Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Your XP
Terms & Rules
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Tutorials
Reviews
Overview
Official reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
PC, Console & Handheld Discussions
Nintendo DS
Cid to Chocobo no Fushigi na Dungeon TWnMDS+ Translation
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GrayFox2510" data-source="post: 2885362" data-attributes="member: 136159"><p><img src="http://img.photobucket.com/albums/v433/GrayFox2510/Cover.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Name:</strong> Cid to Chocobo no Fushigi na Dungeon - Toki Wasure no Meikyuu DS+</p><p><strong>English:</strong> Cid and Chocobo's Mystery Dungeon - Forgotten Time Labyrinths DS+</p><p></p><p><span style="font-size: 26px"><strong>PATCH RELEASE</strong></span> </p><p><s>V1 (June 07, 2010)</s></p><p><s>V2 (June 08, 2010)</s></p><p><s>V3 (June 09, 2010)</s></p><p>V4 (Possibly Final) (June 15, 2010)</p><p><strong>Notes: </strong>This is the last "big" update -- There will be a 4.1 or something like that to fix a few details I've found (mostly typos and minor things like that)</p><p>Decided to cut it a bit short-- the only thing I didn't translate out of what I originally intended are the full descriptions of </p><p>Cid's Gears and Coats, because, well... Who plays with Cid anyway? </p><p>I decided back in V3 not to translate the key items. It would be too much trouble and they wouldn't look good due to space limitations,</p><p>and they were largely unnecessary. </p><p><a href="http://www.sendspace.com/file/o9vfkm" target="_blank">http://www.sendspace.com/file/o9vfkm</a></p><p><a href="http://www.massmirror.com/b02040c919882b9f2b39eb021cd8ca12.html" target="_blank"><strong>Mirror</strong> by Pluupy</a></p><p></p><p style="text-align: center"><strong>IMPORTANT NOTES</strong></p> <p style="text-align: center">This is not a story translation patch, and won't be if it depends on me. If someone else wants to take a crack at it, be my guest.</p> <p style="text-align: center">Second, and this goes with the first point as well, due to my lack of knowledge with Hex editing and stuff, I had to make due with "short form text" in some occasions. That is, instead of seeing something fancy like "Dragon Blade" you will see "DrgBld". Why? Because the original script only had that much space and I can't wrap my head around pointers.</p> <p style="text-align: center"><strong>So...</strong> Basically, I could use some good hex editors. =3</p><p></p><p>For those who have issues with freezing, I honestly don't know what might be the problem. I never had any (I tried to recreate the scenarios I've been told) and nothing.</p><p>Also, I'm not touching any actual game code, just translating lines and if I ever mess up a line, two things can happen; either the bottom bar disappears and the menu acts buggy (but doesn't freeze) until you exit and open it again; or if I actually modify a game line, the game would just refuse to run at all (happened once). </p><p>Still, send any issues, I'll see if I can find something.</p><p></p><p>Also, if you think you've found a typo, check. If the word is written entirely (Memories as opposed to, say, Memries), then it is probably a typo. If it's a letter missing, then I probably just didn't have enough space to fit it. XD</p><p></p><p>Here's what's translated <strong>PROGRESS: 95%</strong> (aprox.) <ul> <li data-xf-list-type="ul">Item Names: ALL items names are now translated. <strong>DONE</strong></li> <li data-xf-list-type="ul">Item's Short Description: These show when you highlight the item. <strong>DONE</strong></li> <li data-xf-list-type="ul">Item's Full Description: These appear when you analyze an item. I decided not to translate Cid's Gears and Coats along with Key Items, don't ask. <strong>DONE</strong></li> <li data-xf-list-type="ul">Jobs & Skills: The job skills names and descriptions. <strong>DONE</strong></li> <li data-xf-list-type="ul">Combat Log: Almost all done. Missing 4 entries I have never ran across. <strong>Pretty much done</strong></li> <li data-xf-list-type="ul">Enemy Names: Just like it reads, the names of all enemies. <strong>DONE</strong></li> <li data-xf-list-type="ul">Enemy Skills: Now you can see what they do too! <strong>DONE</strong></li> <li data-xf-list-type="ul">Traps & Dungeon Names: You know what these do. <strong>DONE</strong></li> <li data-xf-list-type="ul">Trial Dungeons: These are the ones you use L+R to go into when near someone that use weird rules and stuff. <strong>DONE</strong></li> <li data-xf-list-type="ul">Menus & System Dialogues: Pretty much every menu label is done (such as Item, Ability, Key Items, etc.). I've given up with the shopkeeper's dialogue. There's like 1398741 strings for each shopkeeper with the exact same intro, and other things... 'sides, I think they aren't needed... >_></li> </ul><p>Big thanks to jjjewel and DarthNemesis for their help. Without them, I might have never been able to get into some files and none of this would've been possible.</p><p></p><p>Here are a few simple screenshots showing part of the progress that I have:</p><p><img src="http://img.photobucket.com/albums/v433/GrayFox2510/Trans11.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <img src="http://img.photobucket.com/albums/v433/GrayFox2510/Trans12.