CSVBv4.3 File Format

Discussion in 'NDS - ROM Hacking and Translations' started by Normmatt, Apr 13, 2008.

Apr 13, 2008

CSVBv4.3 File Format by Normmatt at 12:28 AM (1,138 Views / 0 Likes) 1 replies

  1. Normmatt

    Member Normmatt Former AKAIO Programmer

    Dec 14, 2004
    New Zealand
    I started looking into the Gundam 00 game and all the texts except for some hard coded stuff like the menues are in 2D/Conv/*.csvb all the text is SJIS but for the life of me i can't workout the pointers, nothing seems to workout. Any help would be greatly appreciated.

    each file as a basic header which goes something like this:
    CSVBv4.3 - 8bytes
    01000000 - 4bytes
    pointer to text location minus 0x0C(file size??) - 4bytes
    pointer to text location minus 0x04(nothing??) - 4bytes
    pointer to after data after the text(no idea) - 4bytes
    pointer to after data above(no idea) -4bytes
    00000000 - 4bytes
    MAPI - 4bytes
    00000000 - 4bytes
    00000000 - 4bytes
    00000000 - 4bytes
    01000000 - 4bytes
    number of pointers??? - 4bytes
  2. DarthNemesis

    Member DarthNemesis GBAtemp Maniac

    Feb 19, 2008
    United States
    Haven't been able to crack it, but here are a few observations:

    - Each pointer table entry is length 8
    - The number of entries of type 01 corresponds to the number of lines
    - Lines are padded to a multiple of 4 bytes, which suggests that the offsets could be shifted

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