1. nitrostemp

    nitrostemp GBAtemp Maniac
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    just edit osu ds and find out the file structure
     
  2. tsuna

    tsuna GBAtemp Official "No Good Tsuna"
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    psh psh... if it was that easy, people would have done that
     
  3. dansky

    dansky Newbie
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    Jan 31, 2010
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    the .osu file is very easy to understand, the problem is when it comes to display e.g. sliders [​IMG]
    that's a hard part
     
  4. Sohakes

    Sohakes Member
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    May 31, 2009
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    Oh, I started something too.
    I've "projected" the entire homebrew, but when it comes to coding there was too many bugs.
    I didn't put much effort on it, I was distracted too much on vacation and now I'm on exams year.

    Anyway, I did some calculations so I could find how much I need to unzoom the bigger circle to touch the smaller one exactly when I need to press it. But it just don't was like osu, maybe I don't found a good formula, or I keept a small/big time to press it.

    There were many bugs, but I will try harder. Dansky, if you want, I can send the code and my ideas of everything to you
     
  5. nehe32

    nehe32 GBAtemp Regular
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    Nice progress man. Glad to see someone actually *start* something. I'm not C(++ or #) coder, but I'm trying to leaern python, LISP and haskell so I probably won't be able to help, but i support you all the way [​IMG]
     
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