And complaining about limitless virtual worlds becoming slightly more inclusive for everybody somehow isn't virtue signaling? We don't all have your qualms about individuals living their own lives as individuals.
Having something for the sake of having it is detrimental when it sacrifices other things. To me, inclusion is fine. It's particularly realistic. It's when they start pushing the boundaries, such as removing gender and/or sex itself, without thinking of the consequences it forces upon their world that becomes problematic. In this case, now that it's been clarified that they're still within the boundaries of male/female, they can heavily rely on shorthand and still have most of it fit perfectly fine. They won't need to scrap some fundamental assumptions that they probably don't even think about when they were designing this world because of it.
I'm still going to retaliate against the idea that having options is noteworthy. The more that it's trumpeted, the less normal it becomes. You don't praise a game for having standard genders do you? No, it's
normal. The whole idea of pointing out and making examples out of something, making them extraordinary, when the goal is for them to become normal is counterproductive at best and backwards at worst. It is literally undermining the very goal you are trying to accomplish. As I stated, a far better way of doing so would be to incorporate the ways these changes have propagated into the world. News about the world is far more appealing and effective than common character selection mechanics are.