Homebrew RELEASE Chocolate Doom Ported to the Nintendo Switch

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MVG

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Last edited by MVG,

Joshtech

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Tested with Doom1.wad, Doom2.wad, Plutonia.wad and Tnt.wad on 4.1.0 and they all worked flawless.

EDIT:

If you adjust Screen size or Mouse sensitivity you can only increase it.
Is there also the possibility of a wad selector?
 
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tyler004

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Tested with Doom1.wad, Doom2.wad, Plutonia.wad and Tnt.wad on 4.1.0 and they all worked flawless.

EDIT:

If you adjust Screen size or Mouse sensitivity you can only increase it.
Is there also the possibility of a wad selector?
also runs doom ultimate wad
 
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ChainedHope

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I've been waiting for this thread. I watched your git account after I saw the cannonball port and saw you update some stuff last night for this. Didn't realize it was already good to go lol. Will be trying it in a bit.
 

The Real Jdbye

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Release is here. Tested on 5.0.2 only

https://github.com/lantus/chocolate-doom-nx/releases/tag/1.00

its missing music, but its fully functional otherwise. The other ports are coming (Heretic, Hexen, Strife)

Source code - https://github.com/lantus/chocolate-doom-nx

If you want to compile your own version you need devkitpro with SDL2 and SDL Mixer install. download the source and make with 'make -f makefile.doom'

Enjoy :)
Pretty nice, but Doom isn't Doom without the music IMO, so I hope that gets fixed. Game has some great music.
 
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barnhilltrckn

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Awesome work lantus!! I have been patiently waiting for a proper Doom port. The only thing needed now is proper analog controls and music. Keep up the good work!!
 
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