Citra 3DS Emulator booting The Legend of Zelda: Ocarina of Time 3D

Discussion in '3DS - Homebrew Development and Emulators' started by bunnei, Jan 4, 2015.

  1. bunnei
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    bunnei Member

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  2. yusuo

    yusuo GBAtemp Addict

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    Wow this is amazing, whats the frame rate looking like at the moment. Not expecting alot, just the fact it turns on is great news

    EDIT: sorry just watched the video, looks just shy of normal. Well done guys
     
  3. guitarheroknight

    guitarheroknight 1.6180339887

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    Congratulations! :D
     
  4. Darksage098

    Darksage098 Member

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    The video is sped up 10x the regular speed. Most likely, it was emulating at 3-6 fps, which is still a great accomplishment.
     
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  5. yusuo

    yusuo GBAtemp Addict

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    Considering a few weeks back booting anything commercial was thought to be still quite a ways a way, even at 1fps this would be amazing
     
  6. RachelB

    RachelB GBAtemp Regular

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    Well, looks to be at about normal speed, or maybe just a little bit slower, after speeding it up. And the game runs at 20 fps, so math would say 2 fps. Still very impressive that it runs at all!
     
  7. Darksage098

    Darksage098 Member

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    I took a guess at the fps. Still very much an accomplishment for sure. It's amazing the progress that Citra and the PS3 emulator are doing in such short time.
     
  8. DinohScene

    DinohScene Feed Dino to the Sharks

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    That... that.. neat!
     
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  9. daicon

    daicon GBAtemp Regular

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    IDS HABBENIN!!
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  10. RevPokemon

    RevPokemon GBATemp's 3rd Favorite Transgirl

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    pefully it will be near perfect by 2017 or 18 it will run fawlessly. 3ds emulation shouldnt be that hard considering it is about the same in specs as the gc which runs great on dolphin.
     
  11. Serious_Heavy

    Serious_Heavy GBAtemp Regular

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    Awesome, huge step forward for 3DS homebrew! Hope it will do the same for RPCS3!

    Edit: And for commercial games, running it in higher internal resolution, like with Desmume!
     
  12. RevPokemon

    RevPokemon GBATemp's 3rd Favorite Transgirl

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    My question is how intesive is it in terms of 3ds games.
     
  13. Arras

    Arras GBAtemp Guru

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    The original OoT runs at like 20 yes, but IIRC the 3DS remake runs at 60.
     
  14. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Er, more around 30 actually. 60 fps would be too fast. Original was either 18 or 20, something funky, but remake was 30 fps.
     
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  15. RevPokemon

    RevPokemon GBATemp's 3rd Favorite Transgirl

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    According to Wikipedia:
    Ocarina of Time 3D runs at 30 frames per second, which is an increase over the Nintendo 64 version's 20 frames per second
     
  16. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle

    I know it ain't 60 fps, it's way smoother than the original though.
     
  17. RevPokemon

    RevPokemon GBATemp's 3rd Favorite Transgirl

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    I know but we also neec to remember that results in the game actually running at half the frame rate that it's running internally; to make a60 fpsgame on the 3DS, the developer would need to be able to make it run at 120 fps in 2D. However, this does not take up half the power of the console, which is just an urban myth.
     
  18. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Well, it looks like it's 30 fps, who knows how long till the emulator runs full speed.
     
  19. RevPokemon

    RevPokemon GBATemp's 3rd Favorite Transgirl

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    OorT is a 30fps game but the 3ds can support larger fps rates than 30
     
  20. UraKn0x

    UraKn0x Official senpai

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    The question is: how many frames are skipped for each rendered frame?