Classic RPG "Gothic" will be getting a remake for PC and next-gen consoles

220px-Gothiccover.png

Another oldschool role-playing game will be getting a new lease on life after popular demand, as announced by THQ Nordic. At the end of last year, the company tested the waters to see if fans would be interested in a remake of the classic game by releasing a two hour long prototype teasing the possibilities of what developers could create, if players were interested enough in the idea. It seems the prototype teaser garnered enough positive reception and over 180,000 unique players, and now a remake of the 2001 RPG has been greenlit. The next step for THQ Nordic is to form a new development studio in Spain, where they'll then work on improving upon the prototype and listening to input from fans, to create a remake that "will stay as faithfully as possible to the original experience and transport the atmospheric world of Gothic into a high quality look and carefully modernizing certain gameplay mechanics."

The Gothic remake won't release this year, and a current release window hasn't been confirmed, but when the game does release, it will be for PC and "next-gen" consoles.

After unambiguous feedback, THQ Nordic will head into full production on the Gothic Remake. Next step is to set up a Barcelona based studio and head into main production

Barcelona, Spain / Vienna, Austria, February 19th, 2020: Just a little over two months after releasing a playable teaser for the Gothic Remake and asking the players for their feedback, the answer is clear: The fans are up for a new "old" Gothic game and the vast majority (read: 94,8%) was in favour to develop a remake of the iconic German RPG Gothic, originally released in 2001.

Over 180.000 players have played the playable teaser so far. On the evening (CET) of February 16 2020, THQ Nordic took the survey offline, and hereby publicly releases the raw data of the survey, as well as highlight graphs. With more than 43.000 answered surveys and over 9.000 (yes, really!) reviews on Steam and various discussions on all social media platforms, there is enough data to check.

Eager to check for yourself? As we want to start a transparent and open production with the community from the very start of the project, we are happy to offer you the results of our survey in a neat PDF file or - for the people who really want to dig into the raw data - the entire dataset with all 43.111 participants included.

Download the PDF: http://n.thq.com/sQC130qiBae
Download the raw data (.csv and .xlsx in a zip): http://n.thq.com/vIF030qippZ

Next Steps for the Gothic Remake

THQ Nordic will establish a new studio based in Barcelona, Spain, and will then assess what players liked and what they want to be different than in the playable teaser. One of the most common mentions was for example the demand for a grittier and less colourful world.

"We are up for the challenge to develop a full Gothic Remake which will stay as faithfully as possible to the original experience and transport the atmospheric world of Gothic into a high quality look and carefully modernizing certain gameplay mechanics." says Reinhard Pollice Business and Product Development Director at THQ Nordic.

The full Gothic Remake will go into production and will be developed for PC and next gen consoles. There is no release window available yet, but it will not be coming in 2020.

You want to learn more about the Gothic Playable Teaser? Check the official website: https://www.gothic-game.com/

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cutterjohn

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Gothic is overrated, but I guess it'd be nicer to have a version without sh!t controls, maybe they'll fix gothic 2 that way as well.


Anyways, Gothic was a pseudo openworld 'rpg' that came out around the time of Morrowind, however it was really a DOS game, so much so that it had the weirdest keyboard oriented control scheme that I've EVER seen. Ego soft early X games are a close second. IMNHO it's WAY overhyped by the fanbois. Just don't try the original dos version(or any currently existing version) uness you have a tolerance for utter sh!t control systems, and I'm being kind with that description. Beyond that it wasn't even that good of a CRPG.
 

Reynardine

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Gothic is overrated, but I guess it'd be nicer to have a version without sh!t controls, maybe they'll fix gothic 2 that way as well.


Anyways, Gothic was a pseudo openworld 'rpg' that came out around the time of Morrowind, however it was really a DOS game, so much so that it had the weirdest keyboard oriented control scheme that I've EVER seen. Ego soft early X games are a close second. IMNHO it's WAY overhyped by the fanbois. Just don't try the original dos version(or any currently existing version) uness you have a tolerance for utter sh!t control systems, and I'm being kind with that description. Beyond that it wasn't even that good of a CRPG.
I agree with you that the control scheme was needlessly awkward and yes, that is mostly because up until the final stages of development it had no mouse support at all. It was added almost as an afterthought.

But it was never a DOS game. That's simply not true.
There's also a modern wrapper for Gothic I that fixes the controls to be more like the sequel which had more straightforward controls.

In GI you had to left click and then press forward to interact. Which is absurd. In GII you simply left click as would be expected.
 
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