Kind of an underwhelming line up for most fans.
For me though, its the first official use of PAL ROMs. So that's something!
For me though, its the first official use of PAL ROMs. So that's something!
Which issues? Seems to work good.Smash Tennis has issues on SNESC, hopefully something can be learned about it from this, but my hopes aren't terribly high
Jeah, let hope. Best would be a simple new option line in the lclassics.titlesdb for NTSC or PALSuper Family Tennis works. Smash Tennis is just 50hz. I noted changes in the code last time to work towards supporting 50hz games, this coming update probably finished that support.
Which issues? Seems to work good.
SNESC is different from Switch Canoe, so some things might be different between the two.
Does Super Family Tennis work? I have it noted that it has the same "splash screen" issues as Smash Tennis. The actual gameplay is fine afaik, just the initial splash screens & menus are displayed incorrectly
Link from Robin's document (Super Family Tennis):
https://i.imgur.com/62zpW85.png
I understand this is a Switch Canoe thread. So is it possible to carry over anything to SNESC for this game or is this just another case of updated Canoe on Switch?
Is it possible that the new update for Switch Canoe has fixes for the graphic bugs of certain games, such as Sonic Blast Man or AppleSeed?Jeah, let hope. Best would be a simple new option line in the lclassics.titlesdb for NTSC or PAL
Hands down one of the best tools for the Switch. One question for @DarkAkuma if the answer is known; when Nintendo releases new versions of the app, do they actually make changes to the emulation engine or are they just adding more (uninspiring) games? Unfortunately the only 'version history' of the app I can find just lists the new games added, not changes to the app itself.
Thanks in advance.
Making them 60hz makes way more sense to me. Still, here's hoping you find some interesting info for PAL region games.
I am still holding out hope that Nintendo release some 4 player titles. Doesn't look very likely now though.
"S-2014_e": {
"code": "S-2014_e",
"rom": "/titles/S-2014_e/2014_e.sfrom",
"sort_title": "smash tennis",
"details_screen": "/titles/S-2014_e/S-2014_e-details.xtx.z",
"copyright": "Smash Tennis™ & ©1993 BANDAI NAMCO Entertainment Inc.",
"title": "Smash Tennis",
"armet_threshold": 0,
"lcla6_release_date": "2020-02-01",
"armet_version": "off",
"sort_publisher": "ばんだいなむこえんたーていんめんといんく",
"title_zhHant": "ー",
"save_count": 1,
"volume": 77,
"title_zhHans": "ー",
"publisher": "BANDAI NAMCO Entertainment Inc.",
"title_ko": "Smash Tennis",
"rewind_interval": 1.5,
"release_date": "1994-12-??",
"players_count": 2,
"cover": "/titles/S-2014_e/S-2014_e.xtx.z",
"simultaneous": true,
"autoplay": [
]
},
"META_TITLE_COMMENT_S_2014_e": "In Smash Tennis for the Super Nintendo Entertainment System™,\nthe controls may be simple, but there's plenty of room for skill!\nPerform a strong shot with the A Button, a weak shot with the\nB Button, or a lob with the X Button. Easy, right? Well, with only\nthose moves, you can develop all sorts of approaches, unlocking\nthe deep strategies of tennis! See how you fair on the court in\nExhibition mode, where you can select your character and court\ntype freely, or in Tournament mode, where you must win set\nafter set to progress through the tournament. All on one of eight\ncourt types—three basic and five special!",
"S-2010_e": {
"code": "S-2010_e",
"rom": "/titles/S-2010_e/2010_e.sfrom",
"sort_title": "pop'n twinbee",
"details_screen": "/titles/S-2010_e/S-2010_e-details.xtx.z",
"copyright": "©Konami Digital Entertainment",
"title": "Pop'n TwinBee",
"armet_threshold": 0,
"lcla6_release_date": "2020-02-01",
"armet_version": "off",
"sort_publisher": "konami",
"title_zhHant": "ー",
"save_count": 1,
"volume": 98,
"title_zhHans": "ー",
"publisher": "KONAMI",
"title_ko": "Pop'n TwinBee",
"rewind_interval": 1.5,
"release_date": "1993-08-27",
"players_count": 2,
"cover": "/titles/S-2010_e/S-2010_e.xtx.z",
"simultaneous": true,
"autoplay": [
]
},
"META_TITLE_COMMENT_S_2010_e": "The sixth game in the TwinBee series, this vertically scrolling\nshooter takes place in a cute, poppy setting.\n\nThis shooting game was released for the Super Nintendo\nEntertainment System™ in 1993. TwinBee and WinBee hear\nfrom a girl named Madoka that her great-grandfather,\nDr. Mardock, has lost his wits, so they set off to return him to his\nnormal self. This game doesn't offer multiple \"lives,\" but the ship\nwill not be destroyed when hit by enemies or their attacks until\nthe life meter reaches 0. Shoot bells found in the clouds to\nchange their colors and receive various effects. But the game\nreally pops in two-player mode, where you'll find new twists\non play—like sharing life energy and the ability to throw the\nother player as an attack!\n\nThe PAL version of Pop'n TwinBee has been altered to run at\nthe same 60 Hz as the original Japanese version.",