Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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Thank you!! i ll be waiting.

Sorry what ever fixed it was not that ^^.

Back to the drawing board, But ever since bleeding edge, Citra got a little worse.., not better.
654646.jpg

edit, after testing last BE version, it still had same issue, so might be a branch that was added maybe.
 
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masaki88

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Sorry what ever fixed it was not that ^^.

Back to the drawing board, But ever since bleeding edge, Citra got a little worse.., not better.
View attachment 102490

edit, after testing last BE version, it still had same issue, so might be a branch that was added maybe.
Oh ok i hope you fix it. I belive in you))))
 

drwhojan

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BE-68 worked, so it was no think i added - are added.
https://github.com/citra-emu/citra-bleeding-edge/releases?after=bleeding-edge-90

So The fix 4 Fire Emblem Warriors (JPN) must be within it's source code.
------

Tested a lot, So last working at Bleeding Edge 68 and all be four, and broke at BE 70 on wards.

If helpful to the Citra team.

Working, with settings above.
https://github.com/citra-emu/citra-bleeding-edge/releases/tag/bleeding-edge-68
Not working there forth after.
https://github.com/citra-emu/citra-bleeding-edge/releases/tag/bleeding-edge-70

edit, maybe remove what was added since
Code:
| 2197 | framelimit           | `ea9b97865b25d7a95182163f83e963eaff21aa67` | emmauss     | Merged   |
[s]| 2168 | mic                  | `ec15e485c9cbb6ba53b65be055aae9c41b024358` | mailwl      | Merged   |[/s] NOPE
| 2132 | fix-fs-err           | `282195b450721a5b8ad0cea8e66606b2661fe888` | wwylele     | Merged   |
 
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masaki88

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BE-68 worked, so it was no think i added - are added.
https://github.com/citra-emu/citra-bleeding-edge/releases?after=bleeding-edge-90

So The fix 4 Fire Emblem Warriors (JPN) must be within it's source code.
------

Tested a lot, So last working at Bleeding Edge 68 and all be four, and broke at BE 70 on wards.

If helpful to the Citra team.

Working, with settings above.
https://github.com/citra-emu/citra-bleeding-edge/releases/tag/bleeding-edge-68
Not working there forth after.
https://github.com/citra-emu/citra-bleeding-edge/releases/tag/bleeding-edge-70

edit, maybe remove what was added since
Code:
| 2197 | framelimit           | `ea9b97865b25d7a95182163f83e963eaff21aa67` | emmauss     | Merged   |
| 2168 | mic                  | `ec15e485c9cbb6ba53b65be055aae9c41b024358` | mailwl      | Merged   |
| 2132 | fix-fs-err           | `282195b450721a5b8ad0cea8e66606b2661fe888` | wwylele     | Merged   |
I try BE 68 but afrer level loading game again freeze. But yeah game run before be70.
 
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drwhojan

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Chnese guy reply what he use build cb469b4 but i have no idea which is build.

My build gone back to September 2016, Would need that bleeding edge somewhere in Spt to know this

Although that bleeding edge build only goes back to oct27th , little strange not listed back more then this one..
 

masaki88

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My build gone back to September 2016, Would need that bleeding edge somewhere in Spt to know this

Although that bleeding edge build only goes back to oct27th , little strange not listed back more then this one..
So its means we can t find that cb469b4 build?. If yes i guess we need find out which addon need to run game and make new one.
 

drwhojan

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So its means we can t find that cb469b4 build?. If yes i guess we need find out which addon need to run game and make new one.

Any build to that one posted that works anyway.
The original BE did not freeze at startup, it's what made it load that's the needed addon.
I'm trying to back track quite some pages here, zippyshare removed my source code links :angry: lol
------

My guess remove
https://github.com/citra-emu/citra/pull/2132

to test, But that's a lot of files, and will not auto revert to test, because a lot of files has changed since this was added.
 
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masaki88

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Any build to that one posted that works anyway.
The original BE did not freeze at startup, it's what made it load that's the needed addon.
I'm trying to back track quite some pages here, zippyshare removed my source code links :angry: lol
------

My guess remove
https://github.com/citra-emu/citra/pull/2132

to test, But that's a lot of files, and will not auto revert to test, because a lot of files has changed since this was added.
I see. Maybe @jroweboy or @wwylele can help. But im afraid they don t interesting this game :(
 
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drwhojan

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KillzXGaming

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Alright i tried it myself on master build and got n3ds games working fine and it's pretty simple, just comment out this line.

x9Oasjf.png


Not sure if this was used or not but it might work on newer custom builds and all that if you guys are using that really old 2016 build for n3ds games.
 
