Homebrew could it be possible for a Hotline Miami 3ds port?

ioletsgo

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i was wondering if there was a way for an unofficial port to Hotline Miami can get an unofficial port. With the game taking up 539MB on my PC, the fact it isnt that really graphic intensive, and the fact that its an overall great game.

If Hotline Miami 1 for 3DS is possible, maybe there might be a chance of Hotline Miami 2, as they use the same engine.

If i was to imagine how it would play i would say using the ABXY buttons to move and the Circle pad to move, while the triggers attacked.
 

8BitWonder

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You would need to either make an interpreter or acquire the source-code and make an unofficial GM export tool for 3DS.
Something like the latter was done in the Vita scene, but that's only because Game Maker supported exporting to the Vita and people were able to RE it. There never was any GM/GM2 support for 3DS.

Then in the case of Hotline Miami 2, that was done in Abstraction's in-house SilverWare engine.
So even if you made an interpreter for HM1, it probably won't also work for HM2. (And it'd be a pain to RE)

As cool as it'd be to see either of these titles on the 3DS, I don't think the payoff comes close to the amount of work needed to get either game running on the platform.
 
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ioletsgo

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most of the soundtracks are in the folder and there is a .wad file (HotlineMiami_GL.wad) and the GL version of the application doesnt need steam to be launched
upload_2019-3-27_23-23-24.png
 

SCOTT0852

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i was wondering if there was a way for an unofficial port to Hotline Miami can get an unofficial port
Is the game open source? No. A port cannot be made.
maybe there might be a chance of Hotline Miami 2, as they use the same engine.
Even if things look similar on the outside, they can be very different internally.
most of the soundtracks are in the folder
Ok? That has nothing to do with anything, a few other games are like that too and it would change absolutely nothing if they were in a subfolder...
and there is a .wad file
Many things use wad files. Not helpful in any way.
and the GL version of the application doesnt need steam to be launched
Yeah? Not having steam doesn't make games possible to decompile and port.
 
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