Changing Wi-Fi Server in a game?

Discussion in 'Wii - Nintendo Wi-Fi Connection' started by Majin Vegeta, May 16, 2009.

May 16, 2009
  1. Majin Vegeta
    OP

    Member Majin Vegeta GBAtemp Regular

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    Hey, guys.
    How does a game know to which server it has to connect? A NTSC-U version will always connect to USA servers, while a PAL one always to PAL servers.
    Even if you use a save game of another region, it still connects to the server saved in the ISO.

    So, my question: In which file is the server saved and is it possible to change it?

    Since the release of PAL Brawl I never could decide which version I should take. So I hope it's possible to use the NTSC-U version (Brawl+ support), patch the server to the PAL one (fastest server, as I live in Germany) and change the game files to japanese (original sound+names, I don't care about not understanding most of the text), which would be the perfect version for me.
    And I also want to ask, if I still could use NTSC-U codes (Brawl+) in such a heavy-changed version.

    I hope someone can help me^^

    EDIT: I hope this is the right place to ask.
     
  2. Sonic4Ever

    Member Sonic4Ever GBAtemp Regular

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    The theory you're betting on is just wrong.

    Most games will connect the Wiis together via TCP/IP. Servers are only here for matchmaking, and download content. That's Brawl's case.
     
  3. Majin Vegeta
    OP

    Member Majin Vegeta GBAtemp Regular

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    Oh, so if I had 2 NTSC-J games, their online play would be still as fast/lagless as with 2 PAL games?
    I heard once that you need to forward ports in your Router to enable a player-2-player connection without server. Then I guess that was wrong?

    OK, that solves my problem with Brawl, but there are other games which can only connect to people living in their own region. E.g. a NTSC-U version won't connect to PAL people (Dragon Ball Z: Budokai Tenkaichi 3), so my question still remains.
     

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