1. Genycis

    Genycis Newbie
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    Thanks for the info Draxxon, I appreciate it. Regarding what's covered in the thread, it was what helped me to figure out the NES and SNES setup, as well as Sega Master and Genesis roms working. However, I saw a lot of other more technical talk and actually taking apart the system and other things of that nature and the TG16 situation wasn't quite as clear to me as to whether there was a potential workaround or if someone was working on figuring it out, so I thought I'd ask for complete clarity.

    Thanks for clarifying. I appreciate it.
     
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  2. Okieoneshinobi

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    A lot of coleco and atari games can be found as arcade games. I even found a cool Bonks Adventure arcade game.
     
  3. Draxxon

    Draxxon Member
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    I created a private ColecoVision pack for myself. 286 games total. 158 real games I put in the "Console Games" section. 128 Homebrew games went in the "Arcade Games" section. I also converted a full pack of 519 games and put them in the "game" folder for the "SD Card" section. New bezels, BGM, and the Menu BGs have the CV Logo now. It's dope as fuck. I wish AtGames would make a mini CV.


    101824445_808849492980786_1632745392059806177_n.jpg 102810381_2587312538209646_3161780657061803208_n.jpg
     
    Last edited by Draxxon, Jun 7, 2020
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  4. cyanic

    cyanic Newbie
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    I finally got around to messing around with my LFB after half a year (yay raw NAND dumps and my insistence on trying to reconstruct everything using it), and knocked up a quick demo of the thing running VVVVVV. New account, can't post links, but search "Custom game demo (not a libretro core) on AtGames Legends Flashback" on YouTube.

    Adding custom game entries from SD card seems pretty straightforward, could automate it on console or do a desktop app such that you just need your game, covers, and metadata in a folder and it would get automatically detected. It could also be used for adding new cores without reflashing stuff or hex editing the original menu code.

    BTW, dunno if it's been mentioned, but if you place a file called channel.txt on your SD card, you can play with the testing menu.
     
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  5. Draxxon

    Draxxon Member
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    could you explain the channel.txt please.
     
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  6. Genycis

    Genycis Newbie
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    Hey Cyanic, is this with the LFB with 50 games, or the newer LFB with 100 games? Had to ask. Curious as to the things you said though.. will have to check out that youtube video you mentioned as well.
     
  7. Draxxon

    Draxxon Member
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    I've finished box art for Atari 2600, ColecoVision and Sega SG-1000. Sega Master System / Mark-III and GameGear is next.
     
    Last edited by Draxxon, Jun 22, 2020
  8. cyanic

    cyanic Newbie
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    I believe it's used to store some settings for testing wireless controllers on other Flashback models (probably one of the Genesis Flashback HD units), but in general it does bring up the testing menu. You shouldn't need to put any content in the file, just a blank one should suffice.

    It's the 50 games one, but I don't imagine there's too much differences between the two in terms of how things launch.
     
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  9. Draxxon

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    I tried creating a blank channel.txt file and putting it on the root of the SD Card on the newer 2019 model. I don't see a test menu. Maybe I'm missing something, maybe it only works on the 2018. I'm not sure.
     
  10. Draxxon

    Draxxon Member
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    I recently heard that yes it is possible to run the TG16 core on the LFB after all. I also know a couple people who want the Atari2600 core from the LFB Deluxe as well. Along with the ColecoVision core already being present, a new CFW for the LFB2019 100 Game model could become reality. I guess you would ditch one of the Arcade Game cores?
     
  11. Genycis

    Genycis Newbie
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    I actually have the 2018 version with the 50 games in it vs the 100 game version. But I would probably consider ditching the arcade core if I had to ditch one for the sake of the TG-16, but, then that also may depend on the games and whether or not they need more buttons than the current controller has. I already have issues with some SNES games because they need ALL the buttons to play and I'm short a "Select" button since the controller doesn't have one. I wish there was a controller I could buy for the LFB 2018 that looked like a PS3 joypad so that I could incorporate the buttons needed.
     
  12. Draxxon

    Draxxon Member
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    Sega SG-1000 Flashback Converter pack with artwork for the LFB2018 and the newer CFW is released.
    https://atariage.com/forums/applications/core/interface/file/attachment.php?id=742772


    Also just noticed, there is new official firmware for all of the flashback type units that was released by AtGames yesterday. Only, they all have the same version number so maybe it isn't. I tried the LFB2019 at least. NES buttons are still jacked up.
     
    Last edited by Draxxon, Jun 25, 2020
  13. Franky32

    Franky32 Newbie
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    It would be sweet if people could run your Atari 2600 boxart set on the LFB2019...
     
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  14. cyanic

    cyanic Newbie
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    I tried loading the Genesis Flashback 2018 contents from an SD card, seems to work fine aside from a bit slow loading. With a bit of effort, can probably make this "multiboot" to different Flashback models. Take one retromenu and load it with options to launch other retromenus, and then override the loading to remount to a different emulator/rom folder. Background daemon can listen for a certain keypress to kill the child menu and return to the "boot menu".
     
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  15. Franky32

    Franky32 Newbie
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    Oh, I just want to set peoples' expectations though: I have the LFB 2019 Deluxe and although it runs 2600 roms as well as the Atari Flashback 9/X, it DOES NOT support Atari joysticks or paddles. For the best experience, you'll still need to get an Atari Flashback X and use actual Atari joysticks and paddles...
     
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  16. Draxxon

    Draxxon Member
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    is there a way to get GameBoy games running thru a Super Gameboy w/bios thru the snes emulator?
     
    Last edited by Draxxon, Jun 29, 2020
  17. Draxxon

    Draxxon Member
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    Both of the LFB2019s got firmware updates for real this time.

    V1.0.1
    Release Date: 2020/07/03

    ##Games
    • Leaderboard added to the following games. Please visit https://www.atgames.net/arcadenet/leaderboards/legends_flashback for instructions.
    – BurgerTime
    – Burnin' Rubber (please submit your score at this page for the best user experience. Example image can be found here:
    http://legendsultimate.atgames.net/afz/brubber.zip.save0.png)

    ## Miscellaneous
    - Resolved game missing issue after upgrade to version 0.1.16 on select Legends Flashback consoles
     
  18. Draxxon

    Draxxon Member
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    Last edited by Draxxon, Jul 6, 2020
  19. mx99

    mx99 Newbie
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    Greetings, I have installed the custom firmware on my 2018, 50 games version, atgames Legends Flashback, but it seems that I got the "rare plastic case" one. The one that says "ARCADE" on it.



    Not sure if this matters but, I can't seem to get the newest firmware to run with the scripts that are suggested to be downloaded. Everything runs fine on the v2.6 custom firmware though (first one) but I was wondering if I can add custom Art Box to the roms that go into the "game" folder. I have used @Draxxon converted packs with his art box that go into the "rom" folder and it works.



    So if you could guide me a little would be awsome.



    Oh and a very small doubt, what is the Super Street Fighters II: New Challengers ROM version that runs with the console by default? Cus' it doesn't seem to load when the modded SD is inserted. I tried using the FBA romset version of it and it just brought me back to the menu screen.



    Thank you all for this great improvements!
     
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