Separate names with a comma.
Discussion in 'General Gaming Discussion' started by FAST6191, Jan 21, 2018.
Silent hill series rip
p.t ps4 and crash landed ps3
where the fuck is prey 2
prey 2017 is fucking garbage -- it's a lazy rehash of System Shock 2 with a lazier meta story element added to it that just makes it seem like it wants to be deep when it really isn't and never will be -- give me my space bounty hunters and native americans damnit
Dinosaur planet, I mean it looked like it was going to be loads better that star fox adventures
Chrono Break - While Chrono Cross made a horrible sequel/prequel to Trigger, it was decent in its own right. Obviously Chrono Trigger is one of the most celebrated RPGs of all time. I would have loved to see where this went.
Suikoden - We all now what happens when Konami changes a project team. It's equally obvious why the newer games did so bad.
Megaman Legends 3 - For how close they say this game, and at least the Prototype version, came to completion, it's a shame we haven't seem it in some form. Capcom blamed lack of interest, but come on! People have begged for this for two decades! If they had jumped on it when the support was high...
The Duke Nukem 3D remake which was canceled by Gearbox left a hole in my heart. Ugh.
Seriously, they need to sell the rights as they're doing nothing worth a damn with the Duke Nukem name.
Poor Star Wars Battlefront III.
Here's a few for ya.
Winter for the Wii. Looked like a pretty interesting Survival/Horror game. Same developer that was responsible for Geist, which was pretty unique.
The Grinder, also for the Wii. A Left 4 Dead with a bit more fantasy elements in the creatures, and the different playable characters having unique abilities. They apparently decided to put it on the back-burner to make a sequel to The Conduit, which is a shame, because I thought this had a lot more potential.
And then if you wanna go really far back, being a Star Trek fan, Secret of Vulcan Fury is one I'd have liked to have seen. Very few Star Trek games exist that actually capture the spirit of the franchise. 25th Anniverary and Judgement Rites on the PC were fantastic point-and-click adventures with new missions for the classic crew, and A Final Unity was pretty decent for Next Gen. But there's another game that never was. It would have marked the original cast's final performance together, as the voice acting had been recorded in 1998, and DeForrest Kelley having passed in 1999. The story was written by D.C. Fontana, who was a veteran writer for the series. Game wound up getting cancelled for being too expensive. I'd like to think that some day, someone will take the script and voice-acting and make a new adventure game out of it.
Golden sun the dark age? Give me the switch sequel already!
The Bomberman game for 3DS, I think it was almost finished before they pulled the plug. Might not have been my favourite kind of Bomberman game but I was really unhappy when it was cancelled as it seemed to be solidifying the total death of the franchise. Better news since then as they came out with a more classical Bomberman game for Switch, but I still don't have a Switch yet.
Older one I can think of was the sequel to Lucasarts' awesome point&click adventure, Full Throttle. I don't think it was the only point&click that I was sad to see cancelled as that genre was killed off for a while, but it's the first one springing to mind. The later non-point&click sequel was cancelled too, but eh.
Tim Schaffer had left LucasArts by then. Not sure how worthy of a sequel you'd get without him at the helm.
I wish Telltale Games would return to LucasArts Franchises like Monkey Island. Tales of Monkey Island was a really cool game and it had some cliffhanger ending implying a sequel.
As for cancelled projects:
Dinosaur Planet (N64):
Twelve Tales: Conker 64 (N64):
Perfect Dark Zero (GCN):
Perfect Dark Core (XB360):
Several never translated Dragon Quest games (especially DQM2 3D and DQX)
Oh. Sorry about the confu-Wait, WHAT!? How did i never heard of this? I want to know more about it!
There's also Battletoads, for the GBA. The idea was interesting. Too bad Rare didn't wanted to do it, as it was in a tough spot after being bought by Microsoft in those years.
I'm also disappointed that almost none of the Amiga ports planned for GBA got completed for many reasons. I'd had killed to have games like GODS On the go. Alas.
There is a Switch Metroid 4 coming? Or is that not what you mean.
Meh...I don't care much about franchises. Story is rarely my reason to play it, and in cases I do, I don't really want it to continue because I liked a previous story (or game). And at the rate the industry is spewing out games, cancelled series get spiritual successors at a pretty decent rate anyway (e.g.: rollercoaster tycoon died and came back as a zombie (rollercoaster tycoon world), a decent sequel to RCT3 (planet coaster) AND a successor to the 2D ones (parkitect) ).
That said: there are a few franchises that are overdue for a new version:
-half life 3 / half life 2 episode 3. There's something to be said about quitting when at the height of the series, but this is more like walking out during a performance
-F-Zero: I don't understand why nintendo just keep adding captain Falcon in smash bros or put that minigame in nintendoland when they're not going to do anything with the series. Granted, it's hard to improve upon the insanity of GX, but still...jeez.
You know the answer to this at least partially: they got absorbed and assimilated by the soulless blob that is EA. Then some (many?) of westwood studio employees left to form Petroglyph games.
At least we got a good port of Another World for GBA. I remember playing it on my dad's Amiga 2600 in the late 90's.
I want to believe that Neverland studio is still alive and working for Marvelous.
Their announce of bankruptcy is really hit me hard consider at that time I still very much enjoy my long waited Rune Factory 4. But it just so long, my hope get smaller and smaller as year pass. I just want a goddam confirm if my favorite series of all time is still alive or not goddamit.
I have been after a real ending to those games for a long time now but I really dont think Camelot is really interested in doing that. GS 1 and 2 technically should have been one game so I am not sure what you mean about there being 3 massive cliff hangers and the end of 2 was pretty conclusive. Wasn't it? 3 was probably the worst though in all regards. I really dont want the series to continue IMO. I think they had a good and conclusive story for 1 and 2 but 3 doesnt feel special anymore. But that's my opinion.
Also my opinon, but C&C truly died when EA bought Westwood, let them finish YR2 and then fired them. RA3 was "fun" but nothing compared to YA2. I feel like we will never get another worthy C&C title, as sad as that sounds.
I can field this one. As someone who dumped 1000+ hours into D1, D2 is utter trash. Destiny 1 was not perfect, segmented, and somewhat grubby in terms of begging players for money. But there was enough right that it kept me coming back like an abusive relationship. I loved the artwork, the progression, the sense of accomplishment and social aspects. Destiny 2 is hand-holdy, money grubbing cash milk that extorts players and fails to focus on gameplay. I can say this, it is nice to not be in an abusive relationship with a game anymore. I sunk pretty low with Destiny 1 so... 6 of one I guess.
Does Moon Rpg remix count? that game was not canceled, but the english version was. I have been waiting the fan translation forever.
megaman legends 3 was probably the saddest story. But at this rate I couldn't care about that game anymore. every plot has a predictable resolution anyway (thank you tvtropes!)