ROM Hack Cheat Codes AMS and Sx Os, Add and Request

TomSwitch

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I cant seem to get a good pointer for the base version for ammo/no reload/grenades.

updated my health code, noticed if you get incapacitated you cant call your squad to revive you.

https://gbatemp.net/threads/cheat-codes-ams-and-sx-os-add-and-request.520293/page-1853#post-9434831
32bit games are quite often difficult to have good pointers. Did you use my tools or Jnoexs and pointersearcher 0.4? The originals don't support 32bit pointers so you will be only looking at a subset of pointers that happens to have a u32 0 following it.

I think the incapacitate problem you encountered is because there are some hit that will take out all your health, your code then make it not zero but the status now is not in sync. The solution is to make it a big number that no one hit can take you out. I make it 200 and instead of 100 a very big number (100100).
 
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Spider_Man

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32bit games are quite often difficult to have good pointers. Did you use my tools or Jnoexs and pointersearcher 0.4? The originals don't support 32bit pointers so you will be only looking at a subset of pointers that happens to have a u32 0 following it.

I think the incapacitate problem you encountered is because there are some hit that will take out all your health, your code then make it not zero but the status now is not in sync. The solution is to make it a big number that no one hit can take you out. I make it 200 and instead of 100 a very big number (100100).
im using your sxos pointer tools was able to get health/armor but ammo having no luck.

if i set health value higher, it causes sprites to show on screen, but its very rare you die, if you stand next to something that would be a 1 hit kill (exploding barrels while been set on fire and getting shot at).
 
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TomSwitch

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im using your sxos pointer tools was able to get health/armor but ammo having no luck.

if i set health value higher, it causes sprites to show on screen, but its very rare you die, if you stand next to something that would be a 1 hit kill (exploding barrels while been set on fire and getting shot at).
You are probably not using my tools. https://github.com/tomvita/PointerSearcher-SE and https://github.com/tomvita/Noexes.
Maybe you are using some other fork. The originals assume pointers to be 64bits. Unless the fork you use has been modified to support 32bit pointers you will be missing a big percentage of potential pointers.

There is two, actually four f32 numbers, let's call it HP1, HP1 max, HP2, HP2 max. HP1 max is 200 float, HP2 max is 100 float. If you make HP1 a bigger number than 200 your screen looks horrible. If you make HP2 a big number you just won't be incapacitated and HP1 goes down very slowly.
 
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Spider_Man

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You are probably not using my tools. https://github.com/tomvita/PointerSearcher-SE and https://github.com/tomvita/Noexes.
Maybe you are using some other fork. The originals assume pointers to be 64bits. Unless the fork you use has been modified to support 32bit pointers you will be missing a big percentage of potential pointers.

There is two, actually four f32 numbers, let's call it HP1, HP1 max, HP2, HP2 max. HP1 max is 200 float, HP2 max is 100 float. If you make HP1 a bigger number than 200 your screen looks horrible. If you make HP2 a big number you just won't be incapacitated and HP1 goes down very slowly.
If i remember correctly you did a pointersearch to use with sxos memory dumps, this is what i am using, not used edizon before.
 

VKnincfw

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So I searched some info on the pc version. The powers may have a flag set to them, essentially 0 for off and 1 for on. The timer for them it seems to count up in Float format. The issue I may find is the address to turn on the powers. The pc version once you get it turned on, it stays on technically. So it doesn't switch back to 0. So to find that code might be a bit harder.

Okay, let me know if you find anything
 

TomSwitch

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If i remember correctly you did a pointersearch to use with sxos memory dumps, this is what i am using, not used edizon before.
To illustrate the problem with 32bit pointer see this screen shot of edizon memory explorer looking at the first offset of my HP pointer.
The first offset is not 64 bit aligned so even with the next 4 byte being zero you won't be able to find this one with the original.
Here every box with a number that isn't starting with 0 is probably a pointer. Of all these only the one in the light green box will be considered by the original as pointer candidate.


2021041100051100-CCFA659F4857F96DDA29AFEDB2E166E6.jpg
 
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felindamuliadi

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Anyone can confirm if the newest update (v1.0.4) of Story of Seasons: Pioneers of Olive Town won't change the BID? I haven't update it yet for fear of this, thanks.
 

roman2277

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I saw it work on Spyro Reignited Trilogy codes I'm interested in this game in particular I'm looking for codes -Spyro fairy power -Have the level key -unlimited flight time

Especially the unlimited flight times because its levels are really difficult
Only PC version.
 

dsrules

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Bladed Fury
TID: 0100DF0011A6A000
BID: d45552f973c9fa42
Version: 1.0.0
[01# Inf Health]
040A0000 0245E138 447A0000
040A0000 0245E120 B9401276
040A0000 0245E124 710002DF
040A0000 0245E128 54000040
040A0000 0245E12C 1C000060
040A0000 0245E130 BD002500
040A0000 0245E134 D65F03C0
040A0000 002D86C4 94861697

[Inf Health (off)]
040A0000 002D86C4 BD002500

[02# Instant Kill]
040A0000 0245E168 3F800000
040A0000 0245E150 B9401276
040A0000 0245E154 710002DF
040A0000 0245E158 54000041
040A0000 0245E15C 1C000060
040A0000 0245E160 1E213800
040A0000 0245E164 D65F03C0
040A0000 002D86C0 948616A4

[Instant Kill (off)]
040A0000 002D86C0 1E213800

[03# Souls 99999]
040A0000 0245E14C 47C34F80
040A0000 0245E140 1C000060
040A0000 0245E144 BD001A80
040A0000 0245E148 D65F03C0
040A0000 00469E00 947FD0D0

[Souls 9999999 (off)]
040A0000 001F9F84 1E380008

[04# Inf Potions]
040A0000 0021EF40 52807CE1

[Inf Potions (off)]
040A0000 0021EF40 51000501

[05# Inf MP]
040A0000 002D8C9C D503201F

[Inf MP (off)]
040A0000 002D8C9C 1E203820

[06# Moonjump]
80000002
580A0000 0365CEC8
580A1000 000000A0
580A1000 00000000
580A1000 00000040
780A0000 0000004C
640A0000 00000000 41800000
20000000

[07# Faster speed]
580A0000 0365CEC8
580A1000 000000A0
580A1000 00000000
580A1000 00000040
580A1000 00000248
780A0000 00000050
640A0000 00000000 41300000
80000001
640A0000 00000000 41D00000
20000000
what is MP? I have beaten the game and didn't saw any MP bar
 
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