Homebrew CIA Not Installable

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adrifcastr

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20161015_174712.jpg 5CF62342-0E76-4736-B239-501E115A7DD7.jpg 0092A4C5-BA09-4164-9707-55FC16B1A8A4.jpg A4A610D1-5F42-4D36-AB83-8BD881CB476E.jpg So I actually made a test cia wirh Unity for New Nintendo 3ds, but the CIA Installer (FBI) showed an error, cert hash verification failed or simething like that, and then I've added a product code to the cia in Unity Build Settings but then actually other error came up (DevMenu) at installing something like LEVEL PERMANENT -5 So I guess in the Build settings I have to adjust sometjibg, add sonething to the CIA File, because The CTR SDK, The N3DS SDK, The Unity N3DS SDK and the other Nintendo Development Envirement is Installed and fine and ready theres just something wrong with the CIA File, Pics attached Below (sry they aren´t screenshotted because it went faster just taking pics with my phone)
 
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Your images are massive; I would recommend scaling them down a bit as soon as possible.

Anyhow, you should not tick the create CIA image box (and I don't recommend ticking the development build box either).
You should export your project to CCI, rename the file extension to .3DS, and run it through 3DS Simple CIA Converter.

The output CIA from that should definitely install; the CIA Unity exports can only be installed to development units.

Hope this helps!
 
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adrifcastr

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Your images are massive; I would recommend scaling them down a bit as soon as possible.

Anyhow, you should not tick the create CIA image box (and I don't recommend ticking the development build box either).
You should export your project to CCI, rename the file extension to .3DS, and run it through 3DS Simple CIA Converter.

The output CIA from that should definitely install; the CIA Unity exports can only be installed to development units.

Hope this helps!
Thank you gonna try this out now and tell you if it works, btw None of the product codes ive tried have worked exept this example one which ive googled so um any Idea why Unity is not taking a "custom" product Code?
 
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Thank you gonna try this out now and tell you if it works, btw None of the product codes ive tried have worked exept this example one which ive googled so um any Idea why Unity is not taking a "custom" product Code?
Custom product codes are working fine over here. Do you encounter an error of some sort? CTR-P-DERP (as you have put in your project) should be able to work fine since it is in the appropriate XXX-X-XXXX format.
 

adrifcastr

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Custom product codes are working fine over here. Do you encounter an error of some sort? CTR-P-DERP (as you have put in your project) should be able to work fine since it is in the appropriate XXX-X-XXXX format.
Oh yeees sorry what nooby mistake it was the wrong Format Ugh *facepalm*
 
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adrifcastr

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Your images are massive; I would recommend scaling them down a bit as soon as possible.

Anyhow, you should not tick the create CIA image box (and I don't recommend ticking the development build box either).
You should export your project to CCI, rename the file extension to .3DS, and run it through 3DS Simple CIA Converter.

The output CIA from that should definitely install; the CIA Unity exports can only be installed to development units.

Hope this helps!

You´re awesome dude it worked
 
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adrifcastr

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Happy to help! :)
thanks a lot so this is solved, so i don´t want to be annoying so first two Things: i have experience with 3ds Software and with the unity engine, but um both together are really to me so yeah, got it installed but know he question is how the hell do i get the Scene to load?, the application just Shows a black Screen and then crashes out to the home menu, so um but yeah actually im happy that it gets installed and that ist launching so maybe you could also help me with that cause, yeah ist like boom two Things I´m expierienced with fused to something i have almost no clue how it works
 
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thanks a lot so this is solved, so i don´t want to be annoying so first two Things: i have experience with 3ds Software and with the unity engine, but um both together are really to me so yeah, got it installed but know he question is how the hell do i get the Scene to load?, the application just Shows a black Screen and then crashes out to the home menu, so um but yeah actually im happy that it gets installed and that ist launching so maybe you could also help me with that cause, yeah ist like boom two Things I´m expierienced with fused to something i have almost no clue how it works
You're not the only one to experience crashing back to the HOME Menu through a Unity build. I have never managed to get my own head around how it crashes for other people, but I am extremely curious so let's run over a few details.

My first question is, does your project have any textures or images in the project that are over 1024 x 1024 in size? If so, shrink them down to a more smaller size.
Second question - do you have many objects/meshes in your scene? If yes, the 3DS may run out of memory and crash. (Quite easy to run out of memory on a 3DS sometimes; especially Old3DS. But I understand you develop for New3DS, so it shouldn't be as bad!)
Third question is, What custom firmware are you running? I highly recommend Luma3DS CFW for the job because it contains developer features that enables compatability with a lot of the Unity stuff. Older CFWs might not support Unity builds yet.
If you're already running Luma, then this won't be the problem.

I'm only more concerned for the first two questions, but I could be missing some other important things that I can't remember off the top of my head.
 

adrifcastr

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You're not the only one to experience crashing back to the HOME Menu through a Unity build. I have never managed to get my own head around how it crashes for other people, but I am extremely curious so let's run over a few details.

My first question is, does your project have any textures or images in the project that are over 1024 x 1024 in size? If so, shrink them down to a more smaller size.
Second question - do you have many objects/meshes in your scene? If yes, the 3DS may run out of memory and crash. (Quite easy to run out of memory on a 3DS sometimes; especially Old3DS. But I understand you develop for New3DS, so it shouldn't be as bad!)
Third question is, What custom firmware are you running? I highly recommend Luma3DS CFW for the job because it contains developer features that enables compatability with a lot of the Unity stuff. Older CFWs might not support Unity builds yet.
If you're already running Luma, then this won't be the problem.

I'm only more concerned for the first two questions, but I could be missing some other important things that I can't remember off the top of my head.


So the scene contains a 3d plane a 3d character model a directional light and a main camera, well maybe I should start with a 2d game or something like that, so my Hardware is a New 3ds Firmware 11. Something Arm9loaderhax and LumaCFW (IS SNAKEBOX -Thing is really to expensive and also i don't have money for a Panda 3ds) so yeah maybe I should start a new project something like a 2d guy running in a room or sometjing if 3d objects arent that good

--------------------- MERGED ---------------------------

You're not the only one to experience crashing back to the HOME Menu through a Unity build. I have never managed to get my own head around how it crashes for other people, but I am extremely curious so let's run over a few details.

My first question is, does your project have any textures or images in the project that are over 1024 x 1024 in size? If so, shrink them down to a more smaller size.
Second question - do you have many objects/meshes in your scene? If yes, the 3DS may run out of memory and crash. (Quite easy to run out of memory on a 3DS sometimes; especially Old3DS. But I understand you develop for New3DS, so it shouldn't be as bad!)
Third question is, What custom firmware are you running? I highly recommend Luma3DS CFW for the job because it contains developer features that enables compatability with a lot of the Unity stuff. Older CFWs might not support Unity builds yet.
If you're already running Luma, then this won't be the problem.

I'm only more concerned for the first two questions, but I could be missing some other important things that I can't remember off the top of my head.

Could you maybe provide a template an example project or something? (If i get something developed, well guess homebrew Forums only, you'll surely get credit for your help)
 
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