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drwhojan

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Alright i tried it myself on master build and got n3ds games working fine and it's pretty simple, just comment out this line.

x9Oasjf.png


Not sure if this was used or not but it might work on newer custom builds and all that if you guys are using that really old 2016 build for n3ds games.

What file was this in ?, maybe put false to true, rather then remove the whole line.
-----
EDIT: got it svc.cpp line 710
----
Yes now New Minecraft is working on the New Build! ^ ;) , and start too!
EDIT: no it ant some other issue now, but got it to load at lest.
----

Unsure about this second, ID2 thread that is needed.
 
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drwhojan

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Alright i tried it myself on master build and got n3ds games working fine and it's pretty simple, just comment out this line.

x9Oasjf.png


Not sure if this was used or not but it might work on newer custom builds and all that if you guys are using that really old 2016 build for n3ds games.

Came up with some think better!

Ok so I added in core2, ID2 this alow's Minecraft to Run, maybe other unkown games.

Branch Core2-ID2
https://github.com/Jhno591/citra/commit/dc277b4e86b5d8727099fd791a2765fcc0622801

Sorry for the ruff code, Maybe the citra team invite to clean it up, and make better one out of it ?..

Also someone make a clean PR ^ and Q&A ?, Every time i try it says PR merge a dosen files with other repos.., rather then just the three.
-----

Now game runs, but loading a new game we have.
Code:
[  43.087561] HW.Memory <Error> core\memory.cpp:Memory::Write:197: unmapped Write32 0x0C04FEFE @ 0x00000000
[  43.089393] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:606: Emulated program broke execution!
[  43.090274] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:622: Break reason: PANIC
[  43.090961] HW.Memory <Error> core\memory.cpp:Memory::Write:197: unmapped Write32 0x0C04FEFE @ 0x00000000
[  43.091663] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:606: Emulated program broke execution!
[  43.092191] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:622: Break reason: PANIC

Still work very jittery, maybe change LOG to Critical in the .ini file, Will test later out at moment.

-----
Test now compiled.
https://ci.appveyor.com/project/Jhno591/citra-0vdac/build/1.0.4
 
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masaki88

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Came up with some think better!

Ok so I added in core2, ID2 this alow's Minecraft to Run, maybe other unkown games.

Branch Core2-ID2
https://github.com/Jhno591/citra/commit/11fd7c255b051e4f6790c26a4c3342a6e978b347

Sorry for ruff code, one mistake in there, memory.h ignore.

Maybe the citra team invite to clean it up, and make better one out of it ?..
-----

Now game runs, but loading a new game we have.
Code:
[  43.087561] HW.Memory <Error> core\memory.cpp:Memory::Write:197: unmapped Write32 0x0C04FEFE @ 0x00000000
[  43.089393] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:606: Emulated program broke execution!
[  43.090274] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:622: Break reason: PANIC
[  43.090961] HW.Memory <Error> core\memory.cpp:Memory::Write:197: unmapped Write32 0x0C04FEFE @ 0x00000000
[  43.091663] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:606: Emulated program broke execution!
[  43.092191] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:622: Break reason: PANIC
So any chance fix fire emblem warriors soon?.
 

drwhojan

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Guy from baidu say cb469b4 is master build not from BE.

I think the much older master builds will have worked the same as the bleeding edge.
he's just giving you the the number build be used, worked on too.

Basicly any that would work with the .ini file changed for n3ds games true/as enabled.

Ask him to upload his and give link, are you will be looking for a needle in a hay stack xd.

Are maybe some one here has it with this number ?..
 
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masaki88

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I think the much older master builds will have worked the same as the bleeding edge.
he's just giving you the the number build be used, worked on too.

Basicly any that would work with the .ini file changed for n3ds games true/as enabled.

Ask him to upload his and give link, are you will be looking for a needle in a hay stack xd.

Are maybe some one here has it with this number ?..
Hm he give me this post https://tieba.baidu.com/p/5258350012 there people find good build for fe:w? i don t understand clearly.

--------------------- MERGED ---------------------------

Hm he give me this post https://tieba.baidu.com/p/5258350012 there people find good build for fe:w? i don t understand clearly.
Nah. They say its unstable too but give more speed.
 

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