ROM Hack CSVBv4.3 File Format

Normmatt

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I started looking into the Gundam 00 game and all the texts except for some hard coded stuff like the menues are in 2D/Conv/*.csvb all the text is SJIS but for the life of me i can't workout the pointers, nothing seems to workout. Any help would be greatly appreciated.

each file as a basic header which goes something like this:
CSVBv4.3 - 8bytes
01000000 - 4bytes
pointer to text location minus 0x0C(file size??) - 4bytes
pointer to text location minus 0x04(nothing??) - 4bytes
pointer to after data after the text(no idea) - 4bytes
pointer to after data above(no idea) -4bytes
00000000 - 4bytes
MAPI - 4bytes
00000000 - 4bytes
00000000 - 4bytes
00000000 - 4bytes
01000000 - 4bytes
number of pointers??? - 4bytes
 

DarthNemesis

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Haven't been able to crack it, but here are a few observations:

- Each pointer table entry is length 8
- The number of entries of type 01 corresponds to the number of lines
- Lines are padded to a multiple of 4 bytes, which suggests that the offsets could be shifted
 

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