Confirmed, Sonic Colors Co-op multiplayer + Gameplay vid

Discussion in 'User Submitted News' started by Range-TE, Sep 7, 2010.

  1. Range-TE

    Range-TE GBAtemp Advanced Fan

    Jul 9, 2008
    Game Land Act 2

    Dig Underground

    Team Work

    Source, Sonic Stadium

    as to what those 2 Blue and Red Sonic's are, they are Robo-Sonic's
    they're ok but seriously, why not just 2 Different Colored Metal Sonic Copies?
  2. awssk8er

    awssk8er GBAtemp Advanced Maniac

    Jun 26, 2007
    United States
    New Jersey
    I thought the game looked pretty good before... but those videos were pretty bad.
  3. Slyakin

    Slyakin See ya suckers

    Oct 15, 2008
    United States
    Soviet Slyakin
    I'm loving the invincibility theme, but it sounds familiar... [​IMG]
  4. _Chaz_

    _Chaz_ GBAtemp's Official Mook™

    Sep 12, 2009
    United States
    Because that would make too much sense.
  5. Range-TE

    Range-TE GBAtemp Advanced Fan

    Jul 9, 2008
    thankfully though,this co op mode is just an extra, it's not required at all.
    just like the wisps, they're not required to finish the game, like the Shields in the Genesis Sonic
    (Takashi Iizuka confirmed that the wisp aren't required to finish the game, just for exploration to those who wants to use it.)
  6. jackdanielchan

    jackdanielchan GBAtemp Advanced Fan

    Mar 15, 2009
    If I remember correctly past multi-player game modes on 3D Sonic Platformers (bar '06) had a terrible frame rate slow down, at least SEGA tried to fix it this time...
  7. Master Mo

    Master Mo F.R.E.E.

    Nov 22, 2005
    Gambia, The
    Man Mo Temple
    Gameplay-wise this looks pretty nice. I bet this is gonna be much fun playing this and bumping into each other while trying some fancy things [​IMG] I also don`t mind, that the Co-Op-Mode will be a little bit more focused on the Wisps, since I think by combining them there could be interesting things to discover.

    I also thought that doing the ground-pound in the Multiplayer of NSMBWii was always really fun (because you needed to do it simultaneously - 1, 2, 3 - now!!! [​IMG]) and I think doing the Wisp-action needs this coordination as well, which I found quite amusing [​IMG]

    I like it artistically as well, since it reminds me of the Mirrors Edge DLC, where you have these strange shapes and these flashy colors... really does look like something out of a simulation. I also like how they designed these simulated Sonics. Looks hilarious with those strange antennas and the belts [​IMG]

    How so? Just so you guys know since this is said to emulate Sonic in an environment made by Robotnik it has to be Sonic (here as a simulated version) who is send through it... Not Metal!

    Sonic=/=Metal (for example Metal is said to be faster...) ->just to go with you`re discussion about sense in a Sonic-game [​IMG]

    I hope this is not going to be one of those "why is Sonic riding a car?"-discussion [​IMG]

    Also here is a Multiplayer Preview of this Co-Op-Mode by IGN.
  8. Canonbeat234

    Canonbeat234 Redeemed Temper

    Sep 24, 2008
    Its sad that SEGA needs an old developer from the Genesis days to help them make a game that looks decents. However, the verdict is the gameplay.
  9. prowler

    prowler Sony

    Jul 14, 2009
    Co-op looks awesome
    It's the theme song.