The exe in "about" section is still in v1.0.2.0 instead of v1.0.2.1.
This is only a database update. The binary and everything else is the same.
The exe in "about" section is still in v1.0.2.0 instead of v1.0.2.1.
This is only a database update. The binary and everything else is the same.
The only possible explanation is that you're not copying over all the files or that you're copying them to the wrong place. Overwrite the old files, making sure you're copying all the games' folders and the new database (the lclassics.titlesdb file). Copying just the games isn't enough, the app doesn't even know to look for them unless there's a database file to tell it to look for them, hence why you need CaVE to create a database file.Apologies if this is already covered in this thread but how does one get the Switch to recognize a newer database? For example, I used CaVE to create a NES Online database and added one game to test it. I then copied it to the SD:\Atmosphere\Titles folder, rebooted, and magic. It worked perfectly.
I followed by opening that same database in CaVE and adding all the other games I wanted, including box art, etc. but when I saved and added that folder to the SD:\Atmosphere\Titles folder and rebooted, nothing happens. The app still only recognizes the old version of the database with the one test game. What am I doing wrong?
Thanks, RadMcFist. I definitely copied the whole folder. I figured out what the problem was. I'm not sure if this is normal behaviour but I found that Atmosphere actually moved the '0100D870045B6000' folder from SD:\Atmosphere\Titles to SD:\Atmosphere\Contents. So when I copied the new database into the Titles folder it didn't do anything because it was pointing to the Contents folder.The only possible explanation is that you're not copying over all the files or that you're copying them to the wrong place. Overwrite the old files, making sure you're copying all the games' folders and the new database (the lclassics.titlesdb file). Copying just the games isn't enough, the app doesn't even know to look for them unless there's a database file to tell it to look for them, hence why you need CaVE to create a database file.
The Switch (or rather, the custom firmware you're running) is reading the SD card every time you boot a game, and it won't decide to keep an old file in memory against your will. You also don't need to reboot the Switch every time you copy the new files over, just reboot the app/game.
So yeah, copy all the files. If I had to bet, you're not copying at least the lclassics.titlesdb file, which is the more important one!
Glad it worked out in the end! I should have thought about the "contents" folder before, it slipped my mind.Thanks, RadMcFist. I definitely copied the whole folder. I figured out what the problem was. I'm not sure if this is normal behaviour but I found that Atmosphere actually moved the '0100D870045B6000' folder from SD:\Atmosphere\Titles to SD:\Atmosphere\Contents. So when I copied the new database into the Titles folder it didn't do anything because it was pointing to the Contents folder.
I fixed this by keeping the new version in Titles and deleting the '0100D870045B6000' folder in Contents and it worked like a charm though in the future I imagine it will probably work just as well to copy the new version of the database to Contents.
And thanks for the tip about not having to reboot the Switch each time. That one will definitely save me some time.
Jesus Christ, man, please don't tell me you're still not using correct Preset IDs with games? Mega Man X2 works great.I noticed that the speedfixed MegaMan X2 isn't working anymore with update 1.1.0, it crashes immediately.
The only rom so far, all other patched or hacked roms are working. I tried to make a new working file but I missed.
The normal roms works still fine (with slowdowns).
I always use the sfrom tool now. But the most roms working with base 1.0.0 ("old footer style") still work unchanged.Jesus Christ, man, please don't tell me you're still not using correct Preset IDs with games? Mega Man X2 works great.
I'll probably reply again later with more because I'm in a hurry right now, but just wanted to say that SoulBlazer works great by using the parameters alone, no patch necessary. Use the same parameters as with all the other Quintet games (ActRaiser 1 and 2, Robotrek, Terranigma, Illusion of Gaia) and it will work perfectly. If it doesn't even boot like that then there's a mistake elsewhere (probably on the database, check filenames, paths, etc). It should boot even without the parameters, just with serious audio issues.One game that I couldn't get to work was Soul Blazer. The game doesn't even start. Tried using the required patch and the parameters that are on the compatibility spreadsheet but no luck.
- ust-A-Move: yellow (has minor issues). Same problem as SNES Classic (bubbles exhibit animation errors the more they are pushed down the screen). Does not affect gameplay.
- Earthworm Jim 2: green (works great). This game works really well and does not have the problems that occur on SNES Classic. No sound issues. I completed Level 2 (Lorenzen's Soil) and no problem so far. On SNES Classic it should be marked as red.
- Lamborghini American Challenge: green (works great). Menu music plays at the correct speed. On SNES Classic should be marked as yellow as there are music issues.
- WeaponLord: red (has major issues). During the first fight the music and sound disappears. After the fight the game freezes but weirdly the timer count still going on. On SNES Classic should also be marked as red.
Also, at last someone shows signs of knowing there's a compatibility list! Thank you! I was starting to think it was a mirage that only DarkAkuma and I could see XD
Tried installing it on nand directly, nope... I finally fixed it by restoring my nand backup and starting all over again. I failed to detect what the issue was...Guys, I really need help with my snes online app, no matter what i do it hangs at loading screen, the one with the animated switch icon in the bottom right. Have any of you had this issue? the NES app works ok.
@DarkAkuma Any update on the overscan thing?
Right. Shame on me for not having fiddled with this yet.I was about to say "what overscan thing?". Then I checked my last message exchanged with you.
The Resolution Mode and Resolution Height options of the switch tab in SFROM Tool help address that. That was what I was referring to. With those you should be able to set the res for any valid SNES game.
That was released in the last SFROM Tool update.
I'll probably reply again later with more because I'm in a hurry right now, but just wanted to say that SoulBlazer works great by using the parameters alone, no patch necessary. Use the same parameters as with all the other Quintet games (ActRaiser 1 and 2, Robotrek, Terranigma, Illusion of Gaia) and it will work perfectly. If it doesn't even boot like that then there's a mistake elsewhere (probably on the database, check filenames, paths, etc). It should boot even without the parameters, just with serious audio issues.
And as far as the list goes, its openly editable for a reason. Just add these compatibility findings yourself. =)
Guys, I really need help with my snes online app, no matter what i do it hangs at loading screen, the one with the animated switch icon in the bottom right. Have any of you had this issue? the NES app works ok.
Without more details it's impossible to know what happened. Were you trying to open the app without any mods or did you try to add games? If you didn't add any games then I'm afraid the problem obviously lies elsewhere and I wouldn't know how to help besides the usual "uninstall/reinstall" advice. If you did add games to the app then hanging on the black or red screens is a common symptom of a poorly made database or of missing files, and in that case all you had to do was delete the mod files from the SD (uninstalling the app and restoring a nand for this is like throwing a missile at a cockroach o_o ).Tried installing it on nand directly, nope... I finally fixed it by restoring my nand backup and starting all over again. I failed to detect what the issue was...
No problem! I actually recently played through ActRaiser and started playing SoulBlazer, so I can guarantee you that they run very well on the Switch.Thanks for the info. I will try these games and report back.