Cfg USB Loader 70r78.12 released

HardBoiled1992

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Where are you from?
The site is up.
I'm aware my SP enforces some security rules and bans some countries and some IPs. Maybe you will have to use a VPN to reach the main site or as told by @XFlak you can download from oscwii.org.
Shortly I will realease binaries on github too.

Bye
Post automatically merged:

Hi
If someone want to test it too, here is a beta 4 version with also framebuffer patching option.
There are still debug messages printed and it requires to push a button more times during loading...

Feedback are welcome.
I'm that period of life where I have to be a strict parent and don't allow use of the wii all time to the kids... So I cannot use it so much too... LOL

Bye
I tried with project zero 2, donkey kong country and call of duty 3 and the result is successful.

But even when I try call of duty with other loaders it still looks like there is blur. I don't know if it's the game's own engine or if it's still deflicker.

It would be great if a version without debug messages is released. It worked in the 3 games I tried, so it will probably work in other games too. Fantastic work.
 
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nitraiolo

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I tried with project zero 2, donkey kong country and call of duty 3 and the result is successful.

But even when I try call of duty with other loaders it still looks like there is blur. I don't know if it's the game's own engine or if it's still deflicker.

It would be great if a version without debug messages is released. It worked in the 3 games I tried, so it will probably work in other games too. Fantastic work.
Thanks @HardBoiled1992 !

Have you tried to set Framebuffer width too? It seems to me that Framebuffer width patch has the best result.

I'm working right now on the memory allocation because, due to the new functions, I got some DSI with wiiware. I had to move the entrypoint address to avoid overlaps and now I'm testing everything as much as I can...

Maybe this weekend I'm going to release the new r13, but I need to deeply test it.

Bye
 

HardBoiled1992

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Thanks @HardBoiled1992 !

Have you tried to set Framebuffer width too? It seems to me that Framebuffer width patch has the best result.

I'm working right now on the memory allocation because, due to the new functions, I got some DSI with wiiware. I had to move the entrypoint address to avoid overlaps and now I'm testing everything as much as I can...

Maybe this weekend I'm going to release the new r13, but I need to deeply test it.

Bye
I didn't turn on the framebuffer option. I finished Cod 3 and deleted it from the hdd but I will try it in the next games. thanks.
 

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