Could I make my own WiiWare titles?

FAST6191

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Yeah most call it homebrew, and you can package them up as wads or use forwarders rather than homebrew channel or whatever.

For homebrew then while some official code has been leaked you would be better off with something like https://devkitpro.org/ with a bunch more libraries and other such things on https://wiibrew.org/wiki/List_of_development_tools

https://wiibrew.org/wiki/Main_Page (one of the better options for hardware documentation, though dolphin emulator source code is good stuff) does note a few higher level languages being made available for the wii over the years but not so many would want to use them in anger compared to some other consoles where there was a bit more of a flourishing scene. https://wiibrew.org/wiki/Lua_for_Wii https://wiibrew.org/wiki/WiiPy being the main two. Lua and Python both being far easier languages to get to grips with than the usual C family stuff that most use on stuff like this.
 

Compact95

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Yeah most call it homebrew, and you can package them up as wads or use forwarders rather than homebrew channel or whatever.

For homebrew then while some official code has been leaked you would be better off with something like https://devkitpro.org/ with a bunch more libraries and other such things on https://wiibrew.org/wiki/List_of_development_tools

https://wiibrew.org/wiki/Main_Page (one of the better options for hardware documentation, though dolphin emulator source code is good stuff) does note a few higher level languages being made available for the wii over the years but not so many would want to use them in anger compared to some other consoles where there was a bit more of a flourishing scene. https://wiibrew.org/wiki/Lua_for_Wii https://wiibrew.org/wiki/WiiPy being the main two. Lua and Python both being far easier languages to get to grips with than the usual C family stuff that most use on stuff like this.
Alright, thanks for the tips! Maybe I'll stick to making Flash Games into WADs...
 

FAST6191

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I don't think we have any flash players on the Wii worth much to launch as homebrew (the browser has something) and don't think any of the various open source projects to recreate flash are ported either ( https://www.gnu.org/software/gnash/ http://lightspark.github.io/ being the big two on that front, though there are some others https://www.techpout.com/flash-player-alternatives/ ).
Or if you mean you have some open source flash games (did not see many but I tended not to pay attention to newgrounds et al so probably missed loads) and want to recreate those in something more commonly seen on the Wii then OK. What little I have seen was on the "more art than science" side of the spectrum as you are more likely to figure out the mechanics of the flash game and recreate those entirely from scratch similar to many of those recreating old games to feel like old games rather than precise reimplementations.
 

redfire_mrt

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Actually. There's only one way you could make your very own WiiWare titles. I use an Adobe Flash Professional like CS6 to make my own games and stuff, but you would have to change Adobe Flash Player 11.2 to Flash 9 or lower, because that's the Wii's Flash player maximum and AS1/AS2 can only work. Otherwise, I highly recommend you use Macromedia Flash 8. And you will need a Flash placeholder WAD file from MarioCube. But it doesn't have the manual popup in the HBM. If you want the manual popup go to my tutorial: https://gbatemp.net/threads/v3-0-0-...-adobe-flash-full-guide-for-beginners.614998/
 

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