i suggest you leave the graphics for later. they're not that crucial, but of course, it's always helpful when you open up the main menu and you see english words.
Some of the graphics are important.
More than half of the screen showing your forging results are graphics.
There's a quality rating when you forge and it seems you can over or under forge an item by chance for increased/decreased quality which is all gibberish to anyone who can't read the graphics.
Anyway, translation help here.
じぶんと なかまの スキルの
リチャージタイマーを かいふくする
jibunto nakamano sukiruno
richaーjitaimaーo kaifukusuru
The skill recharge time of the party (myself and my group) kaifukursuru (recovers?)
じぶんと なかまの スキルの
リチャージタイマーを みじかくする
jibunto nakamano sukiruno
richaーjitaimaーo mijikakusuru
The skill recharge time of the party is shortened.
Reduce the skill recharge time of the party.
Both are Thief skills. One word difference.
The skills are
クイックチャージ
kuikkuchaーji
Quick Charge
and
リチャージアップ
richaーjiappu
Recharge Up
It think both skills do the same thing really, except Quick Charge is a usable buff skill while Recharge Up is a passive.
I think Quick Charge is an insta-cooldown for active skills at the cost of MP or at least shortens cooldown by a chunk, and Recharge Up speeds the cooldown of active skills.
As for the descriptions, maybe you can paraphrase to some extent? The one for Recharge Up sounds good though.
As for the forge quality, players can usually go by the color (but yeah, i guess it's hard to observe at first if you don't know what it reads).
I think it's
ふつうFutsuu - Normal (blue)
よいYoi - Good (blue)
すごいSugoi - Great (yellow)
サイコウSaikou - Excellent (red)
かんぺきKanpeki - Perfect (white)
...or something to that effect.
And I agree with ferofax, just leave out the problem about the graphics until the translation is done.
They're easy to figure out when you play the game.
Finally registered on GBAtemp so I could thank y'all for this translation patch - Cross Treasures is really fun, and without your help I wouldn't be able to play it.
The only thing I really want to know about that isn't in the patch is what exactly my cooked food is upping - I figure the actual plot bits are pretty basic, the quests have simple objectives that you can look at in the memo, and I assume the randomly-appearing set of people I pay money to are there for me to gain/up various class skills. Anyway, is a great patch, and I hope y'all keep up the terrific work!
OMG I thought I would wait for a 02 patch but temptation was too strong. Just tried the game, and waw. This is just awesome ! I know that a thanks will not help you a lot, but seriously, thanks a lot for this translation guys ! This game is soooo addictive and I don't think that I would be able to play it without your ork ! So, thanks again
Finally registered on GBAtemp so I could thank y'all for this translation patch - Cross Treasures is really fun, and without your help I wouldn't be able to play it.
The only thing I really want to know about that isn't in the patch is what exactly my cooked food is upping - I figure the actual plot bits are pretty basic, the quests have simple objectives that you can look at in the memo, and I assume the randomly-appearing set of people I pay money to are there for me to gain/up various class skills. Anyway, is a great patch, and I hope y'all keep up the terrific work!
when you're cooking, the stats are in this order:
CODEHP
MP
Strength
Magic
Agility
...or something like that. sometimes you get it good, sometimes you get great results, and sometimes you get bad results, but ALL will raise your stat-bars. as the bars get filled, that's +1 point to that stat. although, combat-wise, i don't see how the stats really affect combat. +10% Attack Power IS ALWAYS BETTER than +20 Strength on a weapon (or on any equipment, i think), as there's no considerable difference when swapping out +Stats than +AttackPower on weapons.
the NPCs, they do different things. some sell you class skills (or will require some item, depending on the skill and on the skill level), some give you buffs (like Ramen shops and HotBath shops), some are trade points (Yousei's Secret Shop sells items, some rare; Kokoro will trade common/uncommon loots for rare or non-drop items), some upgrade your class (like turn a Cleric to a Paladin, or a Thief into an Assassin), and some give you quests (Parsley, Mint, Lavender, Saffron, Yaktanon, etc). Halen the Tailor is a bit unique. depending on the what he offers, he'll let you customize a weapon by giving it a different look--literally. he'll let you swap a weapon's 3D model for a different one, say a Fruit Knife that looks like a Zantetsu(from Katana), or viceversa, but i think you can only choose from weapons of the same category (swords, staves and hammers).
oh yeah, some playing tips (although this should probably go on the Games Help boards).
once you buy out all of your class' skills from the dungeon entrance skill merchant (it maxes out to 20 random skills, and all gold cost; i think last skill bought off of them costs 2000gold), ABUSE the forging patterns!
(currently working on making a Muramasa from AsuraKodachi with nothing but +13% Attack Power on them). nothing feels more satisfying than beating the crap out of Maou's final form 10 times with a maxed out Perfect ClockMaster (as a Thief with two of these, i deal more or less 1000 damage per hit). Huge Materials are a pain to farm though. even with Item Drop equips, i only get at most two pieces off a single floor, most of the time none.
Oh yeah, I know not ALL the NPCs are class ones, just this certain set seems to be - haven't figured out what to do at ramen shops though, no matter which option I choose I seem to go away without anything happening.
Oh yeah, I know not ALL the NPCs are class ones, just this certain set seems to be - haven't figured out what to do at ramen shops though, no matter which option I choose I seem to go away without anything happening.
Ramen shops are tricky. They sell you ramen, if you have the ingredients. It took me a lot of playing to be able to have one or two bowls. They give you permanent boosts though.
Oh yeah, I know not ALL the NPCs are class ones, just this certain set seems to be - haven't figured out what to do at ramen shops though, no matter which option I choose I seem to go away without anything happening.
Ramen shops are tricky. They sell you ramen, if you have the ingredients. It took me a lot of playing to be able to have one or two bowls. They give you permanent boosts though.
now THAT i don't know, heh. even now i still haven't had any of Father's ramen, but Uncle's i've had some. Uncle's buffs are similar to the HotSpring buffs. they last for four hours (3hrs59mins) of game time, but i didn't know that ramen buffs can be permanent.
i hate Tsukemonoya though. it's a pain to "pickle" items, but it's the only way to get some of the quest items and cooking ingredients. man, i wish this had WFC connectivity... that would've been so awesome.
Is there a link between the given item and the received one ? By example if the given one is a rare item, it will give a random rare one or if it's a mineral it will give another random mineral, etc.
And how much times does it takes to pickle an item ?
I know to how to read the letters of Hiragana and Katakana, Katakana are mostly English words (kinda)
so if you give me a list of Katakana to translate (and give me a deadline) I may be of a little help XD
Katakana are easy enough for anyone but still I'll be happy to help too.
(I know it doesn't help a bit but I can also make hiragana - romaji "translation")
Just don't ask me for Kanji hehe.
@ritsuki: basically, for items with multiple steps of quality, it improves the item by 1 step (stuff like leathers and silks, etc). if you use the best quality though, i'm not sure but it seems to revert the item to the lowest one. as for the rest, i don't really know much what would happen. some items convert to totally different ones.
it's a bit of a pain, but you'll want to do this for the medals.