Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

Dreamblur

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I bought a CPP XL on Amazon after hearing about and watching videos of their adaptation of DS games to work with the second analog stick. It arrived and I discovered that it doesn't work with CPP, only with the New 3DS, I feel devastated.
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I bought a CPP XL on Amazon after hearing about and watching videos of their adaptation of DS games to work with the second analog stick. It arrived and I discovered that it doesn't work with CPP, only with the New 3DS, I feel devastated.
 

Young_Thugs_Cup_of_Water

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I bought a CPP XL on Amazon after hearing about and watching videos of their adaptation of DS games to work with the second analog stick. It arrived and I discovered that it doesn't work with CPP, only with the New 3DS, I feel devastated.
Post automatically merged:

I bought a CPP XL on Amazon after hearing about and watching videos of their adaptation of DS games to work with the second analog stick. It arrived and I discovered that it doesn't work with CPP, only with the New 3DS, I feel devastated.
I think since the cpp is a different piece of hardware the ds games cannot see it but can see the n3ds cstick since its built into the console. But look on the bright-side games like Majora's Mask 3d and Kid Icarus uprising are way better with the cpp.
 

IronTheNori

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Howdy Shoco! I have some patch requests if you're still taking em!
Can I please get a cpad camera control patch for Call of Duty: MW3: Defiance, Call Of Duty 4 Modern Warfare, and MechAssault Phantom War?
Also can I please get a analog input controls patch for Sideswiped? I love that game B)
 

Guillerk

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Hello Shoco! I've tried some of your patches and they are awesome. Thanks sharing them.
If you still accept requests, I would love to have an analog control patch for Diddy Kong Racing DS if possible. (Loved the N64 versions I wanna try the DS remake with proper controls).
Again, thanks a lot for the great work!
 

Foolghe

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And there has to be non-widescreen TwlBg.cxi in the "sysmodules" folder, otherwise the games without widescreen support won't work (with these CPad mods).

This is important. To make everything work right I had to use TWL patcher twice: once for the widescreen patch (the one file that must be moved from sysmodules to TwlBg and renamed to widescreen.cxi) and once for the standard 4:3 look for ds and dsi games (to leave in sysmodules as it is). This way, when I want the 16:10 effect TWL refers to widescreen.cxi and for every other instance (cartridge, dsiware and TWL menu) it stays in 4:3 without force-stretching to widescreen.
 
Last edited by Foolghe,

EKOITA

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Hello! It's possible to modify the sensitivity of the cstick on the cod games? I think it's a little too fast, especially when aiming snipers... Thanks!
Edit: How did you even map the cstick to the camera rotation? It can't be a normal abxy mapping...
 
Last edited by EKOITA,

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