*sigh* *sigh* *sigh* *sigh*I was talking about contenthax:
"The Wii U's data management system does not include provisions to validate the integrity of most title contents after installation. Any title contents using hash tables for verification (content type 0x0002 in tmd, using *.h3 files) are vulnerable. Generally, all contents are vulnerable apart from those in /code.
As such, any game or app's contents may be altered by attackers."
And I really know what I'm talking about
I guess you don't know what you're talking about...
What we did before was replacing fs functions pointers so when a program would call fs functions, instead of calling system functions it would call our patched functions (a function hook) that would load files from network/sd instead of the mounted title partitions. But, when a title is started, title folders are checked and then mounted. To load files from that partitions though, the title uses fs functions that we patched (in a TEMPORARY WAY).
But contenthax is A LOT different as we're NOT patching functions. We're patching files on the "/content" folder that isn't completly checked when mounted, so that way we don't need to patch fs functions and we directly edit system files (so this way the edit is PERMANENT)



