Hacking cIOSX rev21d2x: Yet Another Hot Fix!!!!

Did d2x work for you?

  • Yes, I had an issue with the official cios and d2x fixed it

    Votes: 93 48.4%
  • Yes, but everything was already working for me with the official cios

    Votes: 81 42.2%
  • No, and I posted what goes wrong

    Votes: 9 4.7%
  • No, and I won't report what goes wrong because I am a troll

    Votes: 9 4.7%

  • Total voters
    192

pokemonster

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hi smash bros work my first dump was false

snap201106.png


my second was good

snap2011061416h31m39s00.png


but ive keep only games (G)partition


if you mant masterpiece works

-remove only update partition you have GO partition

or keep all you have ugo partition
yaywii.gif


if you have only games partition (G) its dont works

see the good dump pal and ntsc

snap20kgk.png


same md5
hrth.gif
 

Hielkenator

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Thanks for the info!
Where did you rip it with?
If you used an usb loader, what cios did you use?

Ehhh,how do I rejoin the files Cleanrip gives me again?
( sorry, to clutter up this thread..)
 

Hielkenator

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FIX94 said:
pokemonster said:
see the good dump pal and ntsc

snap20uiu.png
Thanks for that, sorry for being so exactly, but could you look if you got the same checksum for the pal version than me?
brawlright.jpg

Thanks!

From Cleanrip:
Copy completed in 31 mins.

--File Generated by CleanRip v1.0.4--

Filename: RSBP01
Internal Name: Super Smash Bros. Brawl
MD5: 549C19AEFD56C3651571C32E3C32E5B3
SHA-1: 42AB0684B9601405B2CB349EA64550A7807173CF
CRC32: 6757C5F2
Version: 1.00
Verified: No

How do I rejoin files?
 

Hielkenator

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pokemonster said:
pal works dump

snap20ndn.png

Did you dump it with Cleanrip or usb loader?

FYI Cleanrip dump gives me 14 partitions.
UGO 7.13 GB PAL

Could there be something wrong with the USB loader / Cios, dumping method?
It underdumps SSBB.

Edit: It WORKS! Awesome!
Dumped image with Cleanrip solved the problem.
Please let someone look into the dumping process whenusing USB loaders.
I'm just reporting this.

To all the guys who took there time to help me : A BIG THANKYOU!
 

NutNut

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Hielkenator said:
Could there be something wrong with the USB loader / Cios, dumping method?
It underdumps SSBB.

Edit: It WORKS! Awesome!
Dumped image with Cleanrip solved the problem.
Please let someone look into the dumping process whenusing USB loaders.
I'm just reporting this.
I told you that I dumped my SSBB with CFG USB Loader in 1:1 mode and it works perfectly
wink.gif
 

kirbymaster101

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So to basiccaly point out the master pieces are roms inserted into the brawl iso right?
I know masterpieces are awesome and all but you cant save so That kinda sucks.
 

Hielkenator

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NutNut said:
Hielkenator said:
Could there be something wrong with the USB loader / Cios, dumping method?
It underdumps SSBB.

Edit: It WORKS! Awesome!
Dumped image with Cleanrip solved the problem.
Please let someone look into the dumping process whenusing USB loaders.
I'm just reporting this.
I told you that I dumped my SSBB with CFG USB Loader in 1:1 mode and it works perfectly
wink.gif

I used all partitions, so probably 1:1 is the way to go in cfg loader.

ALL PARTITIONS FAILED TO DUMP ALL PARTITIONS.
 

kylster

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Are there any games that do not work on FAT32 but will work on NTFS? Are there any games that run better on NTFS then on FAT32 due to file splitting?
 

Wiimm

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It's a problem of the standard libwbfs, that it ignores the second (and third+fourth) partition table when calculating the sectors to copy. If not copying 1:1 most data of the additionally partitions of table 2 are not copied.

btw: "wit verify" can test a image by calculating all checksums and comparing them with the stored sums.
 

Hielkenator

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Wiimm said:
It's a problem of the standard libwbfs, that it ignores the second (and third+fourth) partition table when calculating the sectors to copy. If not copying 1:1 most data of the additionally partitions of table 2 are not copied.

btw: "wit verify" can test a image by calculating all checksums and comparing them with the stored sums.

Now that good info! So that's the reason why...
Thank you Wiimm!
Any change this can be fixed?
Would it also be nessicary for games like mariokart to make them 100% funtional? ( installing channel )
It's working with my 1:1 dump, but has to be split in two, resulting in bigger filesize (+/- 2 GB more space).
Is scrubbing for those particular games not recommended in order to make them funtion 100%?

Or am I mixing things up now....
 

oggzee

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lol 5 pages of dumping progress but in the end it's like i suspected libwbfs gets confused if there are many partitions...
also thanks wiimm for the more detailed explanation
i guess this could be fixed in the loaders, is there a fixed libwbfs somewhere?
 

mike333

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oggzee said:
i guess this could be fixed in the loaders, is there a fixed libwbfs somewhere?
I've read somewhere on this forum that we have gazillion libwbfs implementations.
Maybe someday developers join their forces on this topic and we get dedicated project page on google code.
 

WiiPower

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mike333 said:
oggzee said:
i guess this could be fixed in the loaders, is there a fixed libwbfs somewhere?
I've read somewhere on this forum that we have gazillion libwbfs implementations.
Maybe someday developers join their forces on this topic and we get dedicated project page on google code.

Or R.I.P. wbfs, CleanRip + .iso + FAT32/NTFS and it just works the way it's meant to be?
 

IceIceBird

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WiiPower said:
mike333 said:
oggzee said:
i guess this could be fixed in the loaders, is there a fixed libwbfs somewhere?
I've read somewhere on this forum that we have gazillion libwbfs implementations.
Maybe someday developers join their forces on this topic and we get dedicated project page on google code.

Or R.I.P. wbfs, CleanRip + .iso + FAT32/NTFS and it just works the way it's meant to be?
There isn't that many games that is affected by this issue so to skip wbfs ain't the way to go in my opinion. Better to fix it and have backward compability
wink.gif
And of course save some space on our harddrives
 

bobthebigbat

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norbyte said:
kirbymaster101 said:
I always had my wiicontroller turn off and screen froze when playing ssbb using cios249rev21d2x[56] usually happens after like 2hours. any one else having problesm playing brawl using this cios?

I had the same problem earlier with ANY EVERY game (especially Okami) and homebrew (especially Mplayer CE) I used. But for that time d2x did not exist and there was also no IOS58. If you have the old IOS202 installed, please uninstall it and try again. That was my problem.
I'm having similar problems with all the games I've tried recently. After playing for a while (maybe not as long as two hours) the wiimote loses sync and/or the game start running really, really slow. If I can get the game to respond to the home button to bring up the menu then the wiimote works OK on that (no evidence of slowdown), but returning to the game brings the problem back. I have to restart the wii to get it working properly again.
Setup: cIOS249[56]-v21d2x6 & cfgUSB 69c (using all default settings: ios reload block - on for all games) FAT32 partition (had sync problem with cIOSx rev21, but now fixed). It happens with games that need ISO reload blocking and games that don't.
I haven't tried with IOS reload blocking off for those that don't need it or been able to pinpoint the exact version where it started. It wasn't a problem I noticed prior to the IOS reload blocking, but as it takes so long before happening I can't be sure.
 
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