Cancelled game series or shuttered devs, talk some about your most noted one.

Discussion in 'General Gaming Discussion' started by FAST6191, Jan 21, 2018.

  1. pasc

    pasc GBATemps official GBA Freak

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    Dev: Graphic-State GBA... They never released Urban Reflex. :( And that sweet demo. *sob*
     
  2. zero2exe

    zero2exe GBAtemp Fan

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    While we could argue that GS 1 and 2 are indeed only 1 game we still have the inconclusive ending...
    GS2 ending - No clue as to what happens to Alex at that point as the wise one itself says he won't die, there's a reason we were all expecting GS3 in the first place before we got dark dawn, and we barely got answers, only a lot more questions, and yeah, Camelot will probably never finish this, at least not before another decade (?)
     
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  3. ScarletDreamz

    ScarletDreamz [Debug Mode]

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    Silent Hills :/
     
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  4. thewarhammer

    thewarhammer GBAtemp Regular

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    I wish we had Capcom Fighting All-Stars instead of Fighting Jam, I was really into it at the time. Besides this, as a fan, Rockman DASH 3 and Online were big losses to me.

    And, of course, Final Fantasy Versus XIII. After playing the mess of a game which is FFXV I'd really hoped we could have all the scrapped content from Versus XIII.


    It's really hard to surpass GX/AX, but I'd really like a new game in the series.
     
  5. WeedZ

    WeedZ Possibly an Enlightened Being

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    Thanks for that post. I've been on the fence for a while about getting it. I loved the original prey, but wasn't sure if this one did a justice.
     
  6. MaverickWellington

    MaverickWellington *BRAAAPPPPT*

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    Don't even bother playing it, it is, I shit you not, almost a carbon fucking copy of System Shock 2 down to mechanics, story, and atmosphere, with the only things changed being a lazy metastory ass-pull added, and a new enemy type that you end up fighting for a majority of the game.

    Seriously just go get System Shock 2 on GOG. Better atmosphere, better game.
     
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  7. Geezerdorf

    Geezerdorf Advanced Member

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    Even so, you don't need to make something to topple GX/AX if that's the case; you could simply draw a "Parallel" of the same quality, with some addons that make the game memorable by itself.

    If you could release a GX/AX-like game, but expanded on Cups and maybe using Online to play, you'll get a lot of people behind it, because there's people that crave for highly-pumped, fast-paced racers (hell, even Fast has demonstrated that there's a response for a game with these characteristics, and they just added a fewer things betwen Neo and RMX).
    Either if Retro or Amusement Vision again takes the role to make it, if they give us the same amount of machines (even with new ones, or newer parts for original machines), more cups in the game, the ability to go online to race in the game, and perhaps a simple, yet effective track editor/builder, you have the best version of F-Zero ever created.

    One of the problems holding this back is that they feel the necessity of making something "bigger than GX", but the biggest one is being Miyamoto, and this belief that F-Zero wasn't a profitable game at all. Still salty about his "People like this game?" reaction on that interview. You know the one.

    I'm also still pissed that Nintendo never got their act together to relaunch the F-Zero X with the expansion kit included overseas, when newer (and fewer) bigger memory cartridges became available on 64's almost abrupt end of cycle. The simple fact of having a Track editor/builder, gave new life to the game.
    And don't even get me started with F-Zero Climax. There's no excuse to not give us that last game overseas.
    Those cancellations, along with the 64DD were something that still hurts to remember, since we saw advertising for those everywhere on the 90's.
     
    Last edited by Geezerdorf, Jan 23, 2018
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  8. VartioArtel

    VartioArtel Member

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    I mean, this implies XV/V.XIII had any content. Most of what appeared were just conceptual art, conceptual models, etc. None of this so-called 'content' actually existed. It was all things swimming in Nomura's head. Look at Nomura's history. The guy has a habit of taking bloody 10+ years to complete anything he makes it seems like. Most of that time's spent plotting how many wrinkles are on Cloud Strife's ass, for example.
     
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  9. thewarhammer

    thewarhammer GBAtemp Regular

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    Usually I'd be agreeing with you, but this time I'm talking about the game content showed by them, since the Versus XIII development. Like the Behemoth battle in the city, the tank in the woods, character swapping and the original battle against Aranea and even the plot itself.

    Actually there was content being developed, and it was just scrapped because of the development shift to Vs.XIII to XV. And every bit of it is on YouTube since years ago.
     
  10. VartioArtel

    VartioArtel Member

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    Oh, I remember the Behemoth battle in the City. Which I'm all but certain was just another concept use. They use that same area for the Ifrit fight, kept most of the gameplay elements there for the Iron Giants from the Carbuncle Demo (Platinum demo?), probably so that whatever WAS there still had some viable use. That would explain quite a bit too. I don't know about the original Aranea fight, but anyone could toss together 10 seconds of cutscene for the sake of a demo too without adding any other thing. Like I said, Nomura had this habit of caring how many wrinkles are on a person's ass that it absorbs so much time that actual plot writing, etc, are shoved to the wind.

    You also got to understand that in interviews, Nomura bluntly stated at one point he planned to turn V.XIII into a bloody musical. And I remember about a year or so ago after like 2-3 years of development, they stated they had only just completed the game up to Guard Scorpion for the FFVII-Remaster. The reason this was was, you guessed it: "Nomura wanted every single detail to be absolutely perfect.

    We don't know WHAT exactly was completed in Nomura's time, but hell, we've seen normal people create 3D models and create very compelling cutscenes (Machinima) and battles for the sake of proving their ability. What we saw of V.XIII could easily have just been a sort of cutscene instead of actual gameplay that was on auto-run, with no gameplay engine or anything of the sort. Or maybe it was an actual battle.

    No matter what, we cannot confirm there was any hard 'content' in the game.
     
  11. tbb043

    tbb043 Member

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    Bioware may as well be shuttered, it's a shitty mess of a shell of what it used to be full of awful SJW's and shit.
     
  12. Pachee

    Pachee GBAtemp Fan

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  13. MO35AB

    MO35AB Advanced Member

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    commandos :'(
     
  14. jerzmob

    jerzmob GBAtemp Regular

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    Maximo 3
     
  15. FAST6191
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    FAST6191 Techromancer

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    Never knew about that one.
    Eternal Darkness as a resident evil clone... I think I am good with what we got actually.

    The really well liked RTS series? I know I had not seen one in a while but do you have anything more on its demise?
     
  16. Pachee

    Pachee GBAtemp Fan

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    It was going to be the reference for graphics on the n64, nintendo at the time didn't even believed they managed that and went on to inspect the console.
     
  17. Taleweaver

    Taleweaver Storywriter

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    Have you tried desperados: wanted dead or alive, Robin hood: men of courage or (more recently) Shadow tactics: blades of the shogun ? They're set in a different universe (and different characters), but the gameplay is very similar. :)
     
  18. andeers

    andeers Member

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    Not cancelled but I think Golden Sun 4 must be always mentioned