Is that just for the duplicate titles, or will it solve these too?
It should, as in my experience, those bugs are CAUSED by having duplicate titles (three in particular—Streetpass Plaza, Mii Maker, and AR Games).
Is that just for the duplicate titles, or will it solve these too?
Awesome then! I'll go ahead and prep that spare mSD card.It should, as in my experience, those bugs are CAUSED by having duplicate titles (three in particular—Streetpass Plaza, Mii Maker, and AR Games).
It has worked seperately for at least four people on the Old 3DS. :/How many people confirmed the region switching NNID trick works?
I even tried to reproduce the steps as best as I could without an emunand or hardmod (since I have neither for my n3ds): 1) register Japanese NNID and get into eshop. verify that GetAccountDetails shows that the NNID is linked. 2) use the FSUser_InitializeCTRFilesystem() to format the system without connecting to Nintendo and deactivating the account. 3) opened eshop and get error code (btw the error code is from nintendo complaining you can't register this 3ds with US region because they can't give you a ticket for FlipNote 3D (JAP) since it doesn't exist in the US region). 4) shut down the system, restarted and went to NNID settings. Created a US account. 5) tried to go back to eshop to link the account. 500 Internal Server error trying to use the service token requested from nnid servers for use with eshop's ninja servers.
It has worked seperately for at least three people on the Old 3DS. :/
As of step #3, you're still using a Japanese SecureInfo file, right? You should be.
(And if not, why is the 3DS complaining about the US region already?)
How many people confirmed the region switching NNID trick works? ...
I don't have a NNID, but I do have an eShop account.
I've seen mentions of NNID and how does not having a NNID attached to my eShop account affect region changing and have eShop working after?
The one I compiled here? https://gbatemp.net/threads/creating-a-north-american-non-xl-new-3ds.381775/page-9#post-5426381
That one works fine, it's just that Decrypt9 takes a few tries to actually launch.
it worked fine, both with decrypt9 (emunand) and yifan_lu injector (sysnand).
my ex-J 3ds is now an EU
thanks to who made this possible
I've launched it quite a few times, and it won't show more than a black screen for me. Will this work in Gateway mode at all? I've tried GW mode on both sysNAND and emuNAND.
I don't have a EUR copy of Cubic Ninja, so there is no way for me to get around the region lock and use Ninjhax without using Gateway. All I have at the moment is a PAL copy of Ocarina of Time, which I use to launch Gateway.
I'm curious about this post here:
I'm wondering if michyprima just meant Decrypt9 worked to dump the xorpads while in emuNAND, or if it simply worked for xorring the emuNAND image (but dumped in sysNAND).
In any case, I need a way to get my fat16 xorpads with whatever I have on hand - I have a working PAL copy of OoT (so, sysNAND without any modifications), and Cubic Ninja through Gateway.
What can I do?
That really sucks. Have there been no ARM/bootstrap/whathaveyou exploits that can be compiled to work with Ocarina of Time? I know it doesn't exist yet, but surely there must be a way to do this. We can use it to load Gateway, after all.You won't be able to complete this as it is following either method without the same region's cubic ninja. Decrypt9 has to be used in sysnand (or non-gateway emunand), then the xorpad can be used to decrypt emunand.
That really sucks. Have there been no ARM/bootstrap/whathaveyou exploits that can be compiled to work with Ocarina of Time? I know it doesn't exist yet, but surely there must be a way to do this. We can use it to load Gateway, after all.
Bummer. My only other option is putting my sysNAND at risk and attempting to downgrade my System Settings so that I can use the profile exploit. But even then, I doubt there would be a way to compile a Launcher.dat that will work from System Settings, for the same reasons you stated above, on top of the current xorpad generators (that might work via the profile exploit) being written for the Old 3DS.I think the problem is that there are very few people who actually understand the exploits and code required. We have open-source memchunkhax and firmlaunch-hax now, but they're written to run from ninjhax. So to compile things to work with OOT, you need to either understand them well enough to get them to run outside of ninjhax, or get ninjhax to run from OOT. I know very little about writing code for the 3DS, but it is my understanding that ninjhax provides all of the functions like HB_FlushInvalidateCache that are used in various places in brahma/bootstrap.
Added to that, porting things to OOT simply isn't interesting. Anyone who is working on something would rather be working on it than working on porting to something they have no need for, generally.
How are you running FBI to begin with without Cubic Ninja?can I just replace the Mii Maker and Mii Plaza with a different region using FBI?
... snip ...
I use Ocarina of Time to launch Gateway, and I do everything under emuNAND. It does basically everything I need apart from being able to dump the fat16 xorpads.How are you running FBI to begin with without Cubic Ninja?
I don't see why it wouldn't work, although I also don't know what it would accomplish.