Citra - Unofficial \ Chinese builds discussion

Discussion in '3DS - Homebrew Development and Emulators' started by masaki88, Jun 23, 2016.

  1. drwhojan

    drwhojan GBAtemp Psycho!

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    Anyone let us know with the "Alola Photo Club" Fix are Not with this ?..

    Mingw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.50/job/6d5tcayt5xn0lie7/artifacts
    MSVC: https://ci.appveyor.com/project/Jhno591/citra/build/job/jri03npclem32vk9/artifacts

    I placed the value into a new location, so i don't have to remove the test on compile.
    https://github.com/Jhon591/citra/commit/8180e9dd21a6e484dc944ea6d7e6265562b8e469

    Also keeping the "frame pacing" and not pumping up the FMV, Almost matching the value of the, Ticks;
    -----

    Edit Nice one a almost correct implement what makes "Kid Icarus Uprising" load up!
    https://github.com/citra-emu/citra/pull/3344/files

    Based on wwylele cec.
     
    Last edited by drwhojan, Jan 3, 2018
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  2. warweeny

    warweeny GBAtemp Regular

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    framepacing is broken in that build :P
     
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  3. drwhojan

    drwhojan GBAtemp Psycho!

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    The one in red speed 100 / FPS 60 , Are one in green frame: ms , ?

    4332432.
     
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  4. Slidingbass

    Slidingbass GBAtemp Regular

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    That looks like perfect framepacing to me, i could be wrong :P
     
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  5. drwhojan

    drwhojan GBAtemp Psycho!

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    Lol, the only way to know is to make sure the citra, limit framerate is checked.

    Maybe with some games its ok I don't know..
    -----

    Anyways i'm off for the night, Have a few Beers and Popcorn, and movie on netfix lol
     
    Last edited by drwhojan, Jan 3, 2018
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  6. Sevenbolts

    Sevenbolts Member

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    The best way to test that so far is to try it out with Bravely Default.
    When the FramePacing is okei, it will always show 30 FPS in the lower-right part of the screen,
    if it's not, it will display more than 30, usually between 37 and 41 FPS (which makes the animations of the game choppy).
    The Builds that don't have this problem so far are the ones BEFORE SpeedUp_HMW (1.0.30).
    Missing_Part_Of_PIPE3-ReBased (1.0.49) is the only build AFTER 1.0.29 that DOES NOT have any problem with FramePacing.
    Both 1.0.47, 1.0.50 and 1.0.52 have the problem.
    Hope this feedback helps. :)
     
    Last edited by Sevenbolts, Jan 4, 2018
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  7. warweeny

    warweeny GBAtemp Regular

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    https://imgur.com/a/BVdXp

    game should be 30, yet registers 25 as full speed, sometimes 24 or 26.
    massive stutters too.
     
  8. Sevenbolts

    Sevenbolts Member

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    It seems that to have constant 30 FPS and no stuttering in 7th Dragon, you should use builds BEFORE SpeedUp_HMW (1.0.30), just like Bravely Default.
    Missing_Part_Of_PIPE3-ReBased (1.0.49) is the only build AFTER 1.0.29 that DOES NOT have any problem with FramePacing.
    Both 1.0.47, 1.0.50 and 1.0.52 have the problem.
    Any versione after that will cause that kind of problem.

    Also, after build dy (1.0.26), Pokemon Alpha Sapphire will have increased boot time, till the last one, where is tripled.
     
    Last edited by Sevenbolts, Jan 4, 2018
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  9. Kaito9x

    Kaito9x Member

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    MingW worked. :gba:
    [​IMG]
     
  10. sagaopc

    sagaopc Member

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    How I could remove black lines in this build?
     
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  11. Miguel Gomez

    Miguel Gomez GBAtemp Addict

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    You edit the game with Hex Edit and some complicated stuff.
     
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  12. warweeny

    warweeny GBAtemp Regular

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    i have 2 builds i use, the clang 5.0 fron tabnk and the 12-12 build from drwhojan, both have good framepacing, but the tabnk build shows no image in dragon quest monster joker 3, while drwhojan build does show it. Both builds have fast pokemon load times and good fmv speed.

    It will probably take a while before i will switch to a newer build, seeing they break more than fix at this point xD
     
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  13. Lunos

    Lunos GBAtemp Regular

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    Copy "01 01 80 E0 04 20 80 E5", Ctrl+F, Paste, Ctrl+B "01 01 80 E0 00 F0 20 E3", Save, Done.
    Extremely complicated, indeed.

    EDIT: Actually, there's even a 2 minutes long video showing it.
     
    Last edited by Lunos, Jan 4, 2018
  14. Miguel Gomez

    Miguel Gomez GBAtemp Addict

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    psst

    I dunno anything about Hex Edit. XD
     
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  15. ferdysrz

    ferdysrz Newbie

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    i Play Story of Season : Trio of Town, when i save game is crash. Please fix it.
     
  16. drwhojan

    drwhojan GBAtemp Psycho!

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    I have no idea why that's doing that for you and not for me.., maybe it's the game you are using..

    Why do I feel so lol...


    — Posts automatically merged - Please don't double post! —

    Thanks for letting us know!, made we should replace the "ticks" word in the build, and see if it still works.

    Maybe someone has the Save file to upload ?, Then i can try for myself..

    — Posts automatically merged - Please don't double post! —

    The good FMV speed in 12/12 build was way be four the New Core was added to Citra, and did not effect the the framepacing in game play in the slightest.., how even this new core timing that the mods added, dose merge both game play and FMV in one, making hard to change one without the other effected.
    --------

    More on the pokemon X/Y thing, thanks neko
    https://github.com/citra-emu/citra/issues/3009#issuecomment-354856288

     
    Last edited by drwhojan, Jan 4, 2018
  17. Lamawolfal

    Lamawolfal Member

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    O

    x/y fix incoming?
     
  18. Slidingbass

    Slidingbass GBAtemp Regular

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    Not yet, still going to take a lot of time
     
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  19. drwhojan

    drwhojan GBAtemp Psycho!

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    Even if it did not fix starting a new game, That a pre-save file can bypass, The Back Ground Music/Score would be nice to have in the game anyways!..
     
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  20. Slidingbass

    Slidingbass GBAtemp Regular

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    Its not fully play able even with a save, the game freezes when you level up your pokemon, receive something.
     
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