ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Swiffy22

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Here I put a cheat that uses type A. Maybe it helps you.
I'm still trying to grasp what I'm doing, but I think this does help. I'm trying to create a teleport code for botw, so I need to be able to store an address with one button combination, then have it recall the coordinate values with a different button combination, which is what I need 0xA for.

So the first 4 lines of your code load the pointer to the HP value into register D. Line 5 I know is an arithmetic codetype, but it doesn't appear to have an operation, so I don't understand what it's for? Line 6 copies register D into register A. Line 7 is changing register A's value to zero(? So register A retains the memory address, but the value associated with that address becomes zero?) Line 8 adds 10 to the address of register D, as you said (this I don't understand because it's about to be overwritten by the value in register A anyway, right?) And finally, line 9 overwrites the value (and memory address?) of register D with register A(? My understanding is that this would simply overwrite the register without pushing values back to the actual memory address. Is this not the case?)

At this point, I'm wondering if using the SMM2 cheat as a base might be overcomplicating what I need. For that code, it appears the coordinate address(es) are being loaded into a register, then written to a blank area in memory. Then recalling them later loads the previously blank memory address into a register and writes that value into the coordinate address(es). Since the coordinate values are being stored into a register anyway, I should just be able to just recall that information without the need of writing it into memory somewhere for later, right?

This is my first time trying to write a code, and I've really thrown myself into the deep end here, so I apologize for all the questions and misunderstandings.
 

jhmiller

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Line 5 I know is an arithmetic codetype, but it doesn't appear to have an operation, so I don't understand what it's for?
780D0000 00000030 - Add 30 to the address stored in D.

So the first 4 lines of your code load the pointer to the HP value into register D.
No, the 5 first lines give to D the address of the Max HP, not the value of Max HP.
You must understand that an address and a value are different things.
Just because D has an address does not mean that it stores the value of that address. It only has the address.

Line 6 copies register D into register A.
Line 7 is changing register A's value to zero(? So register A retains the memory address, but the value associated with that address becomes zero?)
Yes, line 6 copies the D register to A, but D only has the address, not the value stored at that address. Now A equals the address of D.
Line 7: Read the address stored in A and put that value in A. Now A stored the value, not the address.

Line 8 adds 10 to the address of register D, as you said (this I don't understand because it's about to be overwritten by the value in register A anyway, right?)
780D1000 00000010 - Add 10 to the address of D. Now D is pointing to another address (Old address + 10)

line 9 overwrites the value (and memory address?) of register D with register A(? My understanding is that this would simply overwrite the register without pushing values back to the actual memory address. Is this not the case?)
A4AD0000 ---------------- Write the value stored in A in the address stored in D.
 
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habla2k

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NOTE: THESE CODES CAN ONLY BE USED IN CREATE A CHARACTER AT THE BEGINNING
So, i guess you couldn't find a way to change attributes later? Same for skills, feats etc.?

Too bad, but thanks for trying. Just jope someone finds a way to use switch saves in KSE.
 

wiitendo84

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So, i guess you couldn't find a way to change attributes later? Same for skills, feats etc.?

Too bad, but thanks for trying. Just jope someone finds a way to use switch saves in KSE.
Send me over a copy of your save file from Kotor. What I'm thinking is that the attributes are specific to each level. Since I'm only on the first planet, that's where mine are at.
 

Bradle6

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farm together had a update
programID:010086B00BB50000
buildID: EB4E7D5DA73DE94B
processID:143
I tried the old cheat that someone found before but yeah it doesn't work. I've never been able to find or edit cheats so I don't know it it'll be easy or hard to fix
 

chronoss

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I need cheats for Grand Theft Auto III - Title ID: 0100C3C012718000 Build ID: CB0643270DA96ECD / Grand Theft Auto: Vice City - Title ID: 0100182014022000 Build ID: A60E8CA86C6FD704 / Grand Theft Auto: San Andreas - Title ID: 010065A014024000 Build ID: 7D54A9E6B71170DC......PLEASE PLEASE PLEASE!!!!!!!!!!!!!!!
 
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crazy_p

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Story of Seasons - Pioneers of Olive Town US Version
TID: 010082E012A84000
BID: BEBC5ACDDB4E124F
Version: 1.1.0

Drag'n'Drop the atmosphere Folder to the Root of your Micro SD Card.

Code:
[Time: ZL Stop | R+ →← x32 / ↑↓ x64 | ZR Resume]
[Inf. Stamina]
[Inf. Water in Can]
[Insta-Catch Fish]
[999 Followers (Sprite Management)]
[Max Money / Sprite - Coins & Points]
[(R) Max Skills]
[(R) Max Friendship all]
[(R) Animals Max Friedship & Happiness]
[Box Items x999]
[Slot 1 Row 2 x999]
[Row 2 - 4 Items x999]
[Slot 1 Row 2 Max Quality]
[Row 2 - 4 Items Max Quality]
[/!\ { Master Item Slot 1 Row 2 } /!\]
...
...

Please have a look at the Readme to use my Cheats properly.

Do not repost my Cheats on Cheatslips, any Warez Site or for Profit!

Credits: Angely, bbhark, crazy_p, IMNoob, Merlin555
 

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  • Story of Seasons Pioneers of Olive Town - US.zip
    9.7 KB · Views: 14

Swiffy22

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I have some attempts at the teleport code I've been working on that I'd like to try, but I'm having some difficulty getting edizon to recognize it. To make sure it's not my code that's the issue, I've been using the "no cooldown bomb runes" code posted by GamerJin here. Here are the steps I'm following:

Open ftpd on Switch > connect with ftp program on pc
Go to atmosphere/contents/<titleid>/cheats/ > Download <buildid>.txt to my pc
Open <buildid>.txt in a text editor > paste the "no cooldown bomb runes" cheat at the top and save
Go back to ftp program and overwrite <buildid>.txt on Switch with the <buildid>.txt file I just edited

Following these steps will often leave me with "No Cheats for this game" after opening botw and then opening edizon again. It seems like closing and opening edizon a few times will load a backup file, which doesn't have the cheat I'm trying to add. Downloading the <buildid>.txt file to my computer after this happens shows that the code I added is no longer there. A couple of times I have gotten a prompt that says "A new cheat has been added, you can use it now" but it's nowhere to be found on the list, and downloading the file to my pc also shows the code no longer there. It seems like edizon is immediately overwriting the text file on launch and I'm not sure why this would be.
 
