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<blockquote data-quote="ZachyCatGames" data-source="post: 9812010" data-attributes="member: 452160"><p>I poked around a bit and was able to find a couple Develop nnrtld + nnSdkEn + glslc pairs (sdk rel 6.4.0 and 6.4.2) that seem to be close in size to those in the corrupt debug titles though, I couldn't find any exact matches, so I think they were using an internal build of the sdk (or Nintendo silently updated smth). But it <em>probably </em>doesn't matter, I can't imagine they'd change anything significant between silent/micro revisions.</p><p>Got anywhere I can send them over?</p><p></p><p>Also I checked the original dev unit dump and it does seem the scanner dumped everything correctly... so I guess subsdk0 being corrupt everywhere is just an unfortunate coincidence..?</p><p></p><p>Maybe that control is in Japanese?</p><p>Also I can extract the non-corrupt 006 fine, if that's what you mean?</p></blockquote><p></p>
[QUOTE="ZachyCatGames, post: 9812010, member: 452160"] I poked around a bit and was able to find a couple Develop nnrtld + nnSdkEn + glslc pairs (sdk rel 6.4.0 and 6.4.2) that seem to be close in size to those in the corrupt debug titles though, I couldn't find any exact matches, so I think they were using an internal build of the sdk (or Nintendo silently updated smth). But it [I]probably [/I]doesn't matter, I can't imagine they'd change anything significant between silent/micro revisions. Got anywhere I can send them over? Also I checked the original dev unit dump and it does seem the scanner dumped everything correctly... so I guess subsdk0 being corrupt everywhere is just an unfortunate coincidence..? Maybe that control is in Japanese? Also I can extract the non-corrupt 006 fine, if that's what you mean? [/QUOTE]
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