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <img src="http://img.photobucket.com/albums/v433/GrayFox2510/Trans13.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <img src="http://img.photobucket.com/albums/v433/GrayFox2510/Trans14.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <img src="http://img.photobucket.com/albums/v433/GrayFox2510/Trans15.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <img src="http://img.photobucket.com/albums/v433/GrayFox2510/Trans16.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <img src="http://img.photobucket.com/albums/v433/GrayFox2510/Trans17.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="GrayFox2510, post: 2885362, member: 136159"] [img]http://img.photobucket.com/albums/v433/GrayFox2510/Cover.jpg[/img] [b]Name:[/b] Cid to Chocobo no Fushigi na Dungeon - Toki Wasure no Meikyuu DS+ [b]English:[/b] Cid and Chocobo's Mystery Dungeon - Forgotten Time Labyrinths DS+ [size=24][b]PATCH RELEASE[/b][/size] [s]V1 (June 07, 2010)[/s] [s]V2 (June 08, 2010)[/s] [s]V3 (June 09, 2010)[/s] V4 (Possibly Final) (June 15, 2010) [b]Notes: [/b]This is the last "big" update -- There will be a 4.1 or something like that to fix a few details I've found (mostly typos and minor things like that) Decided to cut it a bit short-- the only thing I didn't translate out of what I originally intended are the full descriptions of Cid's Gears and Coats, because, well... Who plays with Cid anyway? I decided back in V3 not to translate the key items. It would be too much trouble and they wouldn't look good due to space limitations, and they were largely unnecessary. [url=http://www.sendspace.com/file/o9vfkm]http://www.sendspace.com/file/o9vfkm[/url] [url=http://www.massmirror.com/b02040c919882b9f2b39eb021cd8ca12.html][b]Mirror[/b] by Pluupy[/url] [center][b]IMPORTANT NOTES[/b] This is not a story translation patch, and won't be if it depends on me. If someone else wants to take a crack at it, be my guest. Second, and this goes with the first point as well, due to my lack of knowledge with Hex editing and stuff, I had to make due with "short form text" in some occasions. That is, instead of seeing something fancy like "Dragon Blade" you will see "DrgBld". Why? Because the original script only had that much space and I can't wrap my head around pointers. [b]So...[/b] Basically, I could use some good hex editors. =3[/center] For those who have issues with freezing, I honestly don't know what might be the problem. I never had any (I tried to recreate the scenarios I've been told) and nothing. Also, I'm not touching any actual game code, just translating lines and if I ever mess up a line, two things can happen; either the bottom bar disappears and the menu acts buggy (but doesn't freeze) until you exit and open it again; or if I actually modify a game line, the game would just refuse to run at all (happened once). Still, send any issues, I'll see if I can find something. Also, if you think you've found a typo, check. If the word is written entirely (Memories as opposed to, say, Memries), then it is probably a typo. If it's a letter missing, then I probably just didn't have enough space to fit it. XD Here's what's translated [b]PROGRESS: 95%[/b] (aprox.)[list][*]Item Names: ALL items names are now translated. [b]DONE[/b][*]Item's Short Description: These show when you highlight the item. [b]DONE[/b][*]Item's Full Description: These appear when you analyze an item. I decided not to translate Cid's Gears and Coats along with Key Items, don't ask. [b]DONE[/b][*]Jobs & Skills: The job skills names and descriptions. [b]DONE[/b] [*]Combat Log: Almost all done. Missing 4 entries I have never ran across. [b]Pretty much done[/b][*]Enemy Names: Just like it reads, the names of all enemies. [b]DONE[/b][*]Enemy Skills: Now you can see what they do too! [b]DONE[/b][*]Traps & Dungeon Names: You know what these do. [b]DONE[/b][*]Trial Dungeons: These are the ones you use L+R to go into when near someone that use weird rules and stuff. [b]DONE[/b][*]Menus & System Dialogues: Pretty much every menu label is done (such as Item, Ability, Key Items, etc.). I've given up with the shopkeeper's dialogue. There's like 1398741 strings for each shopkeeper with the exact same intro, and other things... 'sides, I think they aren't needed... >_>[/list] Big thanks to jjjewel and DarthNemesis for their help. Without them, I might have never been able to get into some files and none of this would've been possible. Here are a few simple screenshots showing part of the progress that I have: [img]http://img.photobucket.com/albums/v433/GrayFox2510/Trans11.jpg[/img] [img]http://img.photobucket.com/albums/v433/GrayFox2510/Trans12.jpg[/img] [img]http://img.photobucket.com/albums/v433/GrayFox2510/Trans13.jpg[/img] [img]http://img.photobucket.com/albums/v433/GrayFox2510/Trans14.jpg[/img] [img]http://img.photobucket.com/albums/v433/GrayFox2510/Trans15.jpg[/img] [img]http://img.photobucket.com/albums/v433/GrayFox2510/Trans16.jpg[/img] [img]http://img.photobucket.com/albums/v433/GrayFox2510/Trans17.jpg[/img] [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
PC, Console & Handheld Discussions
Nintendo DS
Cid to Chocobo no Fushigi na Dungeon TWnMDS+ Translation
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
No one is chatting at the moment.
