Convert RVT-R (Debug) Save for normal Wii

Discussion in 'Wii - Hacking' started by Emil007, May 22, 2010.

May 22, 2010
  1. Emil007
    OP

    Newcomer Emil007 Member

    Joined:
    Aug 19, 2007
    Messages:
    17
    Country:
    Austria
    Hi

    Since i'm usally playing Review-Copies of many Games on my RVT-R-Unit i wonder if a can convert the saves to use them on my normal Wii since i will probably not own the RVT-Unit forever and don't want to play every game through more than 2 times (and still want to keep my progress)

    The Review-Games are usally final and in the same region then my retail games (PAL) and i don't have any idea how much has been done in reversing RVT-R-Stuff (but i think i saw some pictures of guys using debug-software), but maybe its possible with resigning the save?

    Thanks in advance for your help...
     
  2. damysteryman

    Member damysteryman I am too busy IRL these days...

    Joined:
    Oct 4, 2007
    Messages:
    1,182
    Country:
    Antarctica
    How different is the RVT-Unit Wii?

    Can it still run like a regular Wii, with the RVT Disc Drive being the only difference, or is it completely different compared to a regular Wii?

    Can you run homebrew on it?

    If it can run homebrew, you may want to try using Savegame Manager GX.

    Keep in mind that both Wiis will need cIOS249 installed, and the regular Wii will need to have played the regular version of the game that the savegame is from at least once in order for your save to copy to it (after it's extracted from your RVT Wii of course).
     
  3. Emil007
    OP

    Newcomer Emil007 Member

    Joined:
    Aug 19, 2007
    Messages:
    17
    Country:
    Austria
    I dont think its a good idea to install cios on the unit, and since i can't start a normal wii game i dont think it will work either...
    as far is a know uses the RVT-Unit a completly different keyset for encryption
     
  4. mousex

    Member mousex GBAtemp Advanced Fan

    Joined:
    Jan 23, 2009
    Messages:
    987
    Country:
    United States
  5. beegee7730

    Banned beegee7730 ITS PAAFEKUTO!

    Joined:
    Mar 31, 2009
    Messages:
    1,693
    Location:
    England
    Country:
    United Kingdom
    Try doing a NAND dump with Bootmii IOS.
     
  6. cwstjdenobs

    Member cwstjdenobs Sodomy non sapiens

    Joined:
    Mar 10, 2009
    Messages:
    1,757
    Location:
    Ankh-Morpork
    Country:
    United Kingdom
    Bannerbomb + modded savegame manager to take out the IOS reload should work.
     
  7. Emil007
    OP

    Newcomer Emil007 Member

    Joined:
    Aug 19, 2007
    Messages:
    17
    Country:
    Austria
    Erm, i can normally copy the saves to a sd card like on any wii, so there is no point in dumping the savegames (or does the savegajme manager dump them unencrypted?)

    there is a normal wii menu avaliable, just with some debug stuff in it
     
  8. SifJar

    Member SifJar Not a pirate

    Joined:
    Apr 4, 2009
    Messages:
    6,022
    Country:
    United Kingdom
    have you tried copying them from the SD to your regular wii? Just a thought...
     
  9. cwstjdenobs

    Member cwstjdenobs Sodomy non sapiens

    Joined:
    Mar 10, 2009
    Messages:
    1,757
    Location:
    Ankh-Morpork
    Country:
    United Kingdom
    Yep.

    Sorry, but have you actually tried to copy a save to your retail Wii from the SD?

    EDIT: Beat me to it SifJar
     
  10. 9th_Sage

    Member 9th_Sage GBAtemp Maniac

    Joined:
    Apr 30, 2008
    Messages:
    1,481
    Country:
    United States
    Can they be decrypted by FE100 once you get them onto your SD card? Maybe you can rencrypt them after that, if they can be decrypted. I'm not sure if the dev units would have their own key or not (maybe you'd get that key if you generated it via the save file with FE100's keygrabber...I have no idea).
     
