwii of the wiiu, because I tested it on a nintendo wii real and the image appears filling the whole loading screen in both 16:9 and 4:3.

    Anyway buddy, thanks for the help! I will always be here watching if you created some new awesome patch for a new version of nintendont! Thanks again AbdallahTerro, hugs :yaywii::yayu:!
     
    AbdallahTerro likes this.
  10. trixi

    trixi Newbie

    Newcomer
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    Jun 11, 2017
    United States
    Hello, sorry to bump an older thread, but I am having the same issue as julienbdes above. The loader.dol won't be created. :(

    linking ... loader.elf
    c:/devkitPro/libogc/lib/wii\libogc.a(ipc.o): In function `__ios_ioctlvformat_parse':
    C:/Users/davem_000/projects/devkitPro/libogc/libogc/ipc.c:487: undefined reference to `__locale_ctype_ptr'
    C:/Users/davem_000/projects/devkitPro/libogc/libogc/ipc.c:589: undefined reference to `__locale_ctype_ptr'
    collect2.exe: error: ld returned 1 exit status
    make[1]: *** [/c/Users/Fix4Less/Desktop/nintendont_channel/nintendon-t-read-only-382b/Nintendont.git/trunk/loader/loader.elf] Error 1
    make: *** [build] Error 2

    I am using an older version of devkitpro as suggested by Cyan earlier in the thread, 1.5.4 it seems. I am using the 4.13 autoboot with theme support and the autoboot-theme-loading-bar.patch. Also, here is my main.c settings. I believe they're all correct, but I'll put them just in case there is an error there.

    main.c

    thank you in advance
     
  11. Moonfall_Prince

    Moonfall_Prince Newbie

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    Jul 2, 2017
    United States
    I hate to be that guy that comments on a 2-year old thread, but I am rather desperate at this point, and anything I try to search regarding this subject via google just ends up redirecting to me to one of the AbdallahTerro's posts and/or threads. Which, on one hand, is actually pretty impressive lol

    Anyways, I've read all your stuff on Gamecube forwarding channels and for the life of me, I can't get the dol compiled. As far as I can tell, I've followed your guide to a T and yet I keep getting errors.

    Here's what I've tried:
    -- Reinstalling DevkitPro
    -- Replacing DevkitPro with an older version of DevkitPro
    -- Using the three different Nintendont sources all of which were provided in the original post
    -- Using the custom build AbdallahTerro made specifically for one user just to see if it worked
    -- Reading and rereading the guide and all the comments over again just to quadruple check I was trying everything

    Every time I try to compile the dol I am met with an error. The error I get most often is actually in the two users'--Trixi and Julienbds posts above me ^^ with "undefined reference to '_locale_ctype_ptr'" Normally I'd look at how they got through it, but I'm not sure if their problem ever got resolved either. I'm not sure how much this contributes to the overall problem, but I am also met with slight errors when attempting to apply the patch files via TortoiseSVN. I am able to apply the patch to all the files, but the program always notifies me that there were "failed hunks" on a couple of the files. The amount of hunks that fail vary depending on which source I'm using, but I always get them without fail. I've tried reinstalling Tortoise SVN, but that didn't help.

    Sorry, I didn't mean to write an essay, but I am genuinely at a loss and I feel like I've exhausted all my options. If the OP or someone else who is knowledgeable about this subject has the time, any help would be greatly appreciated.
     
  12. fatherjack

    fatherjack GBAtemp Fan

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    Jul 3, 2007
    Still Here
    @Moonfall_Prince
    Don't worry about the years, if you want them channels then you want them channels!

    I feel your pain, so I'll try and reinstall everything and try again myself this week.
    Might take me a couple of days, so don't panic if I don't post back right away
     
    trixi and Moonfall_Prince like this.
  13. Moonfall_Prince

    Moonfall_Prince Newbie

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    Jul 2, 2017
    United States
    Wow, I didn't expect a reply, least of all so soon. Yeah no worries mate, I'm just looking for any kind of help at this point haha
    Thanks :yaywii:
     
  14. Justinpufdbj

    Justinpufdbj Member

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    Mar 3, 2017
    United States
    If I spend all of this time to create vWii forwarders to nintendont, is it possible to link hbl2hbc to them? If so, would I put the title ID of the game in the .txt file, followed with the name of the game? the name of the game varies from different people so I am not sure how all of that would work.
     
  15. TopHatt

    TopHatt Newbie

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    1
    Aug 31, 2017
    United States
    Hello!

    I'm new to the forums (first post, actually) so I apologize if my netiquette is bad.

    I built the WAD for Super Smash Bros. Melee using all of the earlier instructions and installed it, and it looks (and sounds!) very nice on the system menu (great job, OP!).

    However, launching the title results in an empty black screen.

    Attempting to launch the .DOL file by itself from both Priiloader and the HBC results in the background for Nintendont loading, quickly followed by a DSI exception (I can post the full dump on request)

    I am using the version with full theme support (third option in OP, version 413), and my configurations are as follows:

    Configurations

    I am not sure how to proceed from here, and any reply will be greatly appreciated.

    I will continue to try to fix the problem, and will edit with a fix if I fix it!

    Thank you! :):)
     
  16. cucholix

    cucholix Banners guy

    Member
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    Jan 17, 2017
    Chile
    Doesn't WiiGSC does the same thing?
     
  17. fatherjack

    fatherjack GBAtemp Fan

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    @AbdallahTerro

    can this project be updated at all?
    There are users drifting here and encountering similar errors, I've had this working twice in the past and now cant get it to compile again! (see attached error.png)
    best solution would be to make compatible with latest devkitpro release if possible, as its a bit of a chore 'downgrading' the ARM and PPC modules in an attempt to get things just right.
    clearly there is still a desire for users to make their own autoboot channels.
     

    Attached Files:

  18. AbdallahTerro
    OP

    AbdallahTerro da KiNG

    Member
    11
    Jan 14, 2012
    Ideas factory :)
    This project is supposed to be compiled on older revisions of devkit
    I lost track of the updates and didn't make any changes,
    So it's best if you just install an older devkit revision and try again
     
    fatherjack likes this.
  19. fatherjack

    fatherjack GBAtemp Fan

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    Hey abz!
    thanks for resurfacing and keeping this going.
    Would you happen to still have a working setup for this on your PC?
     
  20. AbdallahTerro
    OP

    AbdallahTerro da KiNG

    Member
    11
    Jan 14, 2012
    Ideas factory :)
    I reinstalled windows 10 twice in the past 3 months however the devkit folder is still there
    I can also check which version is installed give-me a minute

    — Posts automatically merged - Please don't double post! —

    here's my ini
    Warning: Spoilers inside!
     
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