NutNut said:Oh god, it was my HDD (i have to fast switch it on/off/on to make it work) ! Now it works
I now installed mario kart wii with the channel installation partition, started it in cfg-loader with d2x v6 and installed the channel, no problems. I can also start the channel from the wii menu without problems, so everything is fineHielkenator said:Did anyone acctually suceed in installing the Mariakart channel from USB?
Sure, I simply wanted to confirm it is possible to install the channel from USB without problems.davebaol said:Yeah but you need the original dvd (or backup + modchip/darkcorp) to start playing from the channel.
If it reboots to system menu then the masterpiece partitions are missing. Open it with wiiscrubber and you will see that only the game main partition is there.pokemonster said:dont work ive test with one up retail usa and dont work .
im in fat 32 master piece reboot at sysmenu (block ios reload +56)
IceIceBird said:I tested it with the PAL version now and mighty channels code dump with apploader. With normal boot method it simply give me blackscreen.davebaol said:Ok, it means the wad it's not corrupted but I still need to know if it works from real nand in MC.
Can you test it?
Didn't work, tried both normal load and appload (MC game setting).. normal: hangs after health screen. apploader: hangs directly
Ok, it means the wad it's not corrupted but I still need to know if it works from real nand in MC.FIX94 said:QUOTE(davebaol @ Jun 14 2011, 02:54 PM)
Can you test it?
It doesn't code dump for me in MC, just turns black. (when running real nand trough mc)WiiPower said:IceIceBird said:I tested it with the PAL version now and mighty channels code dump with apploader. With normal boot method it simply give me blackscreen.davebaol said:Ok, it means the wad it's not corrupted but I still need to know if it works from real nand in MC.
Can you test it?
Didn't work, tried both normal load and appload (MC game setting).. normal: hangs after health screen. apploader: hangs directly
Ok, it means the wad it's not corrupted but I still need to know if it works from real nand in MC.FIX94 said:QUOTE(davebaol @ Jun 14 2011, 02:54 PM)
Can you test it?
Please try the apploader method using d2x56v6 installed as IOS249 with the real nand and the emu nand. With TriiForce:
http://code.google.com/p/triiforce/source/...n%2Ftrunk%2FHBC
because for me it does not generally code dump when using the apploader method.
The first time I tried it on real NAND I got codedump. The second time it started. From emu NAND I get blackscreen.WiiPower said:Please try the apploader method using d2x56v6 installed as IOS249 with the real nand and the emu nand. With TriiForce:
http://code.google.com/p/triiforce/source/...n%2Ftrunk%2FHBC
because for me it does not generally code dump when using the apploader method.
NTSC is 60Hz only. How long are you waiting? It takes between 30 seconds and 1 minute until the game starts for me. I also use component cables, so that's not the problem. Your TV support 50Hz, right?Hielkenator said:Still I'm unable to load any of the masterpieces games. I just get a black screen and Wiimotes desync.
FIX94 said:NTSC is 60Hz only. How long are you waiting? It takes between 30 seconds and 1 minute until the game starts for me. I also use component cables, so that's not the problem. Your TV support 50Hz, right?Hielkenator said:Still I'm unable to load any of the masterpieces games. I just get a black screen and Wiimotes desync.
NutNut said:Check if your backup is complete with Wiiscrubber
"wbfs_file 2.9 by oggzee, based on wbfs by kwiirk"Hielkenator said:Wiibackupmanager can't convert to plit wbfs to iso. It error without message and the Game name in displayed red. Any other options?