I started looking into the Gundam 00 game and all the texts except for some hard coded stuff like the menues are in 2D/Conv/*.csvb all the text is SJIS but for the life of me i can't workout the pointers, nothing seems to workout. Any help would be greatly appreciated.
each file as a basic header which goes something like this:
CSVBv4.3 - 8bytes
01000000 - 4bytes
pointer to text location minus 0x0C(file size??) - 4bytes
pointer to text location minus 0x04(nothing??) - 4bytes
pointer to after data after the text(no idea) - 4bytes
pointer to after data above(no idea) -4bytes
00000000 - 4bytes
MAPI - 4bytes
00000000 - 4bytes
00000000 - 4bytes
00000000 - 4bytes
01000000 - 4bytes
number of pointers??? - 4bytes
each file as a basic header which goes something like this:
CSVBv4.3 - 8bytes
01000000 - 4bytes
pointer to text location minus 0x0C(file size??) - 4bytes
pointer to text location minus 0x04(nothing??) - 4bytes
pointer to after data after the text(no idea) - 4bytes
pointer to after data above(no idea) -4bytes
00000000 - 4bytes
MAPI - 4bytes
00000000 - 4bytes
00000000 - 4bytes
00000000 - 4bytes
01000000 - 4bytes
number of pointers??? - 4bytes