This is what it looks like if I specified:
I know consoleInit() will change the frame buffer format to 16-bit, thus creating this glitched out triangle.
However, when I changed consoleInit() so that it outputs messages on the bottom screen, and I specifically do not do anything to the top screen, I get nothing:
I pretty certain it will be the same if I run this on my n3DS.
May I ask what is wrong with my code? Thanks in advance.
Main.cpp:
http://hastebin.com/ohorehikux.avrasm
Engine.cpp:
http://hastebin.com/iwutifozuj.coffee
Code:
consoleInit(GFX_TOP, &topScreen);
I know consoleInit() will change the frame buffer format to 16-bit, thus creating this glitched out triangle.
However, when I changed consoleInit() so that it outputs messages on the bottom screen, and I specifically do not do anything to the top screen, I get nothing:
I pretty certain it will be the same if I run this on my n3DS.
May I ask what is wrong with my code? Thanks in advance.
Main.cpp:
http://hastebin.com/ohorehikux.avrasm
Engine.cpp:
http://hastebin.com/iwutifozuj.coffee
Last edited by delete12345,