Cemu doesn't use my Shadercache and makes a new one.

Discussion in 'Wii U - Emulation & CEMU' started by Der_Blockbuster, Aug 1, 2017.

  1. Der_Blockbuster
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    Der_Blockbuster GBAtemp Regular

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    So I've watched few tutorials how to make use of shader caches and downloaded a cache pack.
    Now i renamed the mario kart 8 shader file to what cemu names its own mario kart 8 shaderfile and replaced it in both folders (precompliled) (Transferrable)
    But everytime I startup the game no compiling happens and the file's are being resettet to 0 bytes.
    What's the problem
     
  2. Asia81

    Asia81 In my Ecchi World <3

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    You don't have to place the shader .bin file in the precompiled folder, only transferable.
    Downloaded shader caches in .bin format goes to the transferable folder.

    I have included all shader I found on the internet and are working for me.

     
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  3. Der_Blockbuster
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    Der_Blockbuster GBAtemp Regular

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    Thank you !
    I'll try it.

    — Posts automatically merged - Please don't double post! —

    It worked !
     
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