Can't convert Spirit Tracks Loadiine save to USB using SaveMii

Discussion in 'Wii U - Homebrew' started by NoSoul81, Oct 4, 2018.

  1. NoSoul81
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    NoSoul81 GBAtemp Maniac

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    May 30, 2016
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    I just got through converting DS games that were on Loadiine to USB. I was able to transfer my saves over fine except for the save to Legend of Zelda Spirit Tracks. It copies over the files as if it's transfering the save but when I load the game it's the usb save at the beginning of the game. Anyone have any clue how to get the save to work on usb?

    The Spirit Tracks game on USB has the d-pad patch and the loadiine save didn't. Weird thing was I tried the d-pad patched game on loadiine and the save wouldn't work either. Maybe some files get changed with the d-pad patch that makes the save incompatible?
     
    Last edited by NoSoul81, Oct 4, 2018
  2. NoSoul81
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    NoSoul81 GBAtemp Maniac

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    May 30, 2016
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    Just tried the regular version (not d-pad patched) and still can't get the save to work.
     
  3. Eddypikachu

    Eddypikachu GBAtemp Advanced Fan

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    Mar 25, 2015
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    Dump a fresh save of the USB version first and compare the files to your loadiine save to see if there's something different between them
     
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  4. NoSoul81
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    NoSoul81 GBAtemp Maniac

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    May 30, 2016
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    You were right the file structure was totally different. I noticed the save file was a letter different (probably because I had the Euro version on loadiine and forgot, now i have us version on usb) but it still doesn't work. Bout to give up.


    I finally got it but the game froze after about 2 seconds.
     
    Last edited by NoSoul81, Oct 4, 2018
  5. NoSoul81
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    NoSoul81 GBAtemp Maniac

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    May 30, 2016
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    Got it now it was the save states and being the wrong region from loadiine. Thanks for the idea about dumping a clean save.
     
    Eddypikachu likes this.
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