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Discussion in '3DS - Homebrew Development and Emulators' started by teampleb, Aug 28, 2015.
It was my understanding that it didn't work under that firmware. Does anyone know how they did it?
I thought the RetroArch/libretro builds for 3DS were unofficial, so I doubt it was the original developers.
Rinnegatamante says they just compiled the latest commit from GitHub, but that wouldn't have been possible without some changes though, wouldn't it?
I doubt he added that. He said he just compiled their code to my knowledge. Still, my point stands. It is in there. How?
It's in the menu, that doesn't mean it's functional. Toggle it (and restart, I'll wait) and observe the precisely zero changes--or one if you count that it toggles uselessly in the menu. Presumably the core is smart enough to detect that it can't run the dynarec and drop back to the interpreter regardless of your setting. To make things abundantly clear ...
There is no dynarec use in RetroArch gpSP for users on versions over 9.2.
You realize this build doesn't save settings right? It corrupts the config. So you can't disable it and save the settings. It'll fail to start. And that still doesn't explain how it runs so fast.
Saves settings fine on my end. I set my default ROM directory and all of that. I suspect most people just power off their 3DSs whenever something is taking a long time.
I read a post at retroarch and one of the devs there said that the 3DS runs slower than the PSP. I took that as an indication that developing for the 3DS might be on the back burner.
Even though this one might be unofficial, there is a ofiicial 3DS version in the works.
"Regarding RetroArch 3DS: it’s still very much a work-in-progress and I don’t think either me or aliaspider would feel comfortable to ship anything right now in terms of official release at this stage, and we need a lot of work done on the cores before we can render some of them playable on the slow 3DS (it’s even slower than the PSP it seems)."
I only found out about Retroarch last week and tried out the N64 and snes cores on PC, the CTR screen filters are pretty awesome, as close to the original look as you could get id say. This thing is quickly becoming the holy grail of emulation.
The new3ds changes things a bit. It's CPU is 3x as fast.
No it acually saves it and quits. The next time it starts it'll fail to start unless you delete the config. Everyone in the other thread was having this problem.
— Posts automatically merged - Please don't double post! —
Yes, I know. This is complied from those early sources.
Maybe I'm just awesome, I don't know. It does take a long time to start up when loading the cfg, but I've been using it with a single cfg for days and with all my settings saved. I get all those folder creation errors, then the log mentions checking CPU features, which takes a long time, then it boots into the menu. Either I'm an exceptional case or everybody else is shutting off their 3DSs as soon as something is slow.
Lol at the long title.