@
JuanBaNaNa
:
Oh my god, she's a smart gal:
https://www.instagram.com/p/Cb-ursvjlg8/?hl=es
Gift
Today at 3:27 AM
@
Julie_Pilgrim
:
watched morbius today
Gift
Today at 4:26 AM
@
Julie_Pilgrim
:
i was crying at every scene
Gift
Today at 4:26 AM
@
Julie_Pilgrim
:
all of us in the audience were cheering and clapping super loudly after every single line of dialouge
Gift
Today at 4:27 AM
@
Julie_Pilgrim
:
it was the most packed theather i've seen in my life, there were peopel sharing seats because there just weren't enough seats
Gift
Today at 4:27 AM
@
Julie_Pilgrim
:
at the end we all had a big circlejerk over morbius and all
the theater staff joined in
Gift
Today at 4:28 AM
@
Julie_Pilgrim
:
after the circlejerk we decided to kill ourselves right then and there because we knew we would never see anything better
Gift
Today at 4:29 AM
@
Julie_Pilgrim
:
all in all 8/10, could be better
Gift
Today at 4:29 AM
@
KenniesNewName
:
I learned buffalo wild wings delivers until 1am rip wallet
Gift
Today at 6:10 AM
@
KenniesNewName
:
Boost Oxygen- 95% Pure Aviator’s Oxygen- 2 Liters
https://www.amazon.com/dp/B005SUIZF4/ref=cm_sw_r_awdo_B370TQJGBXTY6MPYVGX3?psc=1
Gift
Today at 7:17 AM
@
Veho
:
"Currently unavailable"? Aw booooo.
Gift
Today at 7:44 AM
@
Veho
:
https://i.imgur.com/Na2Wo9C.png
Gift
Today at 7:49 AM
@
KenniesNewName
:
It tastes like oxygen if you were wondering
Gift
Today at 7:55 AM
@
Veho
:
Says "peppermint flavor" on the site.
Gift
Today at 8:02 AM
@
KenniesNewName
:
Nah that's just New York flavor
Gift
Today at 8:04 AM
@
Veho
:
I thought "garbage" was the New York flavor. Or maybe "sewers".
Gift
Today at 8:07 AM
@
KenniesNewName
:
New mayor elected to have all garbage smell like peppermints
Gift
Today at 8:08 AM
@
KenniesNewName
:
https://www.marijuanamoment.net/kan...-aiming-to-pass-jointly-negotiated-bill-soon/
I can almost smell what Snoop Dogg smells everyday
Gift
Today at 8:15 AM
@
KenniesNewName
:
https://www.cjonline.com/story/news...erek-schmidt-420-raid-thc-delta-8/9558702002/
Gift
Today at 8:31 AM
X
@
xxNathanxx
:
Oh hey Veho, izvini, I forgot to check back yesterday, but good to hear you're doing well! I'd say the same goes for me, doing fine, could always be better but I don't really have anything major to complain about.
Gift
Today at 9:05 AM
@
DinohScene
:
hey Nathan!
Gift
Today at 9:06 AM
@
Psionic Roshambo
:
https://imgur.com/gallery/fNf9smE
Gift
Today at 9:21 AM
@
KenniesNewName
:
Salted caramel cocoa ain't bad kinda flat on flavor
Gift
Today at 9:27 AM
@
JuanBaNaNa
:
Tastes like covid
Gift
Today at 9:34 AM
@
Veho
:
~~~
Scent of corona....~~~~
(Sung to the melody of "Senza una donna" by Zucchero)
Gift
Today at 9:51 AM
Submit
@
Veho
:
~~~Scent of corona....~~~~ (Sung to the melody of "Senza una donna" by Zucchero)
Today at 9:51 AM
Chat
0