1. legend80

    legend80 GBAtemp Regular
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    Boy why so negative? That kind of stuff only hurts 3ds emulation scene. Please don't try to turn this into something it's not. There's nothing wrong with keeping the awesome unofficial things up to date with the current official builds. Maybe in your perception, it's dead. While not quite as much as a few years ago, I still see plenty of activity on github, forums, discord, streaming coding sessions, dev engagement, etc.

    I'm focused on DKC3D and every little bit helps that game.
     
    Last edited by legend80, Apr 28, 2019
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  2. warweeny

    warweeny GBAtemp Fan
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    I stated the truth, all citra development team went to yuzu and other projects.
    This is why ther eis hardly any movement in the unofficial and official scenes.

    You need to stop dreaming kid.
     
  3. legend80

    legend80 GBAtemp Regular
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    Stating inaccurate things just makes you look ignorant. https://github.com/citra-emu/citra/pulls

    Stop trying to push your uninformed opinion and start a fight for no reason. I was just asking for a new unofficial build...chill.
     
  4. Dukatti

    Dukatti Newbie
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    I expected it was known\shared. So, will just repeat as a random newbie gbatemp guest here - there is an option of "clear cache every N seconds" [30; or try less/more] in SiCKc builds https://github.com/sickc/citra , which fixes slow downs related to a long run time. [checked now - there are public April builds for all the variety of hardware. If a one will want more - he can also learn to build from source [buttons pressing, free of programming, there is lots of other emulators and more interesting software, call it a GitHub dimension], and have as fresh builds as he wants to. [all thanks to opensource, and people with wide world of view]
     
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  5. drwhojan

    drwhojan GBAtemp Psycho!
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    Guys quit it please lmho

    I'll have a bit later, dkcr should not freeze but is little slow, but let us know if freeze ? since I do not play the game fully, enabling FMV option should make it a little faster.

    Glad to know that Anaglyph 3d is now merged into the Canary build :)

    --------

    Here is a little Sandbox to play with too at thread.cpp line 92 and 98
    https://github.com/Timmy5942/citra-...e7fcaac#diff-026ae30e0e7112cb315ff4a38e14f50f

    New changes are
    https://github.com/Timmy5942/citra-1/commit/341e7aaf8bf795fd91271c85f294b38f8ead355e

    If I get the barrow to role then it still freezes on second loading screen, (Note) On a original 3DS the starting Loading screen only give "One line of Dots" then game starts.

    PS: Sound playing to fast is FMV you can uncheck and reset emualtor

    ------

    EDIT: Msvc Update
    https://ci.appveyor.com/project/Jhno591/citra-1/builds/24168135/job/y9biyfeqa7j39toq/artifacts

    EDIT: Mingw Update
    https://ci.appveyor.com/project/Jhno591/citra-1/builds/24168135/job/ngx0wse6hy0b2gut/artifacts

    545454453.jpg
     
    Last edited by drwhojan, Apr 29, 2019 - Reason: Added build
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  6. legend80

    legend80 GBAtemp Regular
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    I get a black screen if FMV is enabled, so I have to leave that off.

    Thanks for the updated build! I'll test out DKCR3D and update this post later with results.

    Edit: Haven't had a freeze yet! Played 4 lvls straight. Before I could barely get through 1-2 without a freeze. Wonder what the root cause was. Oh well. Donkey Kong Country Returns 3D seems stable now with the only issue being the sped up audio (because speed limiter is set to 240% to reach full speed).
     
    Last edited by legend80, Apr 30, 2019
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  7. drwhojan

    drwhojan GBAtemp Psycho!
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    Yes forgot to mention just to "Check" this for the game to work, Then enable disable FMV if wish too.

    Its on auto disable, so it don't interfear with other games.


    54353454.jpg
     
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  8. drwhojan

    drwhojan GBAtemp Psycho!
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  9. Inthor

    Inthor Newbie
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  10. legend80

    legend80 GBAtemp Regular
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    This will resolve the pops and clicks in the game audio like Fire Emblem, Pokemon X/Y
    and other games where HLE AAC decoder is used.

    The pops and clicks are caused by the signal clipping, by clamping in the calculation, the peaks are smoothed out so the hard clipping will be avoided.
     
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  11. Alexander_86

    Alexander_86 GBAtemp Regular
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    Last edited by Alexander_86, May 5, 2019
  12. drwhojan

    drwhojan GBAtemp Psycho!
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    Last edited by drwhojan, May 5, 2019 - Reason: Updated Info
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  13. jonaand2

    jonaand2 Advanced Member
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    now both sonic fire and sonic boom
    work fine
     
  14. RagoXXXX

    RagoXXXX Advanced Member
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    Last edited by RagoXXXX, May 5, 2019
  15. legend80

    legend80 GBAtemp Regular
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    Donkey Kong Returns 3D runs great on this build. Pretty much perfect (minus the unavoidable sped up audio). Thanks for making this game fully playable which might not be the case ever via official means.
     
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  16. drwhojan

    drwhojan GBAtemp Psycho!
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    Yep its far from perfect, but lest playable - sandbox old code fix.

    — Posts automatically merged - Please don't double post! —

    Sorry since this site got blocked in UK, I cannot redownload it, I nether keep a copy either

    Maybe someone has it and can reuploaded it to other host ?..

    Are maybe but local win10 vpn to France are some think, should be youtube videos.

     
    Last edited by drwhojan, May 10, 2019 - Reason: added youtube video.
  17. RagoXXXX

    RagoXXXX Advanced Member
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    I'll ask if someone else has it ^>^
     
    Last edited by RagoXXXX, May 10, 2019
  18. RagoXXXX

    RagoXXXX Advanced Member
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    Thanks! At least you helped me in some way
     
  19. Miguel Gomez

    Miguel Gomez GBAtemp Addict
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    Oof. Just checked the link and it's gone forever. It got expired or deleted.
     
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  20. RagoXXXX

    RagoXXXX Advanced Member
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    Yeah? That's why I'm trying to find someone who has this build q..q
     
  21. prectorian

    prectorian Chef Kirby
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    *poke* *poke* *poke* Long time no hear. What's new? :P
     
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