Fixed it! So after I had tried pretty much everything that came to mind that could cause my MKGP injects not to work (as summarized in the original post in case you’re looking for troubleshooting ideas when your GameCube/ Triforce games are booting to a black screen/ turning the console off ), I finally had the idea if the hdd I‘m using (Maxone, very reliable for Wii U other than in this incident) might be too slow to handle the triforce arcade games!
I didn’t think of this at first bc I was so fixated on the idea that my setup or injects must be the problem and besides, my GameCube titles all work perfectly on the hdd that‘s attached to my white Wii U. So I did an experiment: On my black childhood Wii U (yes, we have two in our household ), I tried to install the injects I made to the hdd I‘m using there (Intenso, also a reliable brand that I recommend for Wii U USB storage!) to see if they work there and bingo, immediately launched the game without any problem!
This confirmed that in fact my other hdd was causing the issue, so on the white Wii U, I simply installed the MKGP injects to NAND and there we go, working like a charm! I hope this post might help anyone who’s encountering a black screen when trying to launch GameCube/ Triforce titles too!
Original post:
Hi, this is my first time posting on GBAtemp so I hope I set up my post correctly! Does anyone have experience with injecting Mario Kart GP 1 and 2 as virtual console titles to Wii U with uwuvci + Nintendon’t and if so, could you possibly share your experience and how you set it up please? Any help will be so appreciated, thank you in advance!!
I’ve never experienced any issues with creating uwuvci and specifically gamecube injects before until now: I wanted to create injects of the triforce arcade titles Mario Kart GP 1 and 2 because I saw other Wii U users create injects of them successfully and would reaally love to play them on my Wii U. Sadly I couldn’t get any injects of them to work yet: The first attempts did boot into vWii as intended, but lead to the console turning itself off.
So I tried several things to fix it that helped me with uwuvci related Nintendon’t problems in the past:
- Replacing the “nincfg.bin” file on the root of my SD with a new one
- Replacing the Nintendon’t folder to make sure it’s updated and no randomly faulty file in there
- Tried different ISO dumps in case I used a bad one
- Checked the “saves” folder on the SD Card in case one attempt to boot them created a faulty save file (randomly happened to me with a GameCube title once and after I removed it, the game worked! Highly suggest you to check this out in case you ever have a GameCube inject that won’t boot )
Those ideas didn’t fix it, but today I observed the “saves” folder again and finally noticed a file called “GGPE” that took up 0 KB - looked it up and there we go, title id of Mario Kart GP! Deleted it and tried new MKGP injects I made: Now they no longer turn the console off (yaayy), but still don’t launch the game and get stuck on a black screen. :/
What else could be wrong about my setup? Do the Triforce games require some sort of BIOS to run in Nintendon’t? Is there any Nintendon’t setting I have to enable in order for them to work? I did enable “TRI Arcade Mode” but from my understanding, it isn’t required and simply brings back the arcade feeling by having to insert coins, right?
Or is there anything important I need to do when injecting triforce games in uwuvci? I have an european Wii U console and used an european base (Rhythm Heaven Fever) to inject an US region ISO of the games, do I need to use an US base or different base game for them to work? It shouldn’t matter because it uses Nintendon’t but at this point I’m questioning everything about my setup lol. I will keep trying and create new injects but any help or advice would be very much appreciated! Have been trying to get them to work by myself for days but I just don’t have any more ideas on what could be wrong. Have a wonderful day!
I didn’t think of this at first bc I was so fixated on the idea that my setup or injects must be the problem and besides, my GameCube titles all work perfectly on the hdd that‘s attached to my white Wii U. So I did an experiment: On my black childhood Wii U (yes, we have two in our household ), I tried to install the injects I made to the hdd I‘m using there (Intenso, also a reliable brand that I recommend for Wii U USB storage!) to see if they work there and bingo, immediately launched the game without any problem!
This confirmed that in fact my other hdd was causing the issue, so on the white Wii U, I simply installed the MKGP injects to NAND and there we go, working like a charm! I hope this post might help anyone who’s encountering a black screen when trying to launch GameCube/ Triforce titles too!
Original post:
Hi, this is my first time posting on GBAtemp so I hope I set up my post correctly! Does anyone have experience with injecting Mario Kart GP 1 and 2 as virtual console titles to Wii U with uwuvci + Nintendon’t and if so, could you possibly share your experience and how you set it up please? Any help will be so appreciated, thank you in advance!!
I’ve never experienced any issues with creating uwuvci and specifically gamecube injects before until now: I wanted to create injects of the triforce arcade titles Mario Kart GP 1 and 2 because I saw other Wii U users create injects of them successfully and would reaally love to play them on my Wii U. Sadly I couldn’t get any injects of them to work yet: The first attempts did boot into vWii as intended, but lead to the console turning itself off.
So I tried several things to fix it that helped me with uwuvci related Nintendon’t problems in the past:
- Replacing the “nincfg.bin” file on the root of my SD with a new one
- Replacing the Nintendon’t folder to make sure it’s updated and no randomly faulty file in there
- Tried different ISO dumps in case I used a bad one
- Checked the “saves” folder on the SD Card in case one attempt to boot them created a faulty save file (randomly happened to me with a GameCube title once and after I removed it, the game worked! Highly suggest you to check this out in case you ever have a GameCube inject that won’t boot )
Those ideas didn’t fix it, but today I observed the “saves” folder again and finally noticed a file called “GGPE” that took up 0 KB - looked it up and there we go, title id of Mario Kart GP! Deleted it and tried new MKGP injects I made: Now they no longer turn the console off (yaayy), but still don’t launch the game and get stuck on a black screen. :/
What else could be wrong about my setup? Do the Triforce games require some sort of BIOS to run in Nintendon’t? Is there any Nintendon’t setting I have to enable in order for them to work? I did enable “TRI Arcade Mode” but from my understanding, it isn’t required and simply brings back the arcade feeling by having to insert coins, right?
Or is there anything important I need to do when injecting triforce games in uwuvci? I have an european Wii U console and used an european base (Rhythm Heaven Fever) to inject an US region ISO of the games, do I need to use an US base or different base game for them to work? It shouldn’t matter because it uses Nintendon’t but at this point I’m questioning everything about my setup lol. I will keep trying and create new injects but any help or advice would be very much appreciated! Have been trying to get them to work by myself for days but I just don’t have any more ideas on what could be wrong. Have a wonderful day!
Last edited by missmijana,