There are all kinds. People who make cheats and don’t play game. People who play game and don’t make cheats. People who stand by their cheats for all eternity and people who don’t. The worst kind are people who complain cheat don’t work when they don’t even have a matching title id.
100% good is a good objective and is not a waste of time though probably good is good enough for me.
What he means is that he uses a pc to access the main of the game and because its a unity game you can get function names Like get_health and stuff. That is why in unity games you can make cheats without really playing. You do need to test your codes offcourse. But you don't use a pc so this stuff is not interesting for you because ida is a pc software.
Everyone have to interact with the game to make cheats, when I say don't play I am discounting interacting with the game. That is the reason why my list is usually short, some elements of the game don't come out until later and many game can't survive long enough for them to show up.
Example of not playing: Shooting into nothing, purposely getting hit, jumping up and down on the spot, buy then immediately sell in a shop.
Post automatically merged:
This one just survive one fight. No further action will be taken.
It seems like the inventory is mostly individual item. Magazine has a number of rounds value but other item probably not. In this example I have two magazines and I hacked the qty to 1000 that result in the 2000 being displayed. When magazine becomes empty it is discarded. In the mag has 1000 rounds cheat I check for weapon capacity of 999 rounds to avoid making other character's mag from having 1000 rounds. load 999 rounds is going to take place before mag has 1000 rounds so you need to have mag rounds no dec active if you have less than 999 rounds or you will have no magazine left to be filled with 1000 rounds.
S.T.A.L.K.E.R.: Shadow Of Chornobyl 1.0.0 TID: 01004A001E32E000 BID: 0214CA2211DE8313
[speed x 1.5]
04000000 02AEC77C 14256AF5
04000000 03447358 43B40000
[speed x 2]
04000000 02AEC77C 14256AF5
04000000 03447358 43F00000
[exp x 2]
04000000 024A4868 0B000501
[exp x 4]
04000000 024A4868 0B000901
[exp x 8]
04000000 024A4868 0B000D01
[exp x 16]
04000000 024A4868 0B001101
[ohk]
04000000 025F2458 143953AA
Attack will trigger the setup for hp of our unit, common enemies/ ally will not take effect ( only unique portrait)
once you gain any experience or skill points then use ohk cheat otherwise will also apply on ally ( only unique portrait)
all items will get you stuck remove*
What he means is that he uses a pc to access the main of the game and because its a unity game you can get function names Like get_health and stuff. That is why in unity games you can make cheats without really playing. You do need to test your codes offcourse. But you don't use a pc so this stuff is not interesting for you because ida is a pc software.
@patjenova ,thank you so much for the explanation,now i understand everything. You're right,i use the Switch exclusively to find and create cheats,i alternate between Breeze and Edizon SE.
Everyone have to interact with the game to make cheats, when I say don't play I am discounting interacting with the game. That is the reason why my list is usually short, some elements of the game don't come out until later and many game can't survive long enough for them to show up.
Example of not playing: Shooting into nothing, purposely getting hit, jumping up and down on the spot, buy then immediately sell in a shop.
Post automatically merged:
View attachment 468821
This one just survive one fight. No further action will be taken.
It seems like the inventory is mostly individual item. Magazine has a number of rounds value but other item probably not. In this example I have two magazines and I hacked the qty to 1000 that result in the 2000 being displayed. When magazine becomes empty it is discarded. In the mag has 1000 rounds cheat I check for weapon capacity of 999 rounds to avoid making other character's mag from having 1000 rounds. load 999 rounds is going to take place before mag has 1000 rounds so you need to have mag rounds no dec active if you have less than 999 rounds or you will have no magazine left to be filled with 1000 rounds.
S.T.A.L.K.E.R.: Shadow Of Chornobyl 1.0.0 TID: 01004A001E32E000 BID: 0214CA2211DE8313
@patjenova ,thank you so much for the explanation,now i understand everything. You're right,i use the Switch exclusively to find and create cheats,i alternate between Breeze and Edizon SE.
@TomSwitch ,simple i find myself better with the Edizon SE memory explorer.
Let me explain better:when i find a pointer with Breeze,then i open Edizon SE and add it to the bookmark,then i open memory explorer and look at the possible nearby addresses to possibly create a loop or other things like objects,energy bars etc...,i always do it with the Arcade Archives.
I know,it's my own method and not very orthodox,but i find myself fine even if it takes me a long time.
@TomSwitch ,simple i find myself better with the Edizon SE memory explorer.
Let me explain better:when i find a pointer with Breeze,then i open Edizon SE and add it to the bookmark,then i open memory explorer and look at the possible nearby addresses to possibly create a loop or other things like objects,energy bars etc...,i always do it with the Arcade Archives.
I know,it's my own method and not very orthodox,but i find myself fine even if it takes me a long time.
I did that in the past also because of the cleaner formatting in the memory explorer because in Breeze you have to be get used to it and it is not aligned etc.
With the newest version of breeze the formatting and viewing the data in columns has changed. Now my personal opinion it is as clean as in Edizon SE. So thanks for the great work
Edit:
Modified max item code from Max 9999 to 99999999 and also to include advance materials.
How to use:
-Enable [max item], use resources to max.
-Enable [hold ZL for 49 damage obstacle], Hold ZL and walk near an object to destroy it, then let go of ZL and destroy another object. Daily task complete.
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