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crazy_p

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I have some attempts at the teleport code I've been working on that I'd like to try, but I'm having some difficulty getting edizon to recognize it. To make sure it's not my code that's the issue, I've been using the "no cooldown bomb runes" code posted by GamerJin here. Here are the steps I'm following:

Open ftpd on Switch > connect with ftp program on pc
Go to atmosphere/contents/<titleid>/cheats/ > Download <buildid>.txt to my pc
Open <buildid>.txt in a text editor > paste the "no cooldown bomb runes" cheat at the top and save
Go back to ftp program and overwrite <buildid>.txt on Switch with the <buildid>.txt file I just edited

Following these steps will often leave me with "No Cheats for this game" after opening botw and then opening edizon again. It seems like closing and opening edizon a few times will load a backup file, which doesn't have the cheat I'm trying to add. Downloading the <buildid>.txt file to my computer after this happens shows that the code I added is no longer there. A couple of times I have gotten a prompt that says "A new cheat has been added, you can use it now" but it's nowhere to be found on the list, and downloading the file to my pc also shows the code no longer there. It seems like edizon is immediately overwriting the text file on launch and I'm not sure why this would be.

You have to restart your Game after copying the BID.txt File.

Make sure you Folder Structure looks like this:

atmosphere/contents/01007EF00011E000/cheats/8E9978D50BDD20B4.txt

You can also FTP the 8E9978D50BDD20B4.txt File to /switch/EdiZon/cheats.
Then open Edizon-SE while the Game is running to refresh the Cheats.
 
Last edited by crazy_p,
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crazy_p

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Story of Seasons - Pioneers of Olive Town EU Version
TID: 010013E013220000
BID: 9A4BF855FB940C4D
Version: 1.1.0

Drag'n'Drop the atmosphere Folder to the Root of your Micro SD Card.

Code:
[Time: ZL Stop | R+ →← x32 / ↑↓ x64 | ZR Resume]
[Inf. Stamina]
[Inf. Water in Can]
[Insta-Catch Fish]
[999 Followers (Sprite Management)]
[Max Money / Sprite - Coins & Points]
[(R) Max Skills]
[(R) Max Friendship all]
[(R) Animals Max Friedship & Happiness]
[Box Items x999]
[Slot 1 Row 2 x999]
[Row 2 - 4 Items x999]
[Slot 1 Row 2 Max Quality]
[Row 2 - 4 Items Max Quality]
[/!\ { Master Item Slot 1 Row 2 } /!\]
...
...

Please have a look at the Readme to use my Cheats properly.

Do not repost my Cheats on Cheatslips, any Warez Site or for Profit!

Credits: Angely, bbhark, crazy_p, IMNoob, Merlin555
 

Attachments

  • Story of Seasons Pioneers of Olive Town - EU.zip
    9.8 KB · Views: 14

Yetiski

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Send me over a copy of your save file from Kotor. What I'm thinking is that the attributes are specific to each level. Since I'm only on the first planet, that's where mine are at.
I think you're right-- I've been working on the same thing for skills and EXP needed to level up and those seem to vary for every level.
 

Swiffy22

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You have to restart your Game after copying the BID.txt File.

Make sure you Folder Structure looks like this:

atmosphere/contents/01007EF00011E000/cheats/8E9978D50BDD20B4.txt

You can also FTP the 8E9978D50BDD20B4.txt File to /switch/EdiZon/cheats.
Then open Edizon-SE while the Game is running to refresh the Cheats.
Alright, I just tried replacing both

One is in atmosphere/contents/01007EF00011E000/cheats/
The other is in switch/contents/edizon/cheats/titles.zip/titles/01007EF00011E000/cheats

The text file in both is identical, with the name 8E9978D50BDD20B4.txt

I closed the game and reopened, then when to Edizon, which tells me "No cheats available for this game." I then opened Breeze and tried the "Load code from atmosphere" and "Load code from file" commands. Both gave me "cheat loading error."

Just to make sure, I rebooted my Switch just in case that might solve the issue, but I received the same error. I did change my system ini file so that codes wouldn't load automatically, but I'd assume that shouldn't be causing an issue. My version of Edizon is one I downloaded from SDSetup about 3 days ago, and checking for updates in-app says the app is up to date. I don't know that it will resolve the issue, but the only other thing I know to do is try removing edizon entirely and reinstalling it...

Edit: Just tried reinstalling edizon through the HB app store, since it didn't recognize it as being installed for some reason. Closed game and reopened and still have the same issue of "No cheats available for this game." I turned sysmodules for Tesla and Noexes off, and the only one left on is sys-clk. Still no luck. Here's the text file I'm using if you can spot anything wrong with it. The code I'm trying to add is at the very bottom of the list.

Edit again: I asked a friend to try the same process and he got them to show up right away. He sent me the file and it worked for me too. I think the only thing that was different is that he edited the cheats file in notepad++ while I edited them in just notepad... Does notepad do some kind of encoding that Edizon doesn't recognize?
 

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  • 8E9978D50BDD20B4.txt
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Last edited by Swiffy22,

jhmiller

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Last edited by jhmiller,
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