Hi i have an O3ds and im using luma 9.1 ver i did everything that you said but the plugin never show when i hit SelHey guys !
Here's my little Chrismas Gift for you !
Let's start with CTRPF with Action Replay support !
So you'll be able to load codes from text files (that can be find on Fort42 or even on this forum).
The file can be at 2 locations:
No editor for now but it's planned, however it should be compatible with all working Gateshark codes.
- cheats.txt placed in the same folder of the plugin (like /plugin/<tid>/cheats.txt)
- If the cheats.txt file is not found, then the plugin search for a <tid>.txt file in sd:/cheats folder (like sd:/cheats/<TID>.txt)
Here's a list of all the code types support by this Action Replay (all Gateshark and more !).
It supports folders and note generated with NTR Plugin Manager.
Note that this version can break the compatibility with others plugins, it's still highly in dev and crashs should be expected.
Backup your saves before using it !!! There's many tools for that.
Big thanks to @AnalogMan, @Anto726, @Mega-Mew, @Scotline and @Vermil for the beta testing, they were a big help as I don't have much time to test things (and found some huge bugs).
My second gift for you is my POC of a plugin loader within Luma3DS 9.0.
This version of Luma3DS can loads plugin without the need to use BootNTR.
However, keep in mind that only CTRPF plugins can be launched with it (and they must be recently compiled, old versions might not work) and the path as well as plugin's name is static:
Must be this exact path or it won't work.
Also, the plugin loader only works on fw equal or higher than 11.4.
Good new, O3DS users can now use CTRPF on Mode3 games with this plugin loader (so you can use ultraSumoFramework on O3DS).
I recommend using this plugin loader as well for the ActionReplay ctrpf.
That's all, Merry Christmas too all of you !
A newer version can be found in the OP, with bugfixes and a full InGame Code Editor !
Prefer it instead of the attached files of this post.