  11. cwstjdenobs

    Member cwstjdenobs Sodomy non sapiens

    Joined:
    Mar 10, 2009
    Messages:
    1,757
    Location:
    Ankh-Morpork
    Country:
    United Kingdom
    If dev units use a different SD key as well as common key then it won't work. I know crediar has the dev units common key so it would surprise if he didn't have the SD key, but I don't know if it/they are available on the web. Do dev units use special IOSs and sysmenus?
     
  12. 9th_Sage

    Member 9th_Sage GBAtemp Maniac

    Joined:
    Apr 30, 2008
    Messages:
    1,481
    Country:
    United States
    Yeah, I guess it probably wouldn't work if the key is entirely different.
     
  13. WiiCrazy

    Member WiiCrazy Be water my friend!

    Joined:
    May 8, 2008
    Messages:
    2,391
    Location:
    Istanbul
    Country:
    Turkey
    You need at least,

    SD key
    SD IV
    MD5 blanker

    for that system...

    here is an excerpt from bushing's blog post about keys...

    So if those games contain a different build of system menu and or ios then once you got the common key for that system you can obtain all the keys to decrypt savegames in case games for that system contains update partitions.

    If they didn't removed storing of keys in the 1-2 binary and ios that is...
     
  14. giantpune

    Member giantpune GBAtemp Addict

    Joined:
    Apr 10, 2009
    Messages:
    2,860
    Country:
    United States
    i would try to just dump the saves with the system menu and install them on a normal wii. if that doesnt work, you can cross your fingers and hope that you still have a old IOS36 or 35 (v1040 ish). with an old IOS36 bannerbomb -> ftpii will let you read all the saves and dump them. old IOS35 will let you dump the nand with the fs dumper on sneek's googlecode page.
     
  15. WiiCrazy

    Member WiiCrazy Be water my friend!

    Joined:
    May 8, 2008
    Messages:
    2,391
    Location:
    Istanbul
    Country:
    Turkey
    for bannerbomb to work one need to be able to encrypt the content he puts in the sd card... for that you need the sd key and the other stuff I mentioned above...

    That's the case too with smash stack exploit...

    Again the same for twilight hack...

    The only exception could be a non existent photo channel or similar exploit that can work through plain unencrypted files...
     
  16. cwstjdenobs

    Member cwstjdenobs Sodomy non sapiens

    Joined:
    Mar 10, 2009
    Messages:
    1,757
    Location:
    Ankh-Morpork
    Country:
    United Kingdom
    I'm certain I've read that bannerbomb works on dev wii's. I think it was in that "dev channels coming soon" thread, so I'm guessing the SD key is the same and that only the common key is different so Ninty don't have to share their private key with EA et al.
     
  17. WiiCrazy

    Member WiiCrazy Be water my friend!

    Joined:
    May 8, 2008
    Messages:
    2,391
    Location:
    Istanbul
    Country:
    Turkey
    common key has no role in savegame (data.bin) decryption/encryption, if keys used in savegame decryption/encryption are same then presumably transferring the savefile through menu should work... but then either OP is too noob to figure this out or not clear enough and maybe he wants this for an online game where copying to sd is not possible...
     
  18. giantpune

    Member giantpune GBAtemp Addict

    Joined:
    Apr 10, 2009
    Messages:
    2,860
    Country:
    United States
    try pussieloader then.
     
  19. Wack0

    Member Wack0 GBAtemp Regular

    Joined:
    Apr 29, 2009
    Messages:
    125
    Country:
    United Kingdom
    Yes. I wonder if the hardcoded common key in rvt-r IOS is the same as the RVT-R common key ?

    So the devkit "RVT-R" Wii comes up again. And all i can say is..
    waaa, run ftpii and dump the nand and give it to me... and dump the system menu discs too... i want a devkit wii via sneek... [​IMG]

    Hehe, noob/craving moment out the way.
     
  20. Riley

    Member Riley GBAtemp Maniac

    Joined:
    Mar 9, 2009
    Messages:
    1,123
    Location:
    BC Canada
    Country:
    Canada
    Did the dev channels ever get released ?
     

